Player Matchup

Sol
Sol
 
Sol
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Krisrod0916
Medusa
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 2L
1,428 Elo+
Party 1
Sylvanus
Sylvanus
Meekks
Sylvanus
Level 63
God Stats
3W - 0L
1,618 SR
Queue Stats
39W - 33L
1,504 Elo+
Solo
Achilles
Achilles
Monkey912
Achilles
Level 146
God Stats
18W - 17L
1,634 SR
Queue Stats
80W - 77L
1,474 Elo+
Party 1
Bastet
Bastet
ULTRABLASTS
Bastet
Level 147
God Stats
4W - 0L
1,728 SR
Queue Stats
19W - 12L
1,667 Elo+
Party 1
Team Averages
Level 109
1,596 SR
1,515 Elo+

VS

Team Averages
Level 122
1,643 SR
1,459 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
CaptainDaddy_69_
Bastet
Level 128
God Stats
5W - 10L
1,608 SR
Queue Stats
12W - 18L
1,395 Elo+
Solo
Artemis
Artemis
LooniestLeech95
Artemis
Level 108
God Stats
3W - 1L
1,822 SR
Queue Stats
60W - 76L
1,507 Elo+
Solo
Janus
Janus
TDaYoungan2X
Janus
Level 108
God Stats
11W - 19L
1,432 SR
Queue Stats
314W - 306L
1,429 Elo+
Solo
Sylvanus
Sylvanus
jawissPanda
Sylvanus
Level 155
God Stats
1W - 1L
1,853 SR
Queue Stats
54W - 49L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
0 / 0 / 1
4,991
998
1,491
3,330
780
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
9
0 / 1 / 3
4,844
969
2,509
3,556
998
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sylvanus
Meekks
Sylvanus
10
1 / 0 / 3
5,358
1,072
1,947
3,667
2,156
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Achilles
Monkey912
Achilles
9
1 / 0 / 4
4,923
985
2,087
4,460
2,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Bastet
10
3 / 0 / 0
5,394
1,079
2,398
3,168
833
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
7
0 / 0 / 0
4,253
851
696
331
147
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 0 / 1
4,491
898
2,596
1,299
376
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
1 / 1 / 0
4,724
945
3,907
3,069
847
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

9
0 / 3 / 0
4,867
973
2,813
3,492
950
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
jawissPanda
Sylvanus
9
0 / 1 / 1
4,694
939
2,943
5,077
2,788
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
3
5
Kills
1
1
Deaths
5
11
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
0
0
1
0.5
L
Zhong Kui
 
Zhong Kui
0
0
0
0
L
0
0
1
0.5
W
Medusa
0
1
3
1.5
L
1
1
0
1
W
Sylvanus
Meekks
Sylvanus
1
0
3
2.5
W
Achilles
Monkey912
Achilles
1
0
4
3
L
0
3
0
0
W
Bastet
3
0
0
3
L
Sylvanus
jawissPanda
Sylvanus
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,432
Damage
12,955
18,181
Taken
13,268
7,616
Mitigated
5,108
7,875
Healing
3,161
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
1,491
576
0
2,068
3,330
780
724
798
2,422
14,136
0
L
Zhong Kui
 
Zhong Kui
696
74
0
259
331
147
0
144
187
1,392
0
L
2,596
530
0
197
1,299
376
0
609
690
0
6,436
W
Medusa
2,509
890
0
430
3,556
998
125
1,477
1,845
0
11,754
L
3,907
1,226
0
440
3,069
847
0
795
2,274
0
7,409
W
Sylvanus
Meekks
Sylvanus
1,947
674
1,314
2,013
3,667
2,156
0
932
2,567
7,185
0
W
Achilles
Monkey912
Achilles
2,087
408
0
1,212
4,460
2,849
0
1,585
2,627
0
6,131
L
2,813
30
0
260
3,492
950
0
772
2,616
10,893
0
W
Bastet
2,398
621
0
838
3,168
833
0
831
2,268
0
10,255
L
Sylvanus
jawissPanda
Sylvanus
2,943
664
427
1,578
5,077
2,788
0
1,118
3,865
9,564
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,510
Gold Earned
23,029
102
Minions Killed
60
0
Camps Cleared
0
524,028
Distance Traveled
385,646
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
4,991
998
35
7
0
101,220
0
L
Zhong Kui
4,253
851
1
0
0
23,825
0
L
Bastet
4,491
898
10
2
0
91,923
2
W
Medusa
4,844
969
27
5
0
94,660
0
L
Artemis
4,724
945
8
2
0
94,307
0
W
Sylvanus
5,358
1,072
21
4
0
99,623
1
W
Achilles
4,923
985
5
1
0
118,263
2
L
Janus
4,867
973
28
6
0
94,703
0
W
Bastet
5,394
1,079
14
3
0
110,262
0
L
Sylvanus
4,694
939
13
3
0
80,888
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role