Player Matchup

Chaac
Chaac
Bronze III
 
Chaac
Bronze III
Level 76
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Aphrodite
Aphrodite
Silver III
Angelheart2089
Aphrodite
Silver III
Level 85
God Stats
1W - 2L
1,575 SR
Queue Stats
3W - 3L
1,470 MMR
Party 1
Thanatos
Thanatos
Bronze IV
bonesLTK
Thanatos
Bronze IV
Level 36
God Stats
0W - 3L
1,335 SR
Queue Stats
20W - 58L
1,113 MMR
Solo
Team Averages
Bronze II
Bronze II
Average Tier
Level 66
1,470 SR
1,361 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 115
1,613 SR
1,349 MMR
Medusa
Medusa
Silver II
Alfredoelcrack96
Medusa
Silver II
Level 106
God Stats
2W - 0L
1,556 SR
Queue Stats
16W - 24L
1,056 MMR
Solo
Agni
Agni
Gold IV
VeNom_BarrelAxe
Agni
Gold IV
Level 143
God Stats
6W - 5L
1,650 SR
Queue Stats
528W - 609L
1,534 MMR
Solo
Cerberus
Cerberus
Gold II
keltec16
Cerberus
Gold II
Level 97
God Stats
29W - 17L
1,632 SR
Queue Stats
715W - 715L
1,457 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
0 / 3 / 0
6,926
693
4,597
9,906
7,159
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Aphrodite
Angelheart2089
Aphrodite
13
1 / 3 / 0
7,829
783
3,171
7,564
6,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Thanatos
bonesLTK
Thanatos
11
0 / 5 / 0
6,784
678
2,420
6,619
2,090
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
AresDiscordiaHeimdallr

VS

Bans
Nu WaChang'eXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 6
9,891
989
8,852
4,911
1,802
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 0 / 5
9,008
901
4,623
2,350
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Cerberus
keltec16
Cerberus
15
4 / 1 / 6
9,108
911
6,210
10,477
7,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
28
1
Kills
11
11
Deaths
1
0
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
0
3
0
0
W
4
0
6
7
L
Aphrodite
Angelheart2089
Aphrodite
1
3
0
0.33
W
3
0
5
5.5
L
Thanatos
bonesLTK
Thanatos
0
5
0
0
W
Cerberus
keltec16
Cerberus
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,188
Damage
19,685
24,089
Taken
17,738
15,337
Mitigated
9,931
7,405
Healing
7,653
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
4,597
652
0
2,893
9,906
7,159
0
3,286
6,412
0
20,842
W
8,852
3,202
0
1,500
4,911
1,802
1,514
675
4,084
0
46,833
L
Aphrodite
Angelheart2089
Aphrodite
3,171
780
1,172
2,335
7,564
6,088
0
3,081
4,319
17,413
513
W
4,623
178
0
955
2,350
712
1,342
413
1,826
30,340
386
L
Thanatos
bonesLTK
Thanatos
2,420
190
0
1,005
6,619
2,090
0
3,930
2,571
0
6,107
W
Cerberus
keltec16
Cerberus
6,210
302
0
5,198
10,477
7,417
340
2,146
8,000
19,377
815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,539
Gold Earned
28,007
84
Minions Killed
178
0
Camps Cleared
0
533,812
Distance Traveled
594,361
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,926
693
26
3
0
188,612
0
W
Medusa
9,891
989
81
8
0
210,158
0
L
Aphrodite
7,829
783
45
5
0
154,200
0
W
Agni
9,008
901
56
6
0
193,072
0
L
Thanatos
6,784
678
13
1
0
191,000
2
W
Cerberus
9,108
911
41
4
0
191,131
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role