Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
BillNyeOnLSD
Ymir
Level 92
God Stats
3W - 2L
1,677 SR
Queue Stats
29W - 19L
1,602 Elo+
Party 1
Ganesha
Ganesha
TrumpVance2024
Ganesha
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
15W - 10L
1,613 Elo+
Party 1
Neith
Neith
ftd5000
Neith
Level 210
God Stats
12W - 10L
1,563 SR
Queue Stats
202W - 194L
1,541 Elo+
Solo
Poseidon
Poseidon
qwertymandudeguy
Poseidon
Level 108
God Stats
4W - 3L
1,642 SR
Queue Stats
197W - 200L
1,507 Elo+
Solo
Team Averages
Level 116
1,576 SR
1,553 Elo+

VS

Team Averages
Level 101
1,579 SR
1,514 Elo+
Thanatos
Thanatos
Sepulvedarks
Thanatos
Level 179
God Stats
1W - 2L
1,418 SR
Queue Stats
247W - 238L
1,574 Elo+
Solo
Tiamat
Tiamat
SirPandaH
Tiamat
Level 189
God Stats
2W - 2L
1,742 SR
Queue Stats
176W - 180L
1,519 Elo+
Solo
Izanami
Izanami
kunosii
Izanami
Level 44
God Stats
1W - 1L
1,735 SR
Queue Stats
7W - 12L
1,439 Elo+
Solo
Cthulhu
Cthulhu
sebcors
Cthulhu
Level 47
God Stats
2W - 3L
1,424 SR
Queue Stats
51W - 57L
1,493 Elo+
Solo
Sun Wukong
Sun Wukong
umaadguy
Sun Wukong
Level 47
God Stats
1W - 2L
1,575 SR
Queue Stats
79W - 56L
1,543 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
15
3 / 2 / 3
8,268
636
11,207
15,980
12,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

13
4 / 0 / 10
7,838
603
8,365
16,245
10,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 0 / 10
6,954
535
5,294
7,665
3,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Neith
ftd5000
Neith
14
8 / 2 / 7
8,366
644
9,193
10,864
4,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

14
8 / 3 / 4
8,629
664
9,758
8,617
2,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Sepulvedarks
Thanatos
13
4 / 5 / 0
7,621
586
5,326
11,683
3,561
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tiamat
SirPandaH
Tiamat
12
1 / 4 / 1
6,674
513
7,576
10,231
4,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Izanami
kunosii
Izanami
10
0 / 7 / 2
5,959
458
7,229
11,503
2,885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
sebcors
Cthulhu
11
1 / 5 / 0
6,688
514
6,982
15,977
11,071
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
umaadguy
Sun Wukong
14
1 / 2 / 1
7,593
584
11,051
14,706
10,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
23
Kills
7
7
Deaths
23
34
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
 
Sun Wukong
3
2
3
2.25
W
4
0
10
9
L
Thanatos
Sepulvedarks
Thanatos
4
5
0
0.8
L
Tiamat
SirPandaH
Tiamat
1
4
1
0.38
W
0
0
10
5
W
Neith
ftd5000
Neith
8
2
7
5.75
L
Izanami
kunosii
Izanami
0
7
2
0.14
W
8
3
4
3.33
L
Cthulhu
sebcors
Cthulhu
1
5
0
0.2
L
Sun Wukong
umaadguy
Sun Wukong
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,817
Damage
38,164
59,371
Taken
64,100
33,982
Mitigated
32,919
22,233
Healing
18,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
 
Sun Wukong
11,207
2,583
0
7,965
15,980
12,519
12
0
15,980
0
66,027
W
8,365
660
3,146
4,846
16,245
10,953
0
5,789
10,058
24,152
1,363
L
Thanatos
Sepulvedarks
Thanatos
5,326
960
0
7,247
11,683
3,561
0
3,191
8,268
0
45,113
L
Tiamat
SirPandaH
Tiamat
7,576
780
0
3,386
10,231
4,608
0
5,749
4,175
44,996
0
W
5,294
508
0
3,372
7,665
3,452
0
864
6,740
50,590
0
W
Neith
ftd5000
Neith
9,193
2,767
0
2,314
10,864
4,260
746
3,223
7,551
0
62,012
L
Izanami
kunosii
Izanami
7,229
4,094
0
1,691
11,503
2,885
250
5,290
6,061
0
33,787
W
9,758
1,894
0
590
8,617
2,798
0
3,881
4,484
61,880
407
L
Cthulhu
sebcors
Cthulhu
6,982
949
219
2,096
15,977
11,071
0
6,582
9,269
34,693
0
L
Sun Wukong
umaadguy
Sun Wukong
11,051
1,862
0
3,483
14,706
10,794
8
1,573
12,242
0
59,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,055
Gold Earned
34,535
449
Minions Killed
370
0
Camps Cleared
0
1,384,249
Distance Traveled
1,339,586
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
8,268
636
126
10
0
290,734
0
W
Ymir
7,838
603
27
2
0
279,892
0
L
Thanatos
7,621
586
72
6
0
292,201
1
L
Tiamat
6,674
513
90
7
0
261,398
3
W
Ganesha
6,954
535
64
5
0
294,768
0
W
Neith
8,366
644
105
8
0
242,347
0
L
Izanami
5,959
458
52
4
0
241,061
4
W
Poseidon
8,629
664
127
10
0
276,508
0
L
Cthulhu
6,688
514
56
4
0
274,477
2
L
Sun Wukong
7,593
584
100
8
0
270,449
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role