Player Matchup

Hercules
Hercules
Gold III
Carlsrock2
Hercules
Gold III
Level 141
God Stats
4W - 2L
1,565 SR
Queue Stats
11W - 5L
1,747 MMR
Party 1
Kuzenbo
Kuzenbo
Gold V
HydroChiip
Kuzenbo
Gold V
Level 56
God Stats
9W - 2L
1,779 SR
Queue Stats
11W - 5L
1,669 MMR
Party 1
Hera
Hera
Gold III
juanjogosa
Hera
Gold III
Level 112
God Stats
7W - 1L
1,710 SR
Queue Stats
11W - 5L
1,747 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 103
1,685 SR
1,721 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 85
1,508 SR
1,434 MMR
Mercury
Mercury
Bronze IV
 
Mercury
Bronze IV
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Anubis
Anubis
Bronze IV
TTV24Zero
Anubis
Bronze IV
Level 37
God Stats
0W - 4L
1,359 SR
Queue Stats
16W - 45L
1,044 MMR
Party 2
Osiris
Osiris
Platinum IV
WillyofStateFarm
Osiris
Platinum IV
Level 154
God Stats
29W - 23L
1,665 SR
Queue Stats
62W - 65L
1,760 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Carlsrock2
Hercules
17
5 / 3 / 9
10,853
835
9,854
10,854
8,204
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Kuzenbo
HydroChiip
Kuzenbo
17
5 / 0 / 9
10,733
826
9,186
10,222
13,982
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
5 / 0 / 10
10,864
836
9,935
4,832
1,705
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
PersephoneCthulhuAchillesNe ZhaKumbhakarna

VS

Bans
HorusSerqetHou YiAh Muzen CabChiron
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 8 / 2
8,305
639
3,789
11,745
3,881
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Anubis
TTV24Zero
Anubis
15
0 / 5 / 3
9,549
735
5,419
7,179
3,135
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 2 / 1
9,658
743
6,748
14,256
14,944
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
9
15
Kills
3
3
Deaths
15
28
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
1
8
2
0.25
W
Hercules
Carlsrock2
Hercules
5
3
9
3.17
W
Kuzenbo
HydroChiip
Kuzenbo
5
0
9
9.5
L
Anubis
TTV24Zero
Anubis
0
5
3
0.3
L
2
2
1
1.25
W
5
0
10
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,975
Damage
15,956
25,908
Taken
33,180
23,891
Mitigated
21,960
6,734
Healing
3,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,789
1,556
0
0
11,745
3,881
0
6,317
5,085
0
10,444
W
Hercules
Carlsrock2
Hercules
9,854
2,587
0
2,062
10,854
8,204
0
1,951
8,431
0
32,943
W
Kuzenbo
HydroChiip
Kuzenbo
9,186
2,212
0
2,737
10,222
13,982
30
2,496
7,444
33,991
2,934
L
Anubis
TTV24Zero
Anubis
5,419
161
0
397
7,179
3,135
0
4,292
2,736
30,270
0
L
6,748
1,249
0
2,925
14,256
14,944
0
7,977
5,881
0
37,995
W
9,935
2,390
0
1,935
4,832
1,705
201
1,034
3,644
47,480
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,450
Gold Earned
27,512
175
Minions Killed
137
0
Camps Cleared
0
765,954
Distance Traveled
702,107
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,305
639
12
1
0
238,438
5
W
Hercules
10,853
835
52
4
0
256,824
0
W
Kuzenbo
10,733
826
33
3
0
256,613
0
L
Anubis
9,549
735
71
5
0
201,161
0
L
Osiris
9,658
743
54
4
0
262,508
5
W
Hera
10,864
836
90
7
0
252,517
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role