Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Maxakalisaurus_
Sylvanus
Level 105
God Stats
24W - 22L
1,639 SR
Queue Stats
189W - 192L
1,550 Elo+
Solo
Nu Wa
Nu Wa
SirrSanity
Nu Wa
Level 142
God Stats
0W - 4L
1,201 SR
Queue Stats
461W - 426L
1,582 Elo+
Solo
Cupid
Cupid
WhiskerandoJoe
Cupid
Level 87
God Stats
11W - 6L
1,557 SR
Queue Stats
13W - 8L
1,642 Elo+
Solo
Gilgamesh
Gilgamesh
Wukong_503
Gilgamesh
Level 125
God Stats
13W - 11L
1,569 SR
Queue Stats
260W - 248L
1,482 Elo+
Solo
Team Averages
Level 114
1,493 SR
1,551 Elo+

VS

Team Averages
Level 146
1,422 SR
1,480 Elo+
Thor
Thor
LionHeart50X
Thor
Level 146
God Stats
6W - 9L
1,406 SR
Queue Stats
153W - 160L
1,455 Elo+
Party 1
Khepri
Khepri
MSNGER
Khepri
Level 123
God Stats
8W - 2L
1,522 SR
Queue Stats
103W - 105L
1,432 Elo+
Party 1
Rama
Rama
Theadjcentsquid
Rama
Level 183
God Stats
7W - 11L
1,506 SR
Queue Stats
147W - 170L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
VenomV9
Nu Wa
Level 153
God Stats
1W - 2L
1,172 SR
Queue Stats
48W - 67L
1,459 Elo+
Party 1
Surtr
Surtr
framirez782
Surtr
Level 126
God Stats
5W - 1L
1,506 SR
Queue Stats
37W - 26L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
1
0 / 0 / 0
2,649
442
0
185
46
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Sylvanus
6
1 / 1 / 0
3,955
659
2,420
3,389
1,370
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Nu Wa
8
1 / 1 / 0
4,363
727
2,092
2,559
701
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

6
0 / 2 / 0
3,383
564
1,593
3,682
787
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilgamesh
Wukong_503
Gilgamesh
7
0 / 1 / 0
3,672
612
781
4,597
1,328
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 0 / 1
3,988
665
823
3,144
1,018
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Khepri
MSNGER
Khepri
7
0 / 0 / 1
4,126
688
811
2,544
1,221
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
2 / 0 / 0
4,425
738
1,378
1,551
525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Nu Wa
VenomV9
Nu Wa
7
1 / 1 / 1
4,113
686
2,900
1,684
442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

5
1 / 1 / 0
3,520
587
2,163
3,539
1,506
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
5
5
Deaths
2
0
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
0
0
0
0
W
1
0
1
1.5
W
Khepri
MSNGER
Khepri
0
0
1
0.5
L
Sylvanus
1
1
0
1
L
Nu Wa
1
1
0
1
W
2
0
0
2
W
Nu Wa
VenomV9
Nu Wa
1
1
1
1.5
L
0
2
0
0
L
Gilgamesh
Wukong_503
Gilgamesh
0
1
0
0
W
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,886
Damage
8,075
14,412
Taken
12,462
4,232
Mitigated
4,712
4,720
Healing
3,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
0
0
0
0
185
46
0
185
0
0
0
W
823
124
0
752
3,144
1,018
0
535
2,609
0
22,265
W
Khepri
MSNGER
Khepri
811
84
0
1,188
2,544
1,221
0
172
2,372
13,325
992
L
Sylvanus
2,420
1,058
0
775
3,389
1,370
0
295
2,912
15,977
4,794
L
Nu Wa
2,092
354
0
1,008
2,559
701
0
1,536
1,023
28,209
0
W
1,378
880
0
540
1,551
525
0
175
1,376
0
25,353
W
Nu Wa
VenomV9
Nu Wa
2,900
954
0
250
1,684
442
0
1,034
650
15,810
0
L
1,593
1,061
71
1,076
3,682
787
0
566
3,116
0
15,011
L
Gilgamesh
Wukong_503
Gilgamesh
781
135
0
1,790
4,597
1,328
0
1,194
3,403
0
20,689
W
2,163
937
0
541
3,539
1,506
0
2,356
1,183
383
10,166

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,022
Gold Earned
20,172
169
Minions Killed
179
0
Camps Cleared
0
507,694
Distance Traveled
583,473
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
2,649
442
0
0
0
10,511
0
W
Thor
3,988
665
43
7
0
125,035
0
W
Khepri
4,126
688
23
4
0
124,356
1
L
Sylvanus
3,955
659
43
7
0
102,441
4
L
Nu Wa
4,363
727
56
9
0
120,105
0
W
Rama
4,425
738
55
9
0
128,843
2
W
Nu Wa
4,113
686
35
6
0
100,949
3
L
Cupid
3,383
564
27
5
0
130,184
1
L
Gilgamesh
3,672
612
43
7
0
144,453
0
W
Surtr
3,520
587
23
4
0
104,290
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role