Player Matchup

Ishtar
Ishtar
BOPscythe
Ishtar
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 71L
1,488 Elo+
Party 1
Eset
Eset
FOCOSEX
Eset
Level 89
God Stats
7W - 10L
1,494 SR
Queue Stats
294W - 274L
1,518 Elo+
Party 2
Bakasura
Bakasura
MasterToto10
Bakasura
Level 124
God Stats
3W - 3L
1,607 SR
Queue Stats
183W - 196L
1,503 Elo+
Party 2
Maui
Maui
S4INT AVENGED7x
Maui
Level 87
God Stats
1W - 2L
1,515 SR
Queue Stats
67W - 65L
1,499 Elo+
Party 1
Chaac
Chaac
somantic42
Chaac
Level 35
God Stats
2W - 5L
1,510 SR
Queue Stats
3W - 7L
1,288 Elo+
Solo
Team Averages
Level 88
1,525 SR
1,459 Elo+

VS

Team Averages
Level 90
1,625 SR
1,499 Elo+
Cthulhu
Cthulhu
IllThrone820209
Cthulhu
Level 88
God Stats
223W - 198L
1,553 SR
Queue Stats
260W - 238L
1,507 Elo+
Solo
Danzaburou
Danzaburou
MrFoto2717
Danzaburou
Level 79
God Stats
6W - 1L
1,797 SR
Queue Stats
33W - 31L
1,502 Elo+
Party 3
Fenrir
Fenrir
Oscarbruce
Fenrir
Level 122
God Stats
3W - 2L
1,727 SR
Queue Stats
18W - 14L
1,567 Elo+
Party 3
Nu Wa
Nu Wa
Sherbsabs
Nu Wa
Level 12
God Stats
5W - 3L
1,606 SR
Queue Stats
9W - 11L
1,452 Elo+
Party 3
Ganesha
Ganesha
black12shots
Ganesha
Level 148
God Stats
9W - 9L
1,439 SR
Queue Stats
94W - 87L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BOPscythe
Ishtar
11
1 / 6 / 0
6,089
507
5,264
9,586
2,809
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Eset
FOCOSEX
Eset
13
1 / 2 / 2
6,841
570
3,570
5,895
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bakasura
MasterToto10
Bakasura
12
3 / 4 / 1
6,503
542
5,078
11,041
5,046
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
0 / 4 / 1
5,944
495
1,896
11,340
7,341
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Chaac
12
1 / 1 / 0
7,273
606
7,064
14,405
10,263
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 0 / 1
6,011
501
7,352
9,068
6,677
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Danzaburou
MrFoto2717
Danzaburou
14
10 / 0 / 1
9,069
756
10,160
7,137
2,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Fenrir
Oscarbruce
Fenrir
14
6 / 4 / 5
7,553
629
12,340
12,611
5,229
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Nu Wa
Sherbsabs
Nu Wa
11
1 / 1 / 0
6,267
522
2,637
3,234
712
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ganesha
black12shots
Ganesha
12
0 / 1 / 9
7,524
627
4,108
6,301
4,832
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
6
Kills
17
17
Deaths
6
4
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BOPscythe
Ishtar
1
6
0
0.17
L
Eset
FOCOSEX
Eset
1
2
2
1
W
0
0
1
0.5
L
Bakasura
MasterToto10
Bakasura
3
4
1
0.88
W
Danzaburou
MrFoto2717
Danzaburou
10
0
1
10.5
W
Fenrir
Oscarbruce
Fenrir
6
4
5
2.13
L
0
4
1
0.13
W
Nu Wa
Sherbsabs
Nu Wa
1
1
0
1
W
Ganesha
black12shots
Ganesha
0
1
9
4.5
L
Chaac
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,872
Damage
36,597
52,267
Taken
38,351
27,058
Mitigated
19,782
14,246
Healing
10,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BOPscythe
Ishtar
5,264
3,496
0
1,805
9,586
2,809
0
1,145
8,441
0
42,512
L
Eset
FOCOSEX
Eset
3,570
210
0
1,066
5,895
1,599
0
1,526
4,369
67,442
0
W
7,352
601
0
2,772
9,068
6,677
0
0
8,948
41,967
842
L
Bakasura
MasterToto10
Bakasura
5,078
3,646
0
3,188
11,041
5,046
0
723
10,318
0
40,445
W
Danzaburou
MrFoto2717
Danzaburou
10,160
5,867
0
3,405
7,137
2,332
550
716
6,139
0
72,384
W
Fenrir
Oscarbruce
Fenrir
12,340
4,385
0
2,123
12,611
5,229
0
2,162
10,142
0
52,826
L
1,896
573
0
1,747
11,340
7,341
0
2,770
8,570
17,613
689
W
Nu Wa
Sherbsabs
Nu Wa
2,637
605
0
952
3,234
712
28
1,301
1,908
34,256
311
W
Ganesha
black12shots
Ganesha
4,108
306
0
1,561
6,301
4,832
117
978
5,323
26,490
0
L
Chaac
7,064
602
0
6,440
14,405
10,263
0
6,678
6,763
0
57,259

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,650
Gold Earned
36,424
404
Minions Killed
362
0
Camps Cleared
0
1,282,974
Distance Traveled
1,319,021
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
6,089
507
83
7
0
232,660
0
L
Eset
6,841
570
108
9
0
264,532
4
W
Cthulhu
6,011
501
63
5
0
243,642
3
L
Bakasura
6,503
542
85
7
0
297,615
0
W
Danzaburou
9,069
756
149
12
0
270,604
0
W
Fenrir
7,553
629
75
6
0
290,113
0
L
Maui
5,944
495
32
3
0
258,819
0
W
Nu Wa
6,267
522
65
5
0
235,075
0
W
Ganesha
7,524
627
10
1
0
279,587
2
L
Chaac
7,273
606
96
8
0
229,348
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role