Player Matchup

Zhong Kui
Zhong Kui
Max__Buckets
Zhong Kui
Level 66
God Stats
17W - 8L
1,621 SR
Queue Stats
47W - 35L
1,461 Elo+
Solo
Kali
Kali
MortalCoil
Kali
Level 229
God Stats
1W - 0L
1,500 SR
Queue Stats
446W - 334L
1,717 Elo+
Party 1
Kumbhakarna
Kumbhakarna
Ochad
Kumbhakarna
Level 159
God Stats
3W - 0L
1,871 SR
Queue Stats
104W - 64L
1,675 Elo+
Party 1
Chiron
Chiron
XenoGenes
Chiron
Level 145
God Stats
1W - 0L
1,817 SR
Queue Stats
220W - 159L
1,660 Elo+
Party 1
Tyr
Tyr
xBiggaveli
Tyr
Level 96
God Stats
8W - 6L
1,571 SR
Queue Stats
536W - 396L
1,708 Elo+
Party 1
Team Averages
Level 139
1,676 SR
1,644 Elo+

VS

Team Averages
Level 93
1,494 SR
1,446 Elo+
Nut
Nut
 
Nut
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
BIIiEilish
Lancelot
Level 159
God Stats
5W - 6L
1,472 SR
Queue Stats
237W - 227L
1,488 Elo+
Solo
Raijin
Raijin
GuttaIsWhite
Raijin
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,387 Elo+
Party 2
Hel
Hel
GuttaUchiha
Hel
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
SandinoMV
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
92W - 106L
1,357 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Max__Buckets
Zhong Kui
10
0 / 4 / 5
5,698
518
3,862
8,182
4,458
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
7 / 1 / 0
7,713
701
10,868
10,266
4,139
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
Ochad
Kumbhakarna
9
0 / 2 / 8
5,856
532
4,157
9,353
5,762
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Chiron
XenoGenes
Chiron
12
5 / 1 / 3
6,718
611
7,865
8,764
2,910
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
9 / 1 / 3
8,000
727
11,056
11,335
6,624
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
11
1 / 5 / 1
6,053
550
9,887
11,308
3,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Lancelot
BIIiEilish
Lancelot
9
0 / 9 / 1
5,498
500
3,905
13,898
6,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Raijin
12
4 / 1 / 2
6,782
617
7,923
8,598
3,273
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
2 / 3 / 3
6,179
562
4,009
8,999
4,868
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Hun Batz
SandinoMV
Hun Batz
9
2 / 3 / 5
5,943
540
3,934
9,992
3,689
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
21
21
Kills
9
9
Deaths
21
19
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
1
5
1
0.3
L
Lancelot
BIIiEilish
Lancelot
0
9
1
0.06
L
Raijin
4
1
2
5
L
2
3
3
1.17
W
Zhong Kui
Max__Buckets
Zhong Kui
0
4
5
0.63
W
7
1
0
7
W
Kumbhakarna
Ochad
Kumbhakarna
0
2
8
2
L
Hun Batz
SandinoMV
Hun Batz
2
3
5
1.5
W
Chiron
XenoGenes
Chiron
5
1
3
6.5
W
9
1
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,808
Damage
29,658
47,900
Taken
52,795
23,893
Mitigated
22,250
19,679
Healing
16,724
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
9,887
6,970
0
4,032
11,308
3,430
0
1,285
10,023
0
52,132
L
Lancelot
BIIiEilish
Lancelot
3,905
567
0
1,468
13,898
6,990
0
0
13,898
0
33,283
L
Raijin
7,923
1,126
0
3,263
8,598
3,273
0
3,010
5,588
44,409
1,445
L
4,009
1,249
2,419
3,328
8,999
4,868
0
1,740
7,259
22,039
0
W
Zhong Kui
Max__Buckets
Zhong Kui
3,862
539
75
3,936
8,182
4,458
0
4,261
3,921
36,086
1,811
W
10,868
5,614
0
6,893
10,266
4,139
1
978
9,288
0
51,103
W
Kumbhakarna
Ochad
Kumbhakarna
4,157
1,001
0
1,905
9,353
5,762
0
3,323
6,030
17,474
0
L
Hun Batz
SandinoMV
Hun Batz
3,934
635
0
2,214
9,992
3,689
0
1,978
8,014
0
28,509
W
Chiron
XenoGenes
Chiron
7,865
3,747
242
2,556
8,764
2,910
0
2,465
6,241
0
47,362
W
11,056
1,570
0
4,072
11,335
6,624
0
607
10,728
0
51,914

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,985
Gold Earned
30,455
333
Minions Killed
324
0
Camps Cleared
0
1,193,129
Distance Traveled
1,107,049
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
6,053
550
93
8
0
193,874
2
L
Lancelot
5,498
500
67
6
0
221,138
0
L
Raijin
6,782
617
85
8
0
213,079
0
L
Hel
6,179
562
31
3
0
208,404
2
W
Zhong Kui
5,698
518
54
5
0
209,309
0
W
Kali
7,713
701
88
8
0
230,046
5
W
Kumbhakarna
5,856
532
21
2
0
250,131
2
L
Hun Batz
5,943
540
48
4
0
270,554
0
W
Chiron
6,718
611
81
7
0
257,648
2
W
Tyr
8,000
727
89
8
0
245,995
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role