Player Matchup

Raijin
Raijin
BluCenturion
Raijin
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 26L
1,598 Elo+
Solo
Chaac
Chaac
KillerScorpion7
Chaac
Level 154
God Stats
5W - 2L
1,707 SR
Queue Stats
162W - 149L
1,530 Elo+
Party 3
Anubis
Anubis
NeptuneRa
Anubis
Level 126
God Stats
6W - 1L
1,829 SR
Queue Stats
203W - 194L
1,487 Elo+
Solo
Geb
Geb
Rawskoh
Geb
Level 190
God Stats
7W - 4L
1,616 SR
Queue Stats
498W - 476L
1,513 Elo+
Party 3
Horus
Horus
TheDirtyWha1e
Horus
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
121W - 148L
1,469 Elo+
Solo
Team Averages
Level 150
1,631 SR
1,519 Elo+

VS

Team Averages
Level 128
1,617 SR
1,581 Elo+
Loki
Loki
Adrark
Loki
Level 209
God Stats
0W - 5L
1,249 SR
Queue Stats
180W - 196L
1,523 Elo+
Solo
Neith
Neith
Inmates
Neith
Level 125
God Stats
0W - 1L
1,715 SR
Queue Stats
43W - 25L
1,625 Elo+
Party 2
Ix Chel
Ix Chel
LoadMaster
Ix Chel
Level 67
God Stats
2W - 4L
1,490 SR
Queue Stats
506W - 411L
1,568 Elo+
Party 1
Geb
Geb
MeLotte
Geb
Level 127
God Stats
1W - 2L
1,905 SR
Queue Stats
29W - 18L
1,593 Elo+
Party 2
Cthulhu
Cthulhu
xV2G
Cthulhu
Level 113
God Stats
6W - 5L
1,725 SR
Queue Stats
696W - 519L
1,594 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
16
5 / 4 / 8
10,108
842
13,897
9,644
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
6 / 2 / 10
11,166
931
15,562
21,094
24,383
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warded Shield

Warded Shield

+35
Magical Protection
+150
Health
+15
Hp 5

Anubis
NeptuneRa
Anubis
15
2 / 5 / 8
9,610
801
8,660
11,645
6,281
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Geb
16
2 / 2 / 11
10,300
858
9,526
15,349
17,130
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

17
4 / 2 / 9
10,264
855
11,319
14,341
16,388
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
Adrark
Loki
5
0 / 0 / 0
6,224
519
0
0
0
Neith
Inmates
Neith
18
5 / 3 / 7
10,327
861
15,917
14,603
6,049
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Ix Chel
LoadMaster
Ix Chel
15
2 / 5 / 7
8,572
714
11,414
14,056
7,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Geb
16
2 / 6 / 8
9,379
782
11,572
19,129
17,618
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cthulhu
xV2G
Cthulhu
16
5 / 6 / 5
9,961
830
21,397
17,138
18,036
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
41
19
Kills
14
15
Deaths
20
46
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Loki
Adrark
Loki
0
0
0
0
W
Raijin
5
4
8
2.25
L
Neith
Inmates
Neith
5
3
7
2.83
W
6
2
10
5.5
L
Ix Chel
LoadMaster
Ix Chel
2
5
7
1.1
L
Geb
2
6
8
1
W
Anubis
NeptuneRa
Anubis
2
5
8
1.2
W
Geb
2
2
11
3.75
W
4
2
9
4.25
L
Cthulhu
xV2G
Cthulhu
5
6
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,964
Damage
60,300
72,073
Taken
64,926
69,104
Mitigated
49,093
35,927
Healing
22,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
Adrark
Loki
0
0
0
0
0
0
0
0
0
0
0
W
Raijin
13,897
724
1,074
1,094
9,644
4,922
1,687
6,145
3,065
21,788
579
L
Neith
Inmates
Neith
15,917
2,707
727
4,872
14,603
6,049
0
5,985
7,903
0
37,513
W
15,562
549
769
7,510
21,094
24,383
186
9,984
10,191
5,844
29,473
L
Ix Chel
LoadMaster
Ix Chel
11,414
1,010
5,558
5,401
14,056
7,390
16
9,802
3,815
15,506
0
L
Geb
11,572
405
2,532
3,148
19,129
17,618
0
11,069
7,149
15,588
0
W
Anubis
NeptuneRa
Anubis
8,660
799
578
3,166
11,645
6,281
1,256
8,403
2,640
28,624
0
W
Geb
9,526
733
947
4,527
15,349
17,130
632
8,636
5,705
14,413
639
W
11,319
2,953
8,479
7,783
14,341
16,388
478
7,400
6,302
2,201
15,909
L
Cthulhu
xV2G
Cthulhu
21,397
625
575
0
17,138
18,036
0
9,527
6,971
37,241
1,673

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,448
Gold Earned
44,463
152
Minions Killed
120
0
Camps Cleared
0
1,134,947
Distance Traveled
813,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,224
519
0
0
0
0
0
W
Raijin
10,108
842
39
3
0
211,981
0
L
Neith
10,327
861
47
4
0
225,180
0
W
Chaac
11,166
931
34
3
0
249,898
0
L
Ix Chel
8,572
714
23
2
0
192,286
0
L
Geb
9,379
782
5
0
0
211,456
0
W
Anubis
9,610
801
43
4
0
197,549
0
W
Geb
10,300
858
8
1
0
243,452
0
W
Horus
10,264
855
28
2
0
232,067
0
L
Cthulhu
9,961
830
45
4
0
184,902
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role