Player Matchup

Chaac
Chaac
AWD327
Chaac
Level 74
God Stats
2W - 4L
1,389 SR
Queue Stats
7W - 15L
1,315 Elo+
Solo
Nu Wa
Nu Wa
Draco1711
Nu Wa
Level 62
God Stats
42W - 31L
1,599 SR
Queue Stats
158W - 150L
1,443 Elo+
Solo
Awilix
Awilix
kekelele
Awilix
Level 156
God Stats
2W - 1L
1,892 SR
Queue Stats
52W - 43L
1,471 Elo+
Solo
Team Averages
Level 97
1,626 SR
1,410 Elo+

VS

Team Averages
Level 75
1,513 SR
1,452 Elo+
Nox
Nox
 
Nox
Level 58
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Adepute
Kuzenbo
Level 85
God Stats
3W - 2L
1,561 SR
Queue Stats
6W - 10L
1,406 Elo+
Solo
Da Ji
Da Ji
citrobacter_fr
Da Ji
Level 83
God Stats
1W - 2L
1,477 SR
Queue Stats
209W - 204L
1,449 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
AWD327
Chaac
15
2 / 1 / 7
9,004
900
4,429
10,961
8,877
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
Draco1711
Nu Wa
14
2 / 0 / 10
8,441
844
7,404
4,831
1,584
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Awilix
kekelele
Awilix
15
8 / 0 / 3
9,838
984
9,797
7,811
3,369
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
12
1 / 3 / 0
7,348
735
4,978
5,879
1,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
Adepute
Kuzenbo
12
0 / 5 / 1
6,806
681
4,053
10,995
8,327
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

12
0 / 4 / 0
6,938
694
3,299
8,132
3,363
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
12
Kills
1
1
Deaths
12
20
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
3
0
0.33
W
Chaac
AWD327
Chaac
2
1
7
5.5
L
Kuzenbo
Adepute
Kuzenbo
0
5
1
0.1
W
Nu Wa
Draco1711
Nu Wa
2
0
10
7
L
0
4
0
0
W
Awilix
kekelele
Awilix
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,630
Damage
12,330
23,603
Taken
25,006
13,830
Mitigated
13,441
8,803
Healing
2,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
4,978
182
0
0
5,879
1,751
0
2,657
3,176
22,533
634
W
Chaac
AWD327
Chaac
4,429
543
0
4,677
10,961
8,877
294
3,853
6,908
0
25,416
L
Kuzenbo
Adepute
Kuzenbo
4,053
1,444
0
1,408
10,995
8,327
0
3,014
7,721
20,151
0
W
Nu Wa
Draco1711
Nu Wa
7,404
4,203
48
2,492
4,831
1,584
1,407
2,906
1,805
29,927
0
L
3,299
341
0
648
8,132
3,363
0
1,801
6,077
0
19,725
W
Awilix
kekelele
Awilix
9,797
3,726
0
1,586
7,811
3,369
1,801
2,091
5,518
0
39,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,283
Gold Earned
21,092
137
Minions Killed
113
0
Camps Cleared
0
560,060
Distance Traveled
502,784
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,348
735
51
5
0
160,808
2
W
Chaac
9,004
900
48
5
0
177,545
4
L
Kuzenbo
6,806
681
26
3
0
179,271
3
W
Nu Wa
8,441
844
29
3
0
177,048
5
L
Da Ji
6,938
694
36
4
0
162,705
0
W
Awilix
9,838
984
60
6
0
205,467
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role