Player Matchup

Tyr
Tyr
Gold V
 
Tyr
Gold V
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Platinum V
IuvStitch
Nu Wa
Platinum V
Level 168
God Stats
22W - 13L
1,635 SR
Queue Stats
264W - 258L
1,812 MMR
Solo
Terra
Terra
Gold IV
XxIcyEOnxX
Terra
Gold IV
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
87W - 97L
1,549 MMR
Solo
Loki
Loki
Platinum IV
kxngnichols
Loki
Platinum IV
Level 223
God Stats
8W - 10L
1,528 SR
Queue Stats
830W - 815L
1,762 MMR
Solo
Chiron
Chiron
Platinum V
starjordan23691
Chiron
Platinum V
Level 164
God Stats
1W - 0L
1,500 SR
Queue Stats
179W - 179L
1,652 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 167
1,533 SR
1,655 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 178
1,544 SR
1,689 MMR
Sylvanus
Sylvanus
Gold IV
GreyKilljoy
Sylvanus
Gold IV
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,498 MMR
Solo
Medusa
Medusa
Diamond I
MikeZahard
Medusa
Diamond I
Level 203
God Stats
20W - 12L
1,662 SR
Queue Stats
112W - 65L
2,617 MMR
Solo
Thanatos
Thanatos
Gold V
Prime Jared USA
Thanatos
Gold V
Level 157
God Stats
3W - 3L
1,476 SR
Queue Stats
166W - 172L
1,390 MMR
Solo
Erlang Shen
Erlang Shen
Gold IV
Tajei
Erlang Shen
Gold IV
Level 182
God Stats
2W - 2L
1,583 SR
Queue Stats
102W - 107L
1,518 MMR
Solo
Tiamat
Tiamat
Silver I
vipdasick66
Tiamat
Silver I
Level 221
God Stats
19W - 22L
1,499 SR
Queue Stats
638W - 653L
1,424 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
16
6 / 2 / 2
10,586
588
10,756
18,991
12,719
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Nu Wa
IuvStitch
Nu Wa
17
2 / 3 / 9
9,939
552
20,654
9,737
2,866
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Terra
12
1 / 4 / 4
8,174
454
5,669
18,594
12,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

18
9 / 2 / 5
11,195
622
9,588
12,335
4,258
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
1 / 5 / 4
8,630
479
6,257
12,276
3,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bans
KumbhakarnaDanzaburouBacchusKing ArthurAo Kuang

VS

Bans
ArachneAphroditeKaliBakasuraThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
GreyKilljoy
Sylvanus
15
1 / 2 / 11
9,209
512
6,611
16,708
16,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Medusa
MikeZahard
Medusa
19
11 / 2 / 2
11,269
626
22,920
15,661
6,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Thanatos
13
3 / 5 / 5
7,827
435
6,111
13,785
4,154
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
Tajei
Erlang Shen
14
1 / 7 / 2
8,829
491
5,617
16,230
9,527
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tiamat
11
0 / 3 / 2
7,172
398
3,650
7,495
2,775
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
38
19
Kills
16
16
Deaths
19
24
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Tyr
 
Tyr
6
2
2
3.5
L
Sylvanus
GreyKilljoy
Sylvanus
1
2
11
3.25
W
Nu Wa
IuvStitch
Nu Wa
2
3
9
2.17
L
Medusa
MikeZahard
Medusa
11
2
2
6
L
Thanatos
3
5
5
1.1
L
Erlang Shen
Tajei
Erlang Shen
1
7
2
0.29
W
Terra
1
4
4
0.75
W
9
2
5
5.75
W
1
5
4
0.6
L
Tiamat
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,924
Damage
44,909
71,933
Taken
69,879
36,296
Mitigated
39,281
23,499
Healing
26,135
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tyr
 
Tyr
10,756
1,098
0
6,623
18,991
12,719
0
727
18,264
0
63,022
L
Sylvanus
GreyKilljoy
Sylvanus
6,611
1,065
1,871
5,060
16,708
16,485
0
8,146
8,562
25,708
0
W
Nu Wa
IuvStitch
Nu Wa
20,654
5,353
0
449
9,737
2,866
3,055
3,116
6,621
86,662
402
L
Medusa
MikeZahard
Medusa
22,920
9,449
0
4,397
15,661
6,340
0
4,656
11,005
0
100,219
L
Thanatos
6,111
1,428
0
7,083
13,785
4,154
0
6,324
7,461
0
46,568
L
Erlang Shen
Tajei
Erlang Shen
5,617
2,779
0
5,259
16,230
9,527
0
2,286
13,944
0
63,960
W
Terra
5,669
359
2,916
5,433
18,594
12,494
0
4,889
13,705
24,902
0
W
9,588
3,125
0
5,350
12,335
4,258
2,569
1,372
10,963
0
90,753
W
6,257
2,324
521
2,207
12,276
3,959
0
1,030
11,246
0
71,452
L
Tiamat
3,650
689
0
2,465
7,495
2,775
0
4,813
2,682
42,698
1,398

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,524
Gold Earned
44,306
518
Minions Killed
461
0
Camps Cleared
0
1,722,699
Distance Traveled
1,477,333
18
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tyr
10,586
588
105
6
0
360,045
5
L
Sylvanus
9,209
512
40
2
0
302,636
2
W
Nu Wa
9,939
552
139
8
0
313,270
1
L
Medusa
11,269
626
149
8
0
362,781
2
L
Thanatos
7,827
435
64
4
0
290,804
1
L
Erlang Shen
8,829
491
108
6
0
319,255
0
W
Terra
8,174
454
26
1
0
373,795
4
W
Loki
11,195
622
136
8
0
357,434
5
W
Chiron
8,630
479
112
6
0
318,155
3
L
Tiamat
7,172
398
100
6
0
201,857
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role