Player Matchup

Janus
Janus
Bluesteel0101
Janus
Level 121
God Stats
0W - 4L
1,252 SR
Queue Stats
18W - 26L
1,231 Elo+
Solo
Lancelot
Lancelot
GivenOcean27917
Lancelot
Level 93
God Stats
2W - 6L
1,398 SR
Queue Stats
395W - 394L
1,405 Elo+
Party 1
Ymir
Ymir
O-man0615
Ymir
Level 143
God Stats
0W - 1L
1,656 SR
Queue Stats
36W - 34L
1,511 Elo+
Party 2
Heimdallr
Heimdallr
TheyLoveMikey-
Heimdallr
Level 89
God Stats
0W - 1L
1,677 SR
Queue Stats
29W - 31L
1,478 Elo+
Party 2
Surtr
Surtr
gIoblin
Surtr
Level 68
God Stats
19W - 22L
1,459 SR
Queue Stats
240W - 246L
1,419 Elo+
Party 1
Team Averages
Level 103
1,488 SR
1,409 Elo+

VS

Team Averages
Level 130
1,553 SR
1,415 Elo+
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Achomy
Artemis
Level 67
God Stats
42W - 32L
1,591 SR
Queue Stats
211W - 190L
1,481 Elo+
Solo
Janus
Janus
Drock3_xD
Janus
Level 104
God Stats
1W - 1L
1,294 SR
Queue Stats
42W - 58L
1,318 Elo+
Solo
Nike
Nike
Figo256
Nike
Level 148
God Stats
1W - 1L
1,537 SR
Queue Stats
55W - 73L
1,388 Elo+
Party 3
Baron Samedi
Baron Samedi
Zenpa91
Baron Samedi
Level 147
God Stats
3W - 0L
1,844 SR
Queue Stats
60W - 79L
1,390 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 1 / 0
6,301
525
1,383
3,914
1,112
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Lancelot
8
0 / 7 / 0
5,001
417
7,811
10,579
2,958
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Ymir
9
1 / 0 / 1
5,183
432
2,076
3,992
2,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Heimdallr
TheyLoveMikey-
Heimdallr
9
1 / 0 / 1
5,450
454
2,840
5,751
1,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Surtr
gIoblin
Surtr
10
0 / 2 / 0
5,893
491
4,413
7,232
4,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
12
3 / 2 / 2
6,785
565
4,548
10,215
2,893
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Artemis
Achomy
Artemis
11
1 / 0 / 0
6,433
536
5,179
3,402
1,096
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Drock3_xD
Janus
13
2 / 0 / 4
7,148
596
4,194
5,242
1,532
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Nike
Figo256
Nike
12
4 / 0 / 2
7,134
595
3,953
10,306
7,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Baron Samedi
Zenpa91
Baron Samedi
10
0 / 1 / 1
5,301
442
1,461
4,912
2,404
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
10
10
Deaths
3
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
 
Tsukuyomi
3
2
2
2
W
Artemis
Achomy
Artemis
1
0
0
1
L
1
1
0
1
W
Janus
Drock3_xD
Janus
2
0
4
4
W
Nike
Figo256
Nike
4
0
2
5
L
Lancelot
0
7
0
0
L
Ymir
1
0
1
1.5
L
Heimdallr
TheyLoveMikey-
Heimdallr
1
0
1
1.5
W
Baron Samedi
Zenpa91
Baron Samedi
0
1
1
0.5
L
Surtr
gIoblin
Surtr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,523
Damage
19,335
31,468
Taken
34,077
13,094
Mitigated
15,252
7,350
Healing
10,957
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
 
Tsukuyomi
4,548
1,209
0
4,708
10,215
2,893
0
1,238
8,865
0
39,553
W
Artemis
Achomy
Artemis
5,179
1,592
0
1,530
3,402
1,096
425
439
2,963
0
42,488
L
1,383
50
105
438
3,914
1,112
0
1,692
2,074
41,462
793
W
Janus
Drock3_xD
Janus
4,194
61
0
1,707
5,242
1,532
0
632
4,573
51,662
0
W
Nike
Figo256
Nike
3,953
376
0
1,346
10,306
7,327
404
195
9,733
0
48,469
L
Lancelot
7,811
2,410
0
2,761
10,579
2,958
0
2,167
8,286
0
33,593
L
Ymir
2,076
268
0
376
3,992
2,764
0
374
3,618
11,531
0
L
Heimdallr
TheyLoveMikey-
Heimdallr
2,840
1,048
0
1,617
5,751
1,948
0
670
5,081
0
40,685
W
Baron Samedi
Zenpa91
Baron Samedi
1,461
199
333
1,333
4,912
2,404
53
1,197
3,715
16,437
271
L
Surtr
gIoblin
Surtr
4,413
1,328
0
2,053
7,232
4,312
0
431
6,773
818
36,176

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,828
Gold Earned
32,801
275
Minions Killed
351
0
Camps Cleared
0
1,074,514
Distance Traveled
1,196,856
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
6,785
565
65
5
0
235,367
0
W
Artemis
6,433
536
85
7
0
257,539
0
L
Janus
6,301
525
75
6
0
185,705
0
W
Janus
7,148
596
93
8
0
236,056
0
W
Nike
7,134
595
86
7
0
233,797
4
L
Lancelot
5,001
417
44
4
0
251,295
0
L
Ymir
5,183
432
17
1
0
224,783
3
L
Heimdallr
5,450
454
74
6
0
226,866
0
W
Baron Samedi
5,301
442
22
2
0
234,097
0
L
Surtr
5,893
491
65
5
0
185,865
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role