Player Matchup

Kumbhakarna
Kumbhakarna
Bernels36
Kumbhakarna
Level 123
God Stats
5W - 0L
1,719 SR
Queue Stats
203W - 199L
1,480 Elo+
Solo
He Bo
He Bo
DeltaRayquaza
He Bo
Level 158
God Stats
6W - 0L
1,991 SR
Queue Stats
896W - 28L
2,232 Elo+
Party 1
Tyr
Tyr
DrHardKore
Tyr
Level 148
God Stats
45W - 3L
2,081 SR
Queue Stats
503W - 44L
2,078 Elo+
Party 1
Skadi
Skadi
SirGauntlet
Skadi
Level 156
God Stats
14W - 0L
2,072 SR
Queue Stats
627W - 24L
2,245 Elo+
Party 1
Mercury
Mercury
greensquall
Mercury
Level 168
God Stats
34W - 5L
1,932 SR
Queue Stats
1,556W - 119L
2,133 Elo+
Party 1
Team Averages
Level 151
1,959 SR
2,033 Elo+

VS

Team Averages
Level 104
1,498 SR
1,440 Elo+
Merlin
Merlin
Dboss299
Merlin
Level 104
God Stats
0W - 4L
1,599 SR
Queue Stats
65W - 69L
1,437 Elo+
Party 2
Ao Kuang
Ao Kuang
ShBANG
Ao Kuang
Level 139
God Stats
30W - 54L
1,351 SR
Queue Stats
665W - 696L
1,460 Elo+
Solo
Izanami
Izanami
Sweaty-Xotix
Izanami
Level 27
God Stats
3W - 8L
1,404 SR
Queue Stats
9W - 18L
1,345 Elo+
Party 2
Ullr
Ullr
The6Espada
Ullr
Level 159
God Stats
27W - 24L
1,634 SR
Queue Stats
220W - 229L
1,504 Elo+
Solo
Mulan
Mulan
Yoel_ish
Mulan
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
275W - 294L
1,457 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Bernels36
Kumbhakarna
17
3 / 0 / 35
11,300
1,413
8,110
9,900
10,740
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

17
15 / 2 / 22
11,556
1,445
27,093
7,350
2,760
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
6 / 1 / 36
11,222
1,403
12,499
11,906
12,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

18
18 / 0 / 20
12,470
1,559
18,069
6,559
2,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
greensquall
Mercury
17
10 / 1 / 25
10,892
1,362
13,316
7,475
3,300
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Team 1 Tickets

345

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Dboss299
Merlin
14
1 / 13 / 1
8,734
1,092
9,021
17,776
6,019
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ao Kuang
ShBANG
Ao Kuang
14
1 / 17 / 3
8,687
1,086
7,081
23,768
8,065
Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Izanami
Sweaty-Xotix
Izanami
14
0 / 8 / 2
8,407
1,051
4,912
14,657
4,557
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

14
2 / 10 / 0
9,258
1,157
7,664
19,007
6,025
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mulan
Yoel_ish
Mulan
13
0 / 5 / 3
7,766
971
6,696
9,431
6,374
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

190
Kill Participation
13
52
Kills
4
4
Deaths
53
138
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
Bernels36
Kumbhakarna
3
0
35
20.5
L
Merlin
Dboss299
Merlin
1
13
1
0.12
W
15
2
22
13
W
6
1
36
24
L
Ao Kuang
ShBANG
Ao Kuang
1
17
3
0.15
W
18
0
20
28
L
Izanami
Sweaty-Xotix
Izanami
0
8
2
0.13
L
2
10
0
0.2
L
Mulan
Yoel_ish
Mulan
0
5
3
0.3
W
Mercury
greensquall
Mercury
10
1
25
22.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,087
Damage
35,374
43,190
Taken
84,639
31,609
Mitigated
31,040
8,686
Healing
2,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
Bernels36
Kumbhakarna
8,110
964
0
2,357
9,900
10,740
0
3,650
6,134
14,833
0
L
Merlin
Dboss299
Merlin
9,021
213
0
346
17,776
6,019
0
7,763
9,925
31,102
0
W
27,093
1,485
0
250
7,350
2,760
0
2,882
4,468
43,264
0
W
12,499
1,357
0
3,932
11,906
12,241
0
3,836
7,879
0
24,195
L
Ao Kuang
ShBANG
Ao Kuang
7,081
1,669
0
721
23,768
8,065
0
9,748
13,740
8,810
258
W
18,069
8,363
0
815
6,559
2,568
0
3,437
3,091
0
35,957
L
Izanami
Sweaty-Xotix
Izanami
4,912
3,681
0
780
14,657
4,557
0
6,517
7,846
0
28,836
L
7,664
2,459
0
149
19,007
6,025
0
8,643
10,269
0
19,270
L
Mulan
Yoel_ish
Mulan
6,696
650
0
504
9,431
6,374
0
2,532
6,828
0
10,969
W
Mercury
greensquall
Mercury
13,316
6,426
0
1,332
7,475
3,300
0
2,090
5,164
0
20,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,440
Gold Earned
42,852
137
Minions Killed
124
9
Camps Cleared
3
974,607
Distance Traveled
642,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
11,300
1,413
6
1
0
201,596
0
L
Merlin
8,734
1,092
52
7
2
143,955
0
W
He Bo
11,556
1,445
46
6
1
165,057
0
W
Tyr
11,222
1,403
27
3
1
208,314
0
L
Ao Kuang
8,687
1,086
3
0
0
126,006
0
W
Skadi
12,470
1,559
40
5
5
185,144
0
L
Izanami
8,407
1,051
41
5
1
134,245
0
L
Ullr
9,258
1,157
22
3
0
155,116
0
L
Mulan
7,766
971
6
1
0
83,085
0
W
Mercury
10,892
1,362
18
2
2
214,496
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role