Player Matchup

Skadi
Skadi
SaGaLordzt
Skadi
Level 127
God Stats
25W - 5L
1,668 SR
Queue Stats
322W - 123L
1,544 Elo+
Party 2
Chronos
Chronos
UnreadyZeus5626
Chronos
Level 221
God Stats
1W - 1L
1,175 SR
Queue Stats
427W - 426L
1,433 Elo+
Solo
Set
Set
tsmunited
Set
Level 187
God Stats
50W - 32L
1,493 SR
Queue Stats
637W - 384L
1,524 Elo+
Party 2
Team Averages
Level 178
1,445 SR
1,500 Elo+

VS

Team Averages
Level 65
1,361 SR
1,362 Elo+
Da Ji
Da Ji
BICHOTITTO
Da Ji
Level 28
God Stats
0W - 4L
1,232 SR
Queue Stats
38W - 49L
1,315 Elo+
Party 1
Hercules
Hercules
Danger_Ego
Hercules
Level 89
God Stats
0W - 2L
1,319 SR
Queue Stats
50W - 65L
1,321 Elo+
Party 1
Ah Puch
Ah Puch
xRATED Monsterx
Ah Puch
Level 78
God Stats
34W - 36L
1,532 SR
Queue Stats
444W - 438L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
14
1 / 0 / 7
8,469
847
2,700
3,826
2,039
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 1 / 3
8,069
807
9,046
8,434
3,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
5 / 0 / 2
8,841
884
7,784
8,681
7,259
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
10
0 / 7 / 0
6,818
682
3,278
8,608
3,677
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Hercules
Danger_Ego
Hercules
13
1 / 0 / 0
7,253
725
3,732
8,290
6,197
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
0 / 2 / 1
7,788
779
8,559
7,113
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
9
Kills
1
1
Deaths
9
12
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Da Ji
0
7
0
0
L
Hercules
Danger_Ego
Hercules
1
0
0
1
W
Skadi
1
0
7
4.5
W
3
1
3
4.5
W
5
0
2
6
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,530
Damage
15,569
20,941
Taken
24,011
12,539
Mitigated
12,191
2,303
Healing
3,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
3,278
721
0
0
8,608
3,677
0
2,415
6,033
0
14,334
L
Hercules
Danger_Ego
Hercules
3,732
389
0
1,915
8,290
6,197
0
3,196
4,751
0
14,285
W
Skadi
2,700
412
0
0
3,826
2,039
370
2,452
1,374
0
22,467
W
9,046
1,916
0
1,352
8,434
3,241
274
2,771
5,618
25,469
1,514
W
7,784
2,806
0
951
8,681
7,259
0
3,380
5,213
0
28,894
L
8,559
32
0
1,776
7,113
2,317
25
2,439
4,386
33,593
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,379
Gold Earned
21,859
152
Minions Killed
111
0
Camps Cleared
0
595,564
Distance Traveled
560,118
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,818
682
19
2
0
170,379
3
L
Hercules
7,253
725
31
3
0
191,975
3
W
Skadi
8,469
847
46
5
0
190,218
3
W
Chronos
8,069
807
49
5
0
217,393
0
W
Set
8,841
884
57
6
0
187,953
6
L
Ah Puch
7,788
779
61
6
0
197,764
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role