Player Matchup

Cerberus
Cerberus
Bobjeffwe
Cerberus
Level 109
God Stats
40W - 27L
1,643 SR
Queue Stats
294W - 297L
1,499 Elo+
Party 2
Hun Batz
Hun Batz
CrestCroc
Hun Batz
Level 125
God Stats
5W - 6L
1,519 SR
Queue Stats
170W - 192L
1,527 Elo+
Party 2
Bellona
Bellona
Lucky0020
Bellona
Level 126
God Stats
3W - 7L
1,365 SR
Queue Stats
147W - 158L
1,467 Elo+
Party 2
Skadi
Skadi
OkamiOwns
Skadi
Level 124
God Stats
18W - 14L
1,670 SR
Queue Stats
165W - 176L
1,506 Elo+
Party 2
Scylla
Scylla
TheKeeG187
Scylla
Level 172
God Stats
16W - 9L
1,647 SR
Queue Stats
392W - 365L
1,576 Elo+
Solo
Team Averages
Level 131
1,569 SR
1,515 Elo+

VS

Team Averages
Level 131
1,672 SR
1,513 Elo+
Sol
Sol
CritOverEdgeTTV
Sol
Level 157
God Stats
3W - 4L
1,717 SR
Queue Stats
66W - 68L
1,530 Elo+
Party 1
Scylla
Scylla
EchoStep
Scylla
Level 157
God Stats
13W - 7L
1,676 SR
Queue Stats
114W - 111L
1,490 Elo+
Solo
Cu Chulainn
Cu Chulainn
SilentEcco
Cu Chulainn
Level 157
God Stats
3W - 1L
1,887 SR
Queue Stats
74W - 50L
1,574 Elo+
Party 1
Amaterasu
Amaterasu
errrkel
Amaterasu
Level 41
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 62L
1,461 Elo+
Solo
Thor
Thor
zzxDEVILxzz
Thor
Level 142
God Stats
4W - 4L
1,581 SR
Queue Stats
95W - 81L
1,510 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Bobjeffwe
Cerberus
12
5 / 0 / 7
8,373
644
7,061
8,518
7,882
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hun Batz
CrestCroc
Hun Batz
14
4 / 2 / 4
7,753
596
6,463
9,991
3,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bellona
Lucky0020
Bellona
12
2 / 3 / 2
7,638
588
8,063
13,444
13,247
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Skadi
OkamiOwns
Skadi
14
4 / 2 / 7
8,538
657
9,780
8,374
2,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Scylla
TheKeeG187
Scylla
14
2 / 1 / 1
8,066
620
3,607
5,054
1,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 3 / 0
6,974
536
6,996
8,338
2,479
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Scylla
EchoStep
Scylla
13
0 / 2 / 1
7,216
555
3,627
7,002
2,052
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cu Chulainn
SilentEcco
Cu Chulainn
12
3 / 3 / 2
7,215
555
10,293
14,915
14,597
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amaterasu
errrkel
Amaterasu
13
2 / 4 / 1
7,253
558
5,369
12,143
4,960
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 5 / 5
6,655
512
5,969
11,250
3,769
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
17
17
Kills
8
8
Deaths
17
21
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Bobjeffwe
Cerberus
5
0
7
8.5
W
Hun Batz
CrestCroc
Hun Batz
4
2
4
3
L
2
3
0
0.67
L
Scylla
EchoStep
Scylla
0
2
1
0.25
W
Bellona
Lucky0020
Bellona
2
3
2
1
W
Skadi
OkamiOwns
Skadi
4
2
7
3.75
L
Cu Chulainn
SilentEcco
Cu Chulainn
3
3
2
1.33
W
Scylla
TheKeeG187
Scylla
2
1
1
2.5
L
Amaterasu
errrkel
Amaterasu
2
4
1
0.63
L
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,974
Damage
32,254
45,381
Taken
53,648
28,858
Mitigated
27,857
15,423
Healing
14,342
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Bobjeffwe
Cerberus
7,061
75
0
2,784
8,518
7,882
56
3,878
4,605
17,940
0
W
Hun Batz
CrestCroc
Hun Batz
6,463
635
0
5,196
9,991
3,414
0
1,734
8,250
0
49,099
L
6,996
1,878
0
3,060
8,338
2,479
0
1,523
6,622
44,852
8,235
L
Scylla
EchoStep
Scylla
3,627
165
0
919
7,002
2,052
0
3,497
3,339
45,795
1,802
W
Bellona
Lucky0020
Bellona
8,063
2,478
0
3,700
13,444
13,247
0
1,129
12,315
0
46,057
W
Skadi
OkamiOwns
Skadi
9,780
3,707
0
2,562
8,374
2,750
1,129
1,059
7,315
0
72,054
L
Cu Chulainn
SilentEcco
Cu Chulainn
10,293
1,389
0
4,362
14,915
14,597
0
1,783
12,362
3,301
49,567
W
Scylla
TheKeeG187
Scylla
3,607
344
0
1,181
5,054
1,565
395
2,848
2,181
62,542
0
L
Amaterasu
errrkel
Amaterasu
5,369
1,954
0
5,052
12,143
4,960
0
1,760
10,383
0
53,331
L
5,969
969
0
949
11,250
3,769
0
1,733
9,388
0
38,183

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,368
Gold Earned
35,313
461
Minions Killed
439
0
Camps Cleared
0
1,390,435
Distance Traveled
1,281,389
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
8,373
644
26
2
0
281,546
2
W
Hun Batz
7,753
596
82
6
0
327,050
0
L
Sol
6,974
536
105
8
0
259,391
0
L
Scylla
7,216
555
88
7
0
263,354
0
W
Bellona
7,638
588
87
7
0
267,913
1
W
Skadi
8,538
657
128
10
0
245,522
0
L
Cu Chulainn
7,215
555
87
7
0
247,016
0
W
Scylla
8,066
620
138
11
0
268,404
3
L
Amaterasu
7,253
558
98
8
0
257,044
1
L
Thor
6,655
512
61
5
0
254,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role