Player Matchup

Izanami
Izanami
CHILLitFoo
Izanami
Level 125
God Stats
5W - 8L
1,502 SR
Queue Stats
163W - 177L
1,521 Elo+
Party 1
Fenrir
Fenrir
Xx_Sran_xX
Fenrir
Level 126
God Stats
11W - 11L
1,593 SR
Queue Stats
191W - 226L
1,477 Elo+
Party 3
Chaac
Chaac
kobezakjordan10
Chaac
Level 144
God Stats
21W - 16L
1,599 SR
Queue Stats
311W - 316L
1,464 Elo+
Party 3
Vulcan
Vulcan
l-Tonyyy-l
Vulcan
Level 132
God Stats
3W - 4L
1,403 SR
Queue Stats
177W - 187L
1,509 Elo+
Party 1
Bacchus
Bacchus
lChino_06l
Bacchus
Level 154
God Stats
3W - 5L
1,483 SR
Queue Stats
166W - 182L
1,533 Elo+
Party 1
Team Averages
Level 136
1,516 SR
1,501 Elo+

VS

Team Averages
Level 141
1,411 SR
1,514 Elo+
Charybdis
Charybdis
Kyttaroo
Charybdis
Level 157
God Stats
0W - 2L
1,329 SR
Queue Stats
284W - 266L
1,506 Elo+
Party 2
Hercules
Hercules
PredatoR1289838
Hercules
Level 127
God Stats
4W - 10L
1,371 SR
Queue Stats
270W - 259L
1,507 Elo+
Party 2
Da Ji
Da Ji
StarGazer0122
Da Ji
Level 177
God Stats
24W - 19L
1,504 SR
Queue Stats
592W - 574L
1,512 Elo+
Solo
Raijin
Raijin
cristophoro
Raijin
Level 118
God Stats
1W - 8L
1,201 SR
Queue Stats
346W - 324L
1,559 Elo+
Solo
Cthulhu
Cthulhu
kevinalfa13
Cthulhu
Level 124
God Stats
10W - 6L
1,648 SR
Queue Stats
259W - 260L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
CHILLitFoo
Izanami
17
2 / 2 / 2
9,206
575
8,987
9,153
3,821
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Fenrir
Xx_Sran_xX
Fenrir
15
4 / 3 / 7
8,332
521
5,963
13,028
6,033
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

15
6 / 1 / 4
9,860
616
15,236
15,742
18,133
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Vulcan
l-Tonyyy-l
Vulcan
15
2 / 2 / 4
8,811
551
10,483
7,345
2,471
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
lChino_06l
Bacchus
14
5 / 1 / 5
9,008
563
9,870
10,763
10,618
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Kyttaroo
Charybdis
15
2 / 4 / 0
8,847
553
6,597
11,636
3,300
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Hercules
13
0 / 8 / 1
7,546
472
9,097
19,391
12,660
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 1 / 2
8,711
544
5,338
11,467
4,961
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Raijin
15
2 / 2 / 1
8,628
539
8,381
9,050
3,231
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
kevinalfa13
Cthulhu
11
0 / 4 / 2
7,194
450
6,463
16,944
9,656
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
15
19
Kills
9
9
Deaths
19
22
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Izanami
CHILLitFoo
Izanami
2
2
2
1.5
L
Charybdis
Kyttaroo
Charybdis
2
4
0
0.5
L
Hercules
0
8
1
0.06
L
5
1
2
6
W
Fenrir
Xx_Sran_xX
Fenrir
4
3
7
2.5
L
Raijin
2
2
1
1.25
L
Cthulhu
kevinalfa13
Cthulhu
0
4
2
0.25
W
6
1
4
8
W
Vulcan
l-Tonyyy-l
Vulcan
2
2
4
2
W
Bacchus
lChino_06l
Bacchus
5
1
5
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,539
Damage
35,876
56,031
Taken
68,488
41,076
Mitigated
33,808
11,629
Healing
17,235
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
CHILLitFoo
Izanami
8,987
6,215
0
2,516
9,153
3,821
836
604
8,549
0
92,810
L
Charybdis
Kyttaroo
Charybdis
6,597
3,787
0
3,556
11,636
3,300
375
1,990
9,646
0
71,229
L
Hercules
9,097
2,701
0
5,461
19,391
12,660
0
4,805
14,586
438
55,976
L
5,338
922
0
816
11,467
4,961
0
2,408
9,059
0
54,913
W
Fenrir
Xx_Sran_xX
Fenrir
5,963
986
0
1,920
13,028
6,033
0
4,593
8,179
0
57,110
L
Raijin
8,381
148
0
500
9,050
3,231
0
5,725
3,325
72,658
816
L
Cthulhu
kevinalfa13
Cthulhu
6,463
524
2,526
4,376
16,944
9,656
0
8,018
8,926
26,707
0
W
15,236
2,244
0
4,519
15,742
18,133
96
1,443
13,590
10,936
64,795
W
Vulcan
l-Tonyyy-l
Vulcan
10,483
486
0
1,037
7,345
2,471
118
4,049
2,782
69,768
382
W
Bacchus
lChino_06l
Bacchus
9,870
1,107
0
1,637
10,763
10,618
0
3,420
6,936
22,822
3,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,217
Gold Earned
40,926
506
Minions Killed
509
0
Camps Cleared
0
1,631,933
Distance Traveled
1,568,876
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
9,206
575
147
9
0
281,118
0
L
Charybdis
8,847
553
145
9
0
291,681
3
L
Hercules
7,546
472
104
7
0
269,508
0
L
Da Ji
8,711
544
93
6
0
359,326
5
W
Fenrir
8,332
521
89
6
0
366,578
0
L
Raijin
8,628
539
136
9
0
311,199
0
L
Cthulhu
7,194
450
31
2
0
337,162
0
W
Chaac
9,860
616
111
7
0
308,607
3
W
Vulcan
8,811
551
130
8
0
315,110
0
W
Bacchus
9,008
563
29
2
0
360,520
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role