Player Matchup

Pele
Pele
AnchorGod
Pele
Level 142
God Stats
1W - 1L
1,739 SR
Queue Stats
151W - 159L
1,474 Elo+
Party 1
Surtr
Surtr
MakeMeMidMain
Surtr
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 49L
1,512 Elo+
Solo
Anhur
Anhur
Qualzar
Anhur
Level 117
God Stats
7W - 2L
1,792 SR
Queue Stats
432W - 465L
1,449 Elo+
Solo
Cthulhu
Cthulhu
Volk2024
Cthulhu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 10L
1,483 Elo+
Party 1
Agni
Agni
prancingcobbler
Agni
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 27L
1,452 Elo+
Solo
Team Averages
Level 86
1,606 SR
1,474 Elo+

VS

Team Averages
Level 125
1,552 SR
1,484 Elo+
Bakasura
Bakasura
 
Bakasura
Level 195
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cupid
Cupid
 
Cupid
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
FoxTracer
Cerberus
Level 87
God Stats
30W - 19L
1,494 SR
Queue Stats
91W - 89L
1,476 Elo+
Solo
King Arthur
King Arthur
NOOBCuchulain
King Arthur
Level 119
God Stats
11W - 2L
1,642 SR
Queue Stats
209W - 185L
1,489 Elo+
Solo
Ah Puch
Ah Puch
Z3LM0
Ah Puch
Level 124
God Stats
187W - 126L
1,624 SR
Queue Stats
554W - 539L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
12
1 / 5 / 1
7,370
461
6,774
15,511
4,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

13
1 / 4 / 0
7,595
475
10,445
16,395
13,132
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Anhur
Qualzar
Anhur
15
5 / 5 / 1
9,022
564
10,660
12,237
3,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cthulhu
Volk2024
Cthulhu
11
1 / 4 / 4
7,398
462
3,206
13,629
8,253
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 6 / 0
7,233
452
3,870
9,973
3,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
18
9 / 0 / 2
10,181
636
6,399
11,953
4,842
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cupid
 
Cupid
15
4 / 4 / 7
8,502
531
7,504
11,295
2,709
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cerberus
FoxTracer
Cerberus
14
2 / 2 / 7
7,670
479
6,378
11,850
8,586
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

King Arthur
NOOBCuchulain
King Arthur
16
5 / 2 / 4
9,816
614
15,405
18,376
15,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ah Puch
Z3LM0
Ah Puch
15
3 / 0 / 2
9,158
572
8,754
5,196
1,852
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
45
8
Kills
23
24
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
9
0
2
10
W
Cupid
 
Cupid
4
4
7
1.88
L
Pele
1
5
1
0.3
W
Cerberus
FoxTracer
Cerberus
2
2
7
2.75
L
1
4
0
0.25
W
King Arthur
NOOBCuchulain
King Arthur
5
2
4
3.5
L
Anhur
Qualzar
Anhur
5
5
1
1.1
L
Cthulhu
Volk2024
Cthulhu
1
4
4
0.75
W
Ah Puch
Z3LM0
Ah Puch
3
0
2
4
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,955
Damage
44,440
67,745
Taken
58,670
32,528
Mitigated
33,984
16,327
Healing
23,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
6,399
4,440
0
6,887
11,953
4,842
0
2,550
9,403
0
74,560
W
Cupid
 
Cupid
7,504
4,753
569
4,952
11,295
2,709
870
798
10,497
0
57,649
L
Pele
6,774
1,818
0
4,238
15,511
4,667
563
3,425
11,815
0
60,255
W
Cerberus
FoxTracer
Cerberus
6,378
336
240
2,913
11,850
8,586
230
1,574
10,276
26,825
540
L
10,445
4,135
0
5,173
16,395
13,132
0
0
16,293
6,379
51,502
W
King Arthur
NOOBCuchulain
King Arthur
15,405
1,183
0
5,821
18,376
15,995
0
3,281
15,095
0
87,781
L
Anhur
Qualzar
Anhur
10,660
7,256
0
2,337
12,237
3,441
0
3,072
8,957
0
68,793
L
Cthulhu
Volk2024
Cthulhu
3,206
433
2,379
1,950
13,629
8,253
0
3,775
9,633
24,087
103
W
Ah Puch
Z3LM0
Ah Puch
8,754
0
0
2,262
5,196
1,852
217
1,128
4,068
73,304
1,532
L
3,870
56
0
250
9,973
3,035
0
3,190
5,812
53,562
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,618
Gold Earned
45,327
466
Minions Killed
588
0
Camps Cleared
0
1,495,920
Distance Traveled
1,688,487
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
10,181
636
179
11
0
406,494
0
W
Cupid
8,502
531
101
6
0
312,622
2
L
Pele
7,370
461
100
6
0
353,746
0
W
Cerberus
7,670
479
36
2
0
328,368
0
L
Surtr
7,595
475
99
6
0
282,916
0
W
King Arthur
9,816
614
151
9
0
319,026
3
L
Anhur
9,022
564
113
7
0
255,943
3
L
Cthulhu
7,398
462
32
2
0
318,073
0
W
Ah Puch
9,158
572
121
8
0
321,977
2
L
Agni
7,233
452
122
8
0
285,242
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role