Player Matchup

Merlin
Merlin
CthuwuSenpai
Merlin
Level 159
God Stats
4W - 3L
1,748 SR
Queue Stats
144W - 122L
1,555 Elo+
Party 1
Scylla
Scylla
Drag-on0304
Scylla
Level 81
God Stats
2W - 5L
1,346 SR
Queue Stats
201W - 197L
1,590 Elo+
Solo
Neith
Neith
ScottishTangents
Neith
Level 93
God Stats
0W - 1L
1,305 SR
Queue Stats
45W - 26L
1,677 Elo+
Party 1
Raijin
Raijin
SubjectTheta
Raijin
Level 145
God Stats
2W - 4L
1,440 SR
Queue Stats
127W - 118L
1,481 Elo+
Solo
Cernunnos
Cernunnos
lowrezischeeks2
Cernunnos
Level 24
God Stats
0W - 1L
1,475 SR
Queue Stats
8W - 13L
1,474 Elo+
Party 1
Team Averages
Level 100
1,463 SR
1,555 Elo+

VS

Team Averages
Level 149
1,652 SR
1,554 Elo+
Charon
Charon
Hellagraphz
Charon
Level 165
God Stats
9W - 6L
1,540 SR
Queue Stats
471W - 466L
1,504 Elo+
Solo
Cu Chulainn
Cu Chulainn
ImSn00zed
Cu Chulainn
Level 146
God Stats
12W - 4L
1,661 SR
Queue Stats
575W - 498L
1,597 Elo+
Solo
Bacchus
Bacchus
Mikeres_
Bacchus
Level 158
God Stats
6W - 2L
1,850 SR
Queue Stats
288W - 276L
1,524 Elo+
Solo
Kuzenbo
Kuzenbo
SageAndy
Kuzenbo
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 35L
1,606 Elo+
Solo
Medusa
Medusa
il duche5401
Medusa
Level 129
God Stats
3W - 0L
1,709 SR
Queue Stats
128W - 114L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
2 / 5 / 9
8,455
846
5,497
7,442
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
12
4 / 6 / 6
8,114
811
4,010
9,029
2,977
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
4 / 4 / 8
8,246
825
11,662
11,219
4,156
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Raijin
11
2 / 7 / 8
7,493
749
4,567
7,986
2,209
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cernunnos
lowrezischeeks2
Cernunnos
14
1 / 6 / 9
8,139
814
9,466
10,065
3,548
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
16
8 / 1 / 13
10,101
1,010
9,705
8,865
4,370
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
ImSn00zed
Cu Chulainn
15
6 / 3 / 10
9,156
916
7,538
9,860
10,594
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
Mikeres_
Bacchus
16
6 / 2 / 15
10,516
1,052
7,647
12,579
13,076
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kuzenbo
SageAndy
Kuzenbo
15
3 / 4 / 15
9,420
942
8,720
12,750
14,362
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Medusa
15
5 / 4 / 16
9,607
961
10,512
7,793
3,528
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
97
13
Kills
28
28
Deaths
14
40
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Merlin
2
5
9
1.3
L
Scylla
4
6
6
1.17
W
Charon
8
1
13
14.5
W
Cu Chulainn
ImSn00zed
Cu Chulainn
6
3
10
3.67
W
Bacchus
Mikeres_
Bacchus
6
2
15
6.75
W
Kuzenbo
SageAndy
Kuzenbo
3
4
15
2.63
L
4
4
8
2
L
Raijin
2
7
8
0.86
W
Medusa
5
4
16
3.25
L
Cernunnos
lowrezischeeks2
Cernunnos
1
6
9
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,202
Damage
44,122
45,741
Taken
51,847
15,686
Mitigated
45,930
7,547
Healing
17,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
5,497
150
186
67
7,442
2,796
0
4,360
2,949
17,553
0
L
Scylla
4,010
337
258
1,020
9,029
2,977
0
5,596
2,993
6,990
0
W
Charon
9,705
488
1,196
3,684
8,865
4,370
1,394
1,608
7,115
20,770
768
W
Cu Chulainn
ImSn00zed
Cu Chulainn
7,538
372
1,896
1,742
9,860
10,594
817
3,545
6,131
665
14,182
W
Bacchus
Mikeres_
Bacchus
7,647
353
411
2,426
12,579
13,076
836
1,801
10,656
10,397
1,232
W
Kuzenbo
SageAndy
Kuzenbo
8,720
1,903
3,249
1,963
12,750
14,362
564
3,852
7,720
16,032
176
L
11,662
2,486
0
3,527
11,219
4,156
0
6,555
4,222
0
23,290
L
Raijin
4,567
406
136
202
7,986
2,209
0
3,560
4,307
8,191
461
W
Medusa
10,512
2,402
563
529
7,793
3,528
3,351
2,219
5,365
0
33,526
L
Cernunnos
lowrezischeeks2
Cernunnos
9,466
4,253
268
1,883
10,065
3,548
0
4,846
4,962
0
26,248

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,447
Gold Earned
48,800
117
Minions Killed
107
0
Camps Cleared
0
795,024
Distance Traveled
969,739
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
8,455
846
44
4
0
158,439
0
L
Scylla
8,114
811
7
1
0
177,110
0
W
Charon
10,101
1,010
16
2
0
209,897
0
W
Cu Chulainn
9,156
916
13
1
0
207,775
0
W
Bacchus
10,516
1,052
4
0
0
179,673
0
W
Kuzenbo
9,420
942
15
2
0
184,391
0
L
Neith
8,246
825
28
3
0
159,730
0
L
Raijin
7,493
749
9
1
0
145,571
0
W
Medusa
9,607
961
59
6
0
188,003
0
L
Cernunnos
8,139
814
29
3
0
154,174
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role