Player Matchup

Thor
Thor
 
Thor
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ne Zha
Ne Zha
NeverLetYouDown
Ne Zha
Level 66
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 71L
1,568 Elo+
Solo
Ishtar
Ishtar
Noisemkaerfa
Ishtar
Level 108
God Stats
0W - 1L
1,248 SR
Queue Stats
32W - 20L
1,648 Elo+
Solo
Nox
Nox
StrideLegacy
Nox
Level 155
God Stats
1W - 3L
1,452 SR
Queue Stats
121W - 94L
1,553 Elo+
Solo
Cthulhu
Cthulhu
xHOLLYWOODx01
Cthulhu
Level 156
God Stats
5W - 9L
1,460 SR
Queue Stats
741W - 687L
1,560 Elo+
Solo
Team Averages
Level 137
1,432 SR
1,566 Elo+

VS

Team Averages
Level 142
1,695 SR
1,594 Elo+
Ra
Ra
DangerBallon46
Ra
Level 146
God Stats
5W - 1L
1,637 SR
Queue Stats
97W - 96L
1,516 Elo+
Solo
Charybdis
Charybdis
NascentFlash
Charybdis
Level 148
God Stats
83W - 55L
1,646 SR
Queue Stats
197W - 127L
1,616 Elo+
Party 1
Cerberus
Cerberus
Necronics
Cerberus
Level 159
God Stats
6W - 3L
1,767 SR
Queue Stats
218W - 136L
1,628 Elo+
Party 1
Awilix
Awilix
Xenoglossy
Awilix
Level 139
God Stats
57W - 24L
1,704 SR
Queue Stats
131W - 80L
1,632 Elo+
Party 1
Kali
Kali
dyllonthegreat
Kali
Level 117
God Stats
1W - 0L
1,718 SR
Queue Stats
26W - 19L
1,575 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
9
3 / 4 / 3
6,079
608
4,955
8,148
2,519
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
4 / 2 / 1
6,869
687
5,504
8,011
2,554
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
8
3 / 7 / 2
5,741
574
4,963
7,634
1,978
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 2 / 1
5,391
539
1,489
3,888
1,039
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
8
0 / 6 / 3
4,762
476
3,207
9,100
5,074
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
5,910
591
3,298
2,889
945
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Charybdis
NascentFlash
Charybdis
12
8 / 2 / 4
7,462
746
8,672
8,639
2,393
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
Necronics
Cerberus
9
6 / 5 / 9
6,848
685
7,208
10,484
5,110
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
Xenoglossy
Awilix
10
6 / 0 / 3
6,145
615
5,283
5,404
1,774
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 3 / 2
5,320
532
1,987
7,944
3,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
42
10
Kills
21
21
Deaths
10
10
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
3
4
3
1.13
W
1
0
3
2.5
W
Charybdis
NascentFlash
Charybdis
8
2
4
5
W
Cerberus
Necronics
Cerberus
6
5
9
2.1
L
4
2
1
2.25
L
Ishtar
3
7
2
0.57
L
0
2
1
0.25
W
Awilix
Xenoglossy
Awilix
6
0
3
7.5
W
0
3
2
0.33
L
Cthulhu
0
6
3
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,118
Damage
26,448
36,781
Taken
35,360
13,164
Mitigated
13,254
7,762
Healing
11,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,955
976
0
904
8,148
2,519
0
2,556
5,455
0
23,029
W
3,298
325
263
1,061
2,889
945
0
1,574
1,315
38,351
0
W
Charybdis
NascentFlash
Charybdis
8,672
4,574
0
3,923
8,639
2,393
64
899
7,740
0
52,355
W
Cerberus
Necronics
Cerberus
7,208
421
0
2,002
10,484
5,110
0
1,941
8,543
18,890
1,790
L
5,504
528
0
3,990
8,011
2,554
0
336
7,427
0
47,391
L
Ishtar
4,963
3,008
0
817
7,634
1,978
0
1,980
5,591
0
24,507
L
1,489
42
0
690
3,888
1,039
0
2,268
1,454
33,964
307
W
Awilix
Xenoglossy
Awilix
5,283
1,648
0
789
5,404
1,774
0
723
4,681
0
35,517
W
1,987
880
0
3,138
7,944
3,032
0
0
7,944
0
28,445
L
Cthulhu
3,207
36
0
1,361
9,100
5,074
168
2,706
6,070
18,675
543

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,842
Gold Earned
31,685
252
Minions Killed
286
0
Camps Cleared
0
1,000,705
Distance Traveled
1,089,348
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,079
608
38
4
0
211,780
0
W
Ra
5,910
591
79
8
0
219,632
1
W
Charybdis
7,462
746
82
8
0
186,385
0
W
Cerberus
6,848
685
29
3
0
214,548
0
L
Ne Zha
6,869
687
78
8
0
205,270
0
L
Ishtar
5,741
574
37
4
0
199,938
0
L
Nox
5,391
539
73
7
0
166,720
1
W
Awilix
6,145
615
51
5
0
280,643
2
W
Kali
5,320
532
45
5
0
188,140
0
L
Cthulhu
4,762
476
26
3
0
216,997
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role