Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
 
Ymir
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
HairySphinx
Medusa
Level 89
God Stats
9W - 7L
1,496 SR
Queue Stats
135W - 152L
1,447 Elo+
Solo
Hera
Hera
hari2003
Hera
Level 62
God Stats
7W - 1L
1,752 SR
Queue Stats
196W - 214L
1,448 Elo+
Solo
Nut
Nut
mitsukunihani
Nut
Level 105
God Stats
41W - 40L
1,502 SR
Queue Stats
425W - 456L
1,403 Elo+
Solo
Team Averages
Level 98
1,550 SR
1,460 Elo+

VS

Team Averages
Level 99
1,457 SR
1,398 Elo+
Odin
Odin
 
Odin
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
CypresSphinx861
Izanami
Level 165
God Stats
10W - 14L
1,449 SR
Queue Stats
576W - 623L
1,365 Elo+
Solo
Ares
Ares
LopusJ
Ares
Level 72
God Stats
6W - 5L
1,669 SR
Queue Stats
360W - 408L
1,521 Elo+
Solo
Anubis
Anubis
Trixie4338
Anubis
Level 35
God Stats
0W - 7L
1,166 SR
Queue Stats
10W - 26L
1,305 Elo+
Solo
Pele
Pele
Yoda_YLC
Pele
Level 36
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 5L
1,300 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
4 / 0 / 6
6,745
1,349
6,896
3,449
2,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ymir
 
Ymir
11
1 / 0 / 8
6,532
1,306
1,771
5,359
4,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Medusa
11
2 / 0 / 8
6,470
1,294
2,918
1,511
601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
11
2 / 0 / 9
6,307
1,261
5,348
714
229
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
5 / 0 / 5
7,153
1,431
5,701
1,743
567
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Team 1 Tickets

425

VS

Team 2 Tickets

289

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
9
0 / 1 / 0
5,073
1,015
1,022
1,377
745
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

10
0 / 1 / 0
5,509
1,102
2,773
7,151
2,335
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ares
LopusJ
Ares
9
0 / 4 / 0
5,491
1,098
2,937
7,329
4,702
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
Trixie4338
Anubis
10
0 / 4 / 0
5,260
1,052
621
5,187
1,748
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Pele
10
0 / 4 / 0
5,296
1,059
2,739
5,990
1,996
Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
0
14
Kills
0
0
Deaths
14
36
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
0
6
7
W
Ymir
 
Ymir
1
0
8
5
L
Odin
 
Odin
0
1
0
0
L
0
1
0
0
W
Medusa
2
0
8
6
L
Ares
LopusJ
Ares
0
4
0
0
L
Anubis
Trixie4338
Anubis
0
4
0
0
L
Pele
0
4
0
0
W
Hera
2
0
9
6.5
W
5
0
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,634
Damage
10,092
12,776
Taken
27,034
8,331
Mitigated
11,526
1,778
Healing
2,117
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
6,896
755
0
482
3,449
2,498
0
1,363
2,055
0
10,384
W
Ymir
 
Ymir
1,771
352
0
612
5,359
4,436
0
1,159
4,136
13,401
0
L
Odin
 
Odin
1,022
316
0
367
1,377
745
0
298
1,079
0
2,383
L
2,773
1,798
0
718
7,151
2,335
0
2,425
4,616
0
22,090
W
Medusa
2,918
1,200
0
250
1,511
601
0
216
1,295
0
15,675
L
Ares
LopusJ
Ares
2,937
222
0
409
7,329
4,702
0
1,168
6,092
5,731
0
L
Anubis
Trixie4338
Anubis
621
373
0
346
5,187
1,748
0
1,955
3,192
4,753
0
L
Pele
2,739
552
0
277
5,990
1,996
0
1,273
4,644
0
6,705
W
Hera
5,348
828
0
0
714
229
0
203
511
12,845
0
W
5,701
3,069
0
434
1,743
567
0
617
1,126
0
15,107

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,207
Gold Earned
26,629
100
Minions Killed
72
9
Camps Cleared
3
501,404
Distance Traveled
369,587
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,745
1,349
13
3
1
108,367
0
W
Ymir
6,532
1,306
23
5
0
86,286
0
L
Odin
5,073
1,015
3
1
1
39,052
0
L
Izanami
5,509
1,102
45
9
0
109,147
0
W
Medusa
6,470
1,294
27
5
3
101,081
0
L
Ares
5,491
1,098
6
1
0
62,220
0
L
Anubis
5,260
1,052
6
1
0
64,681
0
L
Pele
5,296
1,059
12
2
2
94,487
0
W
Hera
6,307
1,261
13
3
1
113,047
0
W
Nut
7,153
1,431
24
5
4
92,623
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role