Player Matchup

Cu Chulainn
Cu Chulainn
FONDERFLIPER
Cu Chulainn
Level 138
God Stats
0W - 2L
1,441 SR
Queue Stats
288W - 305L
1,446 Elo+
Party 2
Sobek
Sobek
Geoform187
Sobek
Level 127
God Stats
11W - 15L
1,489 SR
Queue Stats
262W - 279L
1,455 Elo+
Party 2
Jing Wei
Jing Wei
LamentedLemon72
Jing Wei
Level 77
God Stats
2W - 1L
1,622 SR
Queue Stats
143W - 153L
1,476 Elo+
Solo
Anubis
Anubis
SpicyAsian
Anubis
Level 124
God Stats
88W - 86L
1,476 SR
Queue Stats
109W - 109L
1,452 Elo+
Party 2
Poseidon
Poseidon
TheeArmyGuy
Poseidon
Level 126
God Stats
5W - 10L
1,492 SR
Queue Stats
166W - 198L
1,445 Elo+
Party 2
Team Averages
Level 118
1,504 SR
1,455 Elo+

VS

Team Averages
Level 87
1,550 SR
1,463 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Darkwarrior742
Cthulhu
Level 62
God Stats
9W - 6L
1,569 SR
Queue Stats
148W - 157L
1,454 Elo+
Party 3
Jormungandr
Jormungandr
Ripstam
Jormungandr
Level 154
God Stats
21W - 13L
1,662 SR
Queue Stats
115W - 87L
1,557 Elo+
Party 1
Vulcan
Vulcan
Spartako112
Vulcan
Level 63
God Stats
7W - 6L
1,520 SR
Queue Stats
152W - 157L
1,432 Elo+
Party 3
Apollo
Apollo
liams873
Apollo
Level 47
God Stats
2W - 2L
1,500 SR
Queue Stats
90W - 116L
1,374 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
FONDERFLIPER
Cu Chulainn
11
0 / 4 / 3
6,487
463
5,227
12,744
10,638
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sobek
11
3 / 4 / 3
6,775
484
7,531
14,445
12,195
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jing Wei
11
2 / 5 / 1
6,554
468
5,993
12,584
4,021
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
SpicyAsian
Anubis
13
5 / 5 / 1
7,697
550
7,885
10,962
4,698
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
TheeArmyGuy
Poseidon
13
2 / 2 / 3
7,292
521
7,220
6,584
2,106
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
3 / 2 / 2
7,466
533
5,466
9,467
2,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
4 / 2 / 9
7,300
521
10,224
11,515
4,642
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Jormungandr
Ripstam
Jormungandr
16
8 / 3 / 5
9,943
710
12,361
13,915
8,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Vulcan
12
3 / 2 / 5
7,784
556
6,623
7,326
2,033
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Apollo
liams873
Apollo
11
2 / 3 / 4
6,414
458
3,715
10,049
2,807
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
45
12
Kills
20
20
Deaths
12
11
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
2
2
2
W
4
2
9
4.25
L
Cu Chulainn
FONDERFLIPER
Cu Chulainn
0
4
3
0.38
L
Sobek
3
4
3
1.13
L
Jing Wei
2
5
1
0.5
W
Jormungandr
Ripstam
Jormungandr
8
3
5
3.5
W
Vulcan
3
2
5
2.75
L
Anubis
SpicyAsian
Anubis
5
5
1
1.1
L
Poseidon
TheeArmyGuy
Poseidon
2
2
3
1.75
W
Apollo
liams873
Apollo
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,856
Damage
38,389
57,319
Taken
52,272
33,658
Mitigated
20,796
19,330
Healing
20,490
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
5,466
248
0
4,487
9,467
2,839
0
4,027
5,398
55,308
647
W
10,224
393
336
3,144
11,515
4,642
0
4,742
6,468
36,899
0
L
Cu Chulainn
FONDERFLIPER
Cu Chulainn
5,227
627
0
2,040
12,744
10,638
0
7,410
5,334
0
36,363
L
Sobek
7,531
729
194
6,603
14,445
12,195
150
6,516
7,929
28,730
2,125
L
Jing Wei
5,993
4,659
0
4,574
12,584
4,021
0
7,600
4,984
0
41,129
W
Jormungandr
Ripstam
Jormungandr
12,361
2,451
0
5,435
13,915
8,475
30
5,516
8,313
68,393
2,330
W
Vulcan
6,623
611
90
3,646
7,326
2,033
0
4,425
2,822
41,607
2,184
L
Anubis
SpicyAsian
Anubis
7,885
50
0
4,391
10,962
4,698
0
8,510
2,452
52,644
0
L
Poseidon
TheeArmyGuy
Poseidon
7,220
577
0
1,528
6,584
2,106
0
5,197
1,387
51,894
0
W
Apollo
liams873
Apollo
3,715
2,381
0
3,352
10,049
2,807
0
3,059
6,679
0
31,811

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,805
Gold Earned
38,907
326
Minions Killed
383
0
Camps Cleared
0
1,367,171
Distance Traveled
1,458,191
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,466
533
97
7
0
323,063
0
W
Cthulhu
7,300
521
47
3
0
318,326
2
L
Cu Chulainn
6,487
463
61
4
0
233,600
0
L
Sobek
6,775
484
30
2
0
293,641
0
L
Jing Wei
6,554
468
60
4
0
280,258
0
W
Jormungandr
9,943
710
126
9
0
251,344
2
W
Vulcan
7,784
556
66
5
0
282,952
0
L
Anubis
7,697
550
79
6
0
267,910
7
L
Poseidon
7,292
521
96
7
0
291,762
4
W
Apollo
6,414
458
47
3
0
282,506
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role