Player Matchup

Chaac
Chaac
PoliticalPlum
Chaac
Level 121
God Stats
1W - 1L
1,320 SR
Queue Stats
9W - 10L
1,296 Elo+
Party 2
Chronos
Chronos
SpartanSupremo8
Chronos
Level 119
God Stats
1W - 1L
1,709 SR
Queue Stats
8W - 8L
1,286 Elo+
Party 2
Tiamat
Tiamat
asasinspartan89
Tiamat
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,258 Elo+
Party 2
Team Averages
Level 116
1,510 SR
1,280 Elo+

VS

Team Averages
Level 158
1,903 SR
1,803 Elo+
Cupid
Cupid
Abracαdabra
Cupid
Level 197
God Stats
5W - 3L
1,724 SR
Queue Stats
281W - 70L
1,812 Elo+
Party 1
Geb
Geb
Kingangell
Geb
Level 157
God Stats
2W - 0L
1,972 SR
Queue Stats
122W - 30L
1,790 Elo+
Party 1
Baron Samedi
Baron Samedi
diesal0t
Baron Samedi
Level 121
God Stats
30W - 4L
2,012 SR
Queue Stats
214W - 54L
1,808 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 0
9,277
773
10,306
15,700
15,103
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
0 / 7 / 0
8,533
711
5,382
14,083
4,597
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 8 / 0
8,251
688
6,708
12,675
5,959
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
11 / 0 / 7
11,664
972
9,419
11,521
4,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Mystical Earring

Mystical Earring

+15
Mp 5

17
4 / 0 / 11
11,245
937
8,331
13,385
9,960
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Baron Samedi
diesal0t
Baron Samedi
18
5 / 1 / 15
11,659
972
20,462
12,865
7,258
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
53
1
Kills
20
20
Deaths
1
0
Assists
33
Player
Kills
Deaths
Assists
KDA
W
11
0
7
14.5
W
4
0
11
9.5
L
1
5
0
0.2
L
0
7
0
0
L
0
8
0
0
W
Baron Samedi
diesal0t
Baron Samedi
5
1
15
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,396
Damage
38,212
42,458
Taken
37,771
25,659
Mitigated
21,602
3,741
Healing
19,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,419
6,811
500
4,681
11,521
4,384
2,559
2,319
8,940
0
41,393
W
8,331
875
0
4,756
13,385
9,960
724
5,310
7,804
27,576
670
L
10,306
963
0
3,213
15,700
15,103
0
9,020
6,663
0
29,291
L
5,382
1,206
0
51
14,083
4,597
0
10,504
3,579
26,483
679
L
6,708
432
0
477
12,675
5,959
0
9,088
3,576
22,392
7
W
Baron Samedi
diesal0t
Baron Samedi
20,462
1,406
3,163
6,629
12,865
7,258
1,265
4,381
8,087
55,903
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,061
Gold Earned
34,568
125
Minions Killed
147
0
Camps Cleared
0
644,436
Distance Traveled
687,191
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
11,664
972
42
4
0
233,010
0
W
Geb
11,245
937
34
3
0
235,782
5
L
Chaac
9,277
773
43
4
0
227,633
0
L
Chronos
8,533
711
46
4
0
213,681
0
L
Tiamat
8,251
688
36
3
0
203,122
5
W
Baron Samedi
11,659
972
71
6
0
218,399
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role