Player Matchup

Camazotz
Camazotz
Elajaz
Camazotz
Level 244
God Stats
1W - 1L
1,286 SR
Queue Stats
243W - 148L
1,734 Elo+
Party 1
Zeus
Zeus
Lodе
Zeus
Level 165
God Stats
6W - 1L
1,719 SR
Queue Stats
286W - 100L
1,868 Elo+
Party 1
Cupid
Cupid
PrecisionsV2
Cupid
Level 160
God Stats
1W - 3L
1,498 SR
Queue Stats
229W - 239L
1,471 Elo+
Solo
Discordia
Discordia
Ukurac
Discordia
Level 209
God Stats
5W - 1L
1,732 SR
Queue Stats
132W - 40L
1,782 Elo+
Party 1
Nut
Nut
joshufs57
Nut
Level 148
God Stats
7W - 5L
1,335 SR
Queue Stats
232W - 263L
1,424 Elo+
Solo
Team Averages
Level 185
1,514 SR
1,656 Elo+

VS

Team Averages
Level 144
1,537 SR
1,551 Elo+
Achilles
Achilles
Atreusz
Achilles
Level 129
God Stats
0W - 2L
1,271 SR
Queue Stats
424W - 426L
1,538 Elo+
Solo
Chiron
Chiron
CaptainSteg
Chiron
Level 158
God Stats
0W - 2L
1,576 SR
Queue Stats
103W - 77L
1,587 Elo+
Solo
Ymir
Ymir
Hyttynen
Ymir
Level 145
God Stats
5W - 6L
1,544 SR
Queue Stats
628W - 639L
1,611 Elo+
Solo
Cthulhu
Cthulhu
rabbit12380
Cthulhu
Level 122
God Stats
4W - 2L
1,653 SR
Queue Stats
205W - 190L
1,521 Elo+
Solo
Baron Samedi
Baron Samedi
我一见你就笑
Baron Samedi
Level 164
God Stats
2W - 3L
1,643 SR
Queue Stats
137W - 124L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
Elajaz
Camazotz
11
2 / 1 / 5
6,387
1,277
3,396
6,692
4,550
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Zeus
Lodе
Zeus
12
3 / 1 / 3
6,701
1,340
7,458
4,021
1,698
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 5
5,641
1,128
3,649
5,074
1,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Heavy Mace

Heavy Mace

+30
Physical Power

Discordia
Ukurac
Discordia
11
1 / 1 / 5
6,224
1,245
5,233
3,285
1,171
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

9
1 / 2 / 5
5,538
1,108
2,790
4,924
1,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
Atreusz
Achilles
11
2 / 1 / 4
5,771
1,154
6,361
6,438
6,461
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Chiron
12
1 / 1 / 3
6,021
1,204
7,349
4,707
1,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
5
0 / 0 / 0
4,528
906
0
0
0
Cthulhu
rabbit12380
Cthulhu
11
2 / 2 / 1
6,534
1,307
3,502
6,571
5,422
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Baron Samedi
我一见你就笑
Baron Samedi
10
1 / 3 / 2
5,464
1,093
3,784
6,446
4,052
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
7
Kills
6
6
Deaths
7
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Achilles
Atreusz
Achilles
2
1
4
4
L
Chiron
1
1
3
2.5
W
Camazotz
Elajaz
Camazotz
2
1
5
4.5
L
Ymir
0
0
0
0
W
Zeus
Lodе
Zeus
3
1
3
4.5
W
0
1
5
2.5
W
Discordia
Ukurac
Discordia
1
1
5
3.5
W
1
2
5
1.75
L
Cthulhu
rabbit12380
Cthulhu
2
2
1
1.25
L
Baron Samedi
我一见你就笑
Baron Samedi
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,526
Damage
20,996
23,996
Taken
24,162
10,343
Mitigated
17,764
9,062
Healing
8,673
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
Atreusz
Achilles
6,361
97
261
1,821
6,438
6,461
0
2,661
3,777
1,837
7,030
L
Chiron
7,349
1,484
771
1,546
4,707
1,829
0
3,611
1,096
0
20,254
W
Camazotz
Elajaz
Camazotz
3,396
850
203
2,819
6,692
4,550
0
2,224
4,356
0
7,370
L
Ymir
0
0
0
0
0
0
0
0
0
0
0
W
Zeus
Lodе
Zeus
7,458
800
0
710
4,021
1,698
0
1,662
2,359
15,584
0
W
3,649
2,128
1,485
2,262
5,074
1,465
385
1,423
3,464
0
12,078
W
Discordia
Ukurac
Discordia
5,233
142
0
439
3,285
1,171
0
1,138
2,032
11,213
0
W
2,790
826
600
544
4,924
1,459
0
1,968
2,700
0
7,379
L
Cthulhu
rabbit12380
Cthulhu
3,502
122
342
1,014
6,571
5,422
0
2,881
3,690
7,902
0
L
Baron Samedi
我一见你就笑
Baron Samedi
3,784
130
572
2,346
6,446
4,052
0
3,538
2,908
7,805
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,491
Gold Earned
28,318
74
Minions Killed
47
0
Camps Cleared
0
632,766
Distance Traveled
483,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,771
1,154
3
1
0
142,741
0
L
Chiron
6,021
1,204
27
5
0
115,956
0
W
Camazotz
6,387
1,277
7
1
0
133,295
0
L
Ymir
4,528
906
0
0
0
0
0
W
Zeus
6,701
1,340
27
5
0
117,444
0
W
Cupid
5,641
1,128
19
4
0
120,164
0
W
Discordia
6,224
1,245
11
2
0
133,579
0
W
Nut
5,538
1,108
10
2
0
128,284
0
L
Cthulhu
6,534
1,307
9
2
0
117,994
0
L
Baron Samedi
5,464
1,093
8
2
0
106,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role