Player Matchup

Serqet
Serqet
ClampGodGage2
Serqet
Level 148
God Stats
23W - 7L
1,666 SR
Queue Stats
361W - 341L
1,609 Elo+
Solo
Cupid
Cupid
JuliusML
Cupid
Level 106
God Stats
14W - 7L
1,741 SR
Queue Stats
324W - 295L
1,649 Elo+
Party 1
Hades
Hades
SimplyWilly
Hades
Level 99
God Stats
5W - 2L
1,526 SR
Queue Stats
168W - 164L
1,477 Elo+
Solo
Chaac
Chaac
punk_gotosleep
Chaac
Level 103
God Stats
40W - 44L
1,541 SR
Queue Stats
383W - 384L
1,581 Elo+
Party 1
Kuzenbo
Kuzenbo
weltallidxeno
Kuzenbo
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
190W - 156L
1,649 Elo+
Party 1
Team Averages
Level 103
1,595 SR
1,593 Elo+

VS

Team Averages
Level 113
1,605 SR
1,482 Elo+
Nu Wa
Nu Wa
EngulfedMage
Nu Wa
Level 156
God Stats
1W - 3L
1,474 SR
Queue Stats
177W - 157L
1,503 Elo+
Solo
Odin
Odin
GrrStorm
Odin
Level 157
God Stats
34W - 16L
1,711 SR
Queue Stats
1,331W - 1,274L
1,532 Elo+
Solo
Geb
Geb
Rich416TO
Geb
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 23L
1,189 Elo+
Solo
Heimdallr
Heimdallr
SittingDuckmin
Heimdallr
Level 128
God Stats
37W - 29L
1,617 SR
Queue Stats
309W - 295L
1,529 Elo+
Solo
Janus
Janus
ΗirеżFailedCmpny
Janus
Level 89
God Stats
15W - 9L
1,726 SR
Queue Stats
15W - 10L
1,658 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 1 / 2
6,680
668
4,704
7,118
2,514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cupid
JuliusML
Cupid
12
1 / 0 / 3
6,767
677
2,254
4,362
1,540
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 0 / 1
6,735
674
1,538
4,868
2,044
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

10
0 / 0 / 0
6,478
648
406
4,651
3,383
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kuzenbo
10
2 / 0 / 2
6,082
608
2,545
4,485
3,363
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 0
4,858
486
2,921
2,955
567
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Odin
11
0 / 0 / 0
5,494
549
548
4,066
1,396
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

8
0 / 2 / 0
5,039
504
2,235
5,974
2,803
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Heimdallr
SittingDuckmin
Heimdallr
11
1 / 3 / 0
6,005
601
4,696
5,920
1,948
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

5
0 / 0 / 0
4,210
421
0
1,096
253
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
1
7
Kills
1
1
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
2
4
L
0
2
0
0
L
Odin
0
0
0
0
W
Cupid
JuliusML
Cupid
1
0
3
2.5
L
0
2
0
0
W
1
0
1
1.5
L
Heimdallr
SittingDuckmin
Heimdallr
1
3
0
0.33
W
0
0
0
0
W
Kuzenbo
2
0
2
3
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,447
Damage
10,400
25,484
Taken
20,011
12,844
Mitigated
6,967
13,722
Healing
3,581
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,704
841
0
3,827
7,118
2,514
0
830
6,288
0
46,883
L
2,921
523
0
100
2,955
567
0
825
2,074
22,237
607
L
Odin
548
0
0
350
4,066
1,396
0
0
3,769
0
41,311
W
Cupid
JuliusML
Cupid
2,254
1,501
287
2,643
4,362
1,540
677
748
3,614
0
45,915
L
2,235
222
0
893
5,974
2,803
0
1,890
3,955
14,844
0
W
1,538
41
490
3,872
4,868
2,044
187
1,781
3,087
51,100
0
L
Heimdallr
SittingDuckmin
Heimdallr
4,696
2,482
0
1,918
5,920
1,948
0
592
5,328
0
55,869
W
406
0
0
1,114
4,651
3,383
382
421
4,230
0
36,950
W
Kuzenbo
2,545
960
0
1,489
4,485
3,363
189
1,294
3,191
11,318
3,770
L
0
0
0
320
1,096
253
0
612
484
7,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,742
Gold Earned
25,606
367
Minions Killed
273
0
Camps Cleared
0
1,132,596
Distance Traveled
818,382
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
6,680
668
77
8
0
287,330
0
L
Nu Wa
4,858
486
44
4
0
139,399
0
L
Odin
5,494
549
92
9
0
209,880
0
W
Cupid
6,767
677
95
10
0
204,005
3
L
Geb
5,039
504
21
2
0
231,047
2
W
Hades
6,735
674
112
11
0
211,982
2
L
Heimdallr
6,005
601
99
10
0
192,953
0
W
Chaac
6,478
648
63
6
0
184,356
0
W
Kuzenbo
6,082
608
20
2
0
244,923
2
L
Janus
4,210
421
17
2
0
45,103
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role