Player Matchup

Izanami
Izanami
Exo2849
Izanami
Level 61
God Stats
4W - 6L
1,427 SR
Queue Stats
151W - 174L
1,482 Elo+
Solo
Geb
Geb
LavenderLethal
Geb
Level 88
God Stats
6W - 3L
1,618 SR
Queue Stats
176W - 170L
1,474 Elo+
Solo
Sobek
Sobek
MIDNIGHTzs
Sobek
Level 197
God Stats
21W - 14L
1,414 SR
Queue Stats
405W - 419L
1,392 Elo+
Solo
Tsukuyomi
Tsukuyomi
Miguellionare
Tsukuyomi
Level 125
God Stats
6W - 5L
1,418 SR
Queue Stats
255W - 225L
1,489 Elo+
Solo
Kukulkan
Kukulkan
linternaverde11
Kukulkan
Level 149
God Stats
16W - 11L
1,497 SR
Queue Stats
917W - 910L
1,364 Elo+
Solo
Team Averages
Level 124
1,475 SR
1,440 Elo+

VS

Team Averages
Level 129
1,509 SR
1,431 Elo+
Vamana
Vamana
RBall
Vamana
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 15L
1,467 Elo+
Solo
Ishtar
Ishtar
StingingLeaf
Ishtar
Level 143
God Stats
3W - 6L
1,431 SR
Queue Stats
72W - 80L
1,502 Elo+
Solo
Fenrir
Fenrir
StrayGoldnJakal
Fenrir
Level 154
God Stats
28W - 23L
1,567 SR
Queue Stats
136W - 137L
1,461 Elo+
Solo
Sylvanus
Sylvanus
dkakingace
Sylvanus
Level 118
God Stats
10W - 10L
1,500 SR
Queue Stats
95W - 104L
1,275 Elo+
Solo
Baba Yaga
Baba Yaga
redox_rundown9
Baba Yaga
Level 106
God Stats
28W - 22L
1,548 SR
Queue Stats
483W - 462L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Exo2849
Izanami
15
9 / 1 / 5
9,825
702
12,383
7,794
2,896
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
4 / 3 / 3
8,119
580
6,522
10,355
3,853
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sobek
13
3 / 2 / 8
8,218
587
7,238
13,731
14,680
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tsukuyomi
Miguellionare
Tsukuyomi
14
4 / 1 / 2
9,162
654
6,606
9,342
3,039
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Kukulkan
15
0 / 3 / 0
8,620
616
1,246
6,881
2,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
RBall
Vamana
10
0 / 3 / 0
5,809
415
1,035
8,668
6,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Ishtar
12
1 / 5 / 3
6,572
469
8,294
12,232
3,862
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
4 / 4 / 1
7,408
529
6,973
11,687
4,567
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
dkakingace
Sylvanus
9
0 / 6 / 1
6,327
452
2,987
15,099
9,588
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Baba Yaga
redox_rundown9
Baba Yaga
13
5 / 2 / 2
8,426
602
8,065
6,151
2,747
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
20
Kills
10
10
Deaths
20
18
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Izanami
Exo2849
Izanami
9
1
5
11.5
W
4
3
3
1.83
W
Sobek
3
2
8
3.5
W
Tsukuyomi
Miguellionare
Tsukuyomi
4
1
2
5
L
Vamana
RBall
Vamana
0
3
0
0
L
Ishtar
1
5
3
0.5
L
4
4
1
1.13
L
Sylvanus
dkakingace
Sylvanus
0
6
1
0.08
W
Kukulkan
0
3
0
0
L
Baba Yaga
redox_rundown9
Baba Yaga
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,995
Damage
27,354
48,103
Taken
53,837
26,694
Mitigated
26,837
11,696
Healing
14,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
Exo2849
Izanami
12,383
8,602
0
3,864
7,794
2,896
2,039
1,142
6,652
0
69,016
W
6,522
1,182
0
1,170
10,355
3,853
22
2,182
8,105
43,791
0
W
Sobek
7,238
525
0
2,395
13,731
14,680
280
2,387
11,344
24,195
2,138
W
Tsukuyomi
Miguellionare
Tsukuyomi
6,606
1,466
0
2,581
9,342
3,039
0
3,079
6,134
89
58,354
L
Vamana
RBall
Vamana
1,035
308
0
440
8,668
6,073
386
1,513
7,155
0
26,129
L
Ishtar
8,294
4,182
0
3,708
12,232
3,862
0
3,834
8,398
0
44,202
L
6,973
1,571
0
4,751
11,687
4,567
0
2,560
9,093
0
48,993
L
Sylvanus
dkakingace
Sylvanus
2,987
1,023
1,549
3,041
15,099
9,588
240
2,963
12,136
21,697
0
W
Kukulkan
1,246
287
0
1,686
6,881
2,226
1,626
2,010
4,871
62,090
841
L
Baba Yaga
redox_rundown9
Baba Yaga
8,065
243
0
1,394
6,151
2,747
728
3,551
2,578
43,774
1,102

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,944
Gold Earned
34,542
447
Minions Killed
297
0
Camps Cleared
0
1,409,371
Distance Traveled
1,231,966
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,825
702
123
9
0
260,126
1
W
Geb
8,119
580
62
4
0
334,018
2
W
Sobek
8,218
587
17
1
0
306,568
3
W
Tsukuyomi
9,162
654
105
8
0
259,795
0
L
Vamana
5,809
415
38
3
0
232,931
3
L
Ishtar
6,572
469
56
4
0
226,953
4
L
Fenrir
7,408
529
80
6
0
278,301
2
L
Sylvanus
6,327
452
46
3
0
230,387
0
W
Kukulkan
8,620
616
140
10
0
248,864
0
L
Baba Yaga
8,426
602
77
6
0
263,394
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role