Player Matchup

Cerberus
Cerberus
AdenoidWhale3
Cerberus
Level 106
God Stats
3W - 4L
1,307 SR
Queue Stats
67W - 63L
1,438 Elo+
Solo
Nox
Nox
JuliusML
Nox
Level 106
God Stats
21W - 13L
1,804 SR
Queue Stats
324W - 295L
1,641 Elo+
Party 1
Charybdis
Charybdis
Rogniff
Charybdis
Level 68
God Stats
4W - 3L
1,649 SR
Queue Stats
49W - 47L
1,495 Elo+
Solo
Cthulhu
Cthulhu
punk_gotosleep
Cthulhu
Level 103
God Stats
42W - 22L
1,729 SR
Queue Stats
383W - 384L
1,577 Elo+
Party 1
Pele
Pele
weltallidxeno
Pele
Level 58
God Stats
18W - 13L
1,615 SR
Queue Stats
190W - 156L
1,641 Elo+
Party 1
Team Averages
Level 88
1,621 SR
1,558 Elo+

VS

Team Averages
Level 143
1,553 SR
1,548 Elo+
Sylvanus
Sylvanus
B3ASTI3BOY
Sylvanus
Level 119
God Stats
22W - 8L
1,703 SR
Queue Stats
27W - 14L
1,653 Elo+
Solo
Hera
Hera
MayDay802
Hera
Level 124
God Stats
11W - 10L
1,483 SR
Queue Stats
106W - 100L
1,526 Elo+
Solo
Guan Yu
Guan Yu
Nova121212
Guan Yu
Level 155
God Stats
0W - 1L
1,576 SR
Queue Stats
48W - 43L
1,523 Elo+
Solo
Arachne
Arachne
annewu
Arachne
Level 109
God Stats
2W - 3L
1,576 SR
Queue Stats
374W - 329L
1,540 Elo+
Solo
Izanami
Izanami
xSakwanMoore
Izanami
Level 206
God Stats
17W - 17L
1,428 SR
Queue Stats
149W - 143L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AdenoidWhale3
Cerberus
7
0 / 0 / 1
3,876
775
1,723
3,554
2,410
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

8
0 / 0 / 2
4,312
862
1,019
1,650
443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
Rogniff
Charybdis
6
0 / 1 / 2
3,351
670
1,950
3,138
669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

6
0 / 0 / 2
3,337
667
1,691
2,594
1,029
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

7
6 / 0 / 0
4,565
913
1,914
3,621
791
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
B3ASTI3BOY
Sylvanus
6
1 / 0 / 0
3,880
776
1,532
3,337
1,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
7
0 / 1 / 0
3,932
786
1,071
2,093
503
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Guan Yu
Nova121212
Guan Yu
6
0 / 2 / 0
3,619
724
1,573
4,679
1,939
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
annewu
Arachne
3
0 / 2 / 0
2,789
558
134
1,919
479
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Izanami
xSakwanMoore
Izanami
7
0 / 1 / 1
3,556
711
1,460
2,337
509
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
2
6
Kills
1
1
Deaths
6
7
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AdenoidWhale3
Cerberus
0
0
1
0.5
L
Sylvanus
B3ASTI3BOY
Sylvanus
1
0
0
1
W
0
0
2
1
L
Hera
0
1
0
0
L
Guan Yu
Nova121212
Guan Yu
0
2
0
0
W
Charybdis
Rogniff
Charybdis
0
1
2
1
L
Arachne
annewu
Arachne
0
2
0
0
W
0
0
2
1
W
6
0
0
6
L
Izanami
xSakwanMoore
Izanami
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,297
Damage
5,770
14,557
Taken
14,365
5,342
Mitigated
5,143
7,479
Healing
6,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AdenoidWhale3
Cerberus
1,723
154
0
1,826
3,554
2,410
0
0
3,554
17,143
1,769
L
Sylvanus
B3ASTI3BOY
Sylvanus
1,532
590
714
2,570
3,337
1,713
0
636
2,421
8,668
952
W
1,019
105
0
847
1,650
443
0
1,071
579
22,208
0
L
Hera
1,071
90
0
625
2,093
503
0
715
1,322
20,473
0
L
Guan Yu
Nova121212
Guan Yu
1,573
323
0
1,542
4,679
1,939
0
1,705
2,974
0
14,171
W
Charybdis
Rogniff
Charybdis
1,950
988
0
1,938
3,138
669
0
911
2,227
0
15,639
L
Arachne
annewu
Arachne
134
134
0
0
1,919
479
0
204
1,671
0
3,370
W
1,691
28
0
536
2,594
1,029
0
542
2,052
12,272
0
W
1,914
741
0
2,332
3,621
791
0
66
3,555
0
16,825
L
Izanami
xSakwanMoore
Izanami
1,460
891
0
747
2,337
509
0
549
1,562
0
19,817

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,441
Gold Earned
17,776
208
Minions Killed
157
0
Camps Cleared
0
607,854
Distance Traveled
481,130
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
3,876
775
75
15
0
116,199
0
L
Sylvanus
3,880
776
13
3
0
105,991
1
W
Nox
4,312
862
46
9
0
114,134
1
L
Hera
3,932
786
54
11
0
107,211
1
L
Guan Yu
3,619
724
30
6
0
106,108
0
W
Charybdis
3,351
670
28
6
0
106,408
0
L
Arachne
2,789
558
10
2
0
53,308
0
W
Cthulhu
3,337
667
24
5
0
123,219
2
W
Pele
4,565
913
35
7
0
147,894
0
L
Izanami
3,556
711
50
10
0
108,512
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role