Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 281
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mulan
Mulan
Albafic pxes
Mulan
Level 147
God Stats
20W - 34L
1,458 SR
Queue Stats
154W - 173L
1,504 Elo+
Party 1
Terra
Terra
Baby HazeI
Terra
Level 145
God Stats
1W - 1L
1,294 SR
Queue Stats
120W - 116L
1,485 Elo+
Party 3
Xbalanque
Xbalanque
TheOnyxChaos
Xbalanque
Level 145
God Stats
3W - 1L
1,621 SR
Queue Stats
123W - 126L
1,495 Elo+
Party 3
Kuzenbo
Kuzenbo
Whysken
Kuzenbo
Level 271
God Stats
20W - 17L
1,469 SR
Queue Stats
392W - 393L
1,521 Elo+
Party 1
Team Averages
Level 198
1,468 SR
1,501 Elo+

VS

Team Averages
Level 78
1,542 SR
1,503 Elo+
Fenrir
Fenrir
 
Fenrir
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
ARAMISVP
Discordia
Level 65
God Stats
1W - 1L
1,849 SR
Queue Stats
40W - 42L
1,445 Elo+
Solo
Thor
Thor
Jhandg
Thor
Level 44
God Stats
1W - 2L
1,347 SR
Queue Stats
24W - 17L
1,612 Elo+
Party 2
Surtr
Surtr
ReddyTweakalot
Surtr
Level 56
God Stats
44W - 32L
1,572 SR
Queue Stats
99W - 108L
1,412 Elo+
Solo
Ullr
Ullr
Yachenancios
Ullr
Level 83
God Stats
1W - 3L
1,443 SR
Queue Stats
60W - 54L
1,546 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
12
6 / 1 / 1
7,643
637
8,610
4,037
1,155
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 2 / 2
7,167
597
4,069
10,474
5,089
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Terra
13
0 / 0 / 1
7,386
616
5,186
6,036
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Xbalanque
TheOnyxChaos
Xbalanque
11
1 / 2 / 2
6,141
512
5,209
8,025
2,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
Whysken
Kuzenbo
11
2 / 2 / 4
6,841
570
6,650
13,370
9,068
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
1 / 0 / 0
6,388
532
2,133
8,252
3,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Discordia
ARAMISVP
Discordia
4
0 / 2 / 1
4,359
363
563
1,839
389
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thor
Jhandg
Thor
12
0 / 0 / 0
6,486
541
2,578
8,570
3,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
2 / 4 / 3
6,214
518
8,764
14,277
8,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

11
3 / 4 / 0
6,510
543
7,898
10,128
2,959
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
10
10
Kills
6
7
Deaths
10
10
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
6
1
1
6.5
L
Fenrir
 
Fenrir
1
0
0
1
L
Discordia
ARAMISVP
Discordia
0
2
1
0.25
W
1
2
2
1
W
Terra
0
0
1
0.5
L
Thor
Jhandg
Thor
0
0
0
0
L
2
4
3
0.88
W
Xbalanque
TheOnyxChaos
Xbalanque
1
2
2
1
W
Kuzenbo
Whysken
Kuzenbo
2
2
4
2
L
3
4
0
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,724
Damage
21,936
41,942
Taken
43,066
20,909
Mitigated
17,933
11,783
Healing
9,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
8,610
2,819
0
1,131
4,037
1,155
1,448
430
3,607
42,583
0
L
Fenrir
 
Fenrir
2,133
308
0
1,900
8,252
3,075
0
2,324
5,776
0
58,452
L
Discordia
ARAMISVP
Discordia
563
126
0
80
1,839
389
0
1,085
627
5,637
0
W
4,069
1,318
62
3,526
10,474
5,089
161
178
10,296
0
56,866
W
Terra
5,186
748
0
1,506
6,036
3,274
0
0
6,036
38,362
2,925
L
Thor
Jhandg
Thor
2,578
283
0
2,383
8,570
3,251
0
4,819
3,215
0
40,923
L
8,764
3,327
224
3,532
14,277
8,259
0
6,966
7,158
457
41,444
W
Xbalanque
TheOnyxChaos
Xbalanque
5,209
2,069
0
1,250
8,025
2,323
0
80
7,945
0
37,881
W
Kuzenbo
Whysken
Kuzenbo
6,650
3,063
0
4,308
13,370
9,068
235
93
13,277
27,608
1,501
L
7,898
2,898
0
1,160
10,128
2,959
0
3,492
6,533
0
44,309

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,178
Gold Earned
29,957
385
Minions Killed
346
0
Camps Cleared
0
1,248,890
Distance Traveled
1,052,117
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
7,643
637
82
7
0
232,513
1
L
Fenrir
6,388
532
99
8
0
280,053
1
L
Discordia
4,359
363
13
1
0
46,829
0
W
Mulan
7,167
597
101
8
0
287,567
0
W
Terra
7,386
616
97
8
0
227,935
0
L
Thor
6,486
541
97
8
0
240,789
0
L
Surtr
6,214
518
59
5
0
243,648
0
W
Xbalanque
6,141
512
65
5
0
243,828
0
W
Kuzenbo
6,841
570
40
3
0
257,047
4
L
Ullr
6,510
543
78
7
0
240,798
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role