Player Matchup

Ganesha
Ganesha
Dikken85
Ganesha
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
140W - 155L
1,402 Elo+
Party 2
Yemoja
Yemoja
Le_Chevalier_El
Yemoja
Level 135
God Stats
3W - 5L
1,360 SR
Queue Stats
912W - 930L
1,475 Elo+
Party 1
Zeus
Zeus
Meteorkingchris
Zeus
Level 141
God Stats
6W - 6L
1,396 SR
Queue Stats
106W - 120L
1,401 Elo+
Party 2
Bastet
Bastet
Quarxs
Bastet
Level 184
God Stats
27W - 22L
1,541 SR
Queue Stats
1,061W - 1,152L
1,446 Elo+
Solo
Susano
Susano
qnom189
Susano
Level 127
God Stats
1W - 1L
1,280 SR
Queue Stats
269W - 272L
1,464 Elo+
Party 1
Team Averages
Level 147
1,415 SR
1,438 Elo+

VS

Team Averages
Level 107
1,505 SR
1,451 Elo+
Yemoja
Yemoja
 
Yemoja
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
PrincessBeans
Charybdis
Level 108
God Stats
2W - 2L
1,606 SR
Queue Stats
92W - 77L
1,474 Elo+
Solo
He Bo
He Bo
UschlepoK
He Bo
Level 33
God Stats
1W - 3L
1,488 SR
Queue Stats
28W - 47L
1,426 Elo+
Solo
Hun Batz
Hun Batz
pharaque
Hun Batz
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 91L
1,431 Elo+
Solo
Cliodhna
Cliodhna
zZzFuy
Cliodhna
Level 111
God Stats
9W - 13L
1,429 SR
Queue Stats
316W - 303L
1,425 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Dikken85
Ganesha
19
0 / 1 / 25
12,060
861
7,494
20,854
21,946
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

19
6 / 1 / 16
12,367
883
7,109
14,798
16,310
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

18
8 / 1 / 12
11,835
845
17,314
10,417
5,378
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bastet
Quarxs
Bastet
19
8 / 1 / 12
11,738
838
9,891
13,378
7,380
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Susano
qnom189
Susano
17
7 / 4 / 10
11,181
799
14,686
15,947
16,062
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 0
6,989
499
217
1,079
341
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
PrincessBeans
Charybdis
17
1 / 7 / 3
8,627
616
11,590
14,983
4,443
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

He Bo
UschlepoK
He Bo
15
1 / 10 / 5
8,662
619
10,918
15,833
4,239
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
pharaque
Hun Batz
17
2 / 8 / 1
10,176
727
13,872
13,265
5,458
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cliodhna
zZzFuy
Cliodhna
18
3 / 4 / 3
9,641
689
9,093
15,505
5,468
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
19
29
Kills
7
8
Deaths
29
75
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
0
0
W
Ganesha
Dikken85
Ganesha
0
1
25
12.5
W
6
1
16
14
W
8
1
12
14
L
Charybdis
PrincessBeans
Charybdis
1
7
3
0.36
W
Bastet
Quarxs
Bastet
8
1
12
14
L
He Bo
UschlepoK
He Bo
1
10
5
0.35
L
Hun Batz
pharaque
Hun Batz
2
8
1
0.31
W
Susano
qnom189
Susano
7
4
10
3
L
Cliodhna
zZzFuy
Cliodhna
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,494
Damage
45,690
75,394
Taken
60,665
67,076
Mitigated
19,949
40,615
Healing
12,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
217
0
1,826
140
1,079
341
0
787
292
624
0
W
Ganesha
Dikken85
Ganesha
7,494
594
1,527
4,864
20,854
21,946
1,356
3,085
17,769
24,158
2,243
W
7,109
905
19,354
5,256
14,798
16,310
1,203
2,667
12,131
20,275
0
W
17,314
2,304
1,459
418
10,417
5,378
1,721
1,307
9,110
45,042
0
L
Charybdis
PrincessBeans
Charybdis
11,590
3,726
1,047
1,047
14,983
4,443
0
8,668
6,001
0
27,097
W
Bastet
Quarxs
Bastet
9,891
1,846
1,373
2,631
13,378
7,380
1,450
1,307
12,071
0
21,294
L
He Bo
UschlepoK
He Bo
10,918
1,171
514
1,205
15,833
4,239
0
8,269
7,440
19,454
0
L
Hun Batz
pharaque
Hun Batz
13,872
599
288
687
13,265
5,458
0
7,330
5,688
0
25,349
W
Susano
qnom189
Susano
14,686
2,348
1,292
2,441
15,947
16,062
1,017
2,769
13,178
0
25,676
L
Cliodhna
zZzFuy
Cliodhna
9,093
637
416
5,214
15,505
5,468
0
6,477
8,635
0
26,641

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,181
Gold Earned
44,095
170
Minions Killed
124
0
Camps Cleared
0
1,425,216
Distance Traveled
993,236
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,989
499
4
0
0
49,590
0
W
Ganesha
12,060
861
3
0
0
270,708
0
W
Yemoja
12,367
883
35
3
0
266,676
0
W
Zeus
11,835
845
67
5
0
251,400
0
L
Charybdis
8,627
616
32
2
0
202,230
0
W
Bastet
11,738
838
36
3
0
367,194
0
L
He Bo
8,662
619
19
1
0
223,538
0
L
Hun Batz
10,176
727
29
2
0
226,331
0
W
Susano
11,181
799
29
2
0
269,238
0
L
Cliodhna
9,641
689
40
3
0
291,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role