Player Matchup

Ravana
Ravana
Silver I
 
Ravana
Silver I
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
 
Ymir
Silver II
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Gold IV
Alberca777
Hercules
Gold IV
Level 113
God Stats
12W - 17L
1,492 SR
Queue Stats
127W - 135L
1,106 MMR
Solo
Tyr
Tyr
Silver III
Tavira0412
Tyr
Silver III
Level 153
God Stats
2W - 7L
1,413 SR
Queue Stats
89W - 107L
1,106 MMR
Party 1
Skadi
Skadi
Silver III
mrsblossom
Skadi
Silver III
Level 107
God Stats
5W - 2L
1,665 SR
Queue Stats
88W - 107L
1,080 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 117
1,514 SR
1,259 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 120
1,523 SR
1,091 MMR
Sun Wukong
Sun Wukong
Silver I
BoreHarD
Sun Wukong
Silver I
Level 186
God Stats
113W - 111L
1,533 SR
Queue Stats
204W - 224L
1,192 MMR
Solo
Geb
Geb
Silver II
Eluge458
Geb
Silver II
Level 58
God Stats
21W - 21L
1,446 SR
Queue Stats
50W - 60L
998 MMR
Solo
Anhur
Anhur
Silver I
GMKTGMKT
Anhur
Silver I
Level 122
God Stats
4W - 9L
1,480 SR
Queue Stats
121W - 130L
1,191 MMR
Solo
Vulcan
Vulcan
Bronze II
juicceewrrlld999
Vulcan
Bronze II
Level 107
God Stats
21W - 7L
1,653 SR
Queue Stats
126W - 157L
948 MMR
Solo
Hun Batz
Hun Batz
Silver II
scaclet
Hun Batz
Silver II
Level 129
God Stats
12W - 13L
1,504 SR
Queue Stats
227W - 237L
1,126 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
15
6 / 0 / 6
8,759
584
9,213
6,426
3,228
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
 
Ymir
14
2 / 1 / 2
7,947
530
5,404
8,297
4,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hercules
Alberca777
Hercules
15
5 / 1 / 2
9,032
602
6,464
12,064
4,721
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

15
3 / 0 / 4
9,509
634
6,635
9,030
8,474
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Skadi
14
1 / 3 / 4
7,978
532
5,916
8,046
2,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Bans
MulanThanatosBacchus

VS

Bans
Ao KuangAwilixDanzaburou
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BoreHarD
Sun Wukong
13
0 / 3 / 0
7,413
494
4,494
11,284
9,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

12
0 / 3 / 4
7,211
481
4,452
13,651
10,992
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Anhur
GMKTGMKT
Anhur
14
4 / 3 / 0
8,042
536
5,783
8,342
3,210
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

13
1 / 5 / 0
7,377
492
6,774
9,549
3,007
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hun Batz
scaclet
Hun Batz
8
0 / 3 / 0
5,560
371
2,816
6,311
2,082
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
17
Kills
5
5
Deaths
17
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ravana
 
Ravana
6
0
6
9
W
Ymir
 
Ymir
2
1
2
3
W
Hercules
Alberca777
Hercules
5
1
2
6
L
Sun Wukong
BoreHarD
Sun Wukong
0
3
0
0
L
0
3
4
0.67
L
Anhur
GMKTGMKT
Anhur
4
3
0
1.33
W
3
0
4
5
L
1
5
0
0.2
W
Skadi
1
3
4
1
L
Hun Batz
scaclet
Hun Batz
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,632
Damage
24,319
43,863
Taken
49,137
23,150
Mitigated
28,909
13,474
Healing
10,674
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ravana
 
Ravana
9,213
3,263
0
2,114
6,426
3,228
52
1,519
4,907
0
60,337
W
Ymir
 
Ymir
5,404
1,112
0
2,191
8,297
4,496
57
1,882
6,415
44,360
0
W
Hercules
Alberca777
Hercules
6,464
1,473
0
4,078
12,064
4,721
359
5,769
6,295
0
62,732
L
Sun Wukong
BoreHarD
Sun Wukong
4,494
318
0
2,483
11,284
9,618
0
604
10,680
1,774
52,101
L
4,452
198
73
3,752
13,651
10,992
0
2,059
11,592
26,271
2,125
L
Anhur
GMKTGMKT
Anhur
5,783
3,082
0
2,505
8,342
3,210
0
2,703
5,639
0
65,865
W
6,635
770
0
4,068
9,030
8,474
41
1,342
7,688
0
67,424
L
6,774
308
0
1,111
9,549
3,007
0
0
9,549
45,621
608
W
Skadi
5,916
1,425
0
1,023
8,046
2,231
748
1,567
6,479
0
61,929
L
Hun Batz
scaclet
Hun Batz
2,816
746
0
750
6,311
2,082
0
38
6,273
0
27,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,225
Gold Earned
35,603
502
Minions Killed
411
0
Camps Cleared
0
1,580,841
Distance Traveled
1,207,862
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ravana
8,759
584
88
6
0
369,432
0
W
Ymir
7,947
530
82
5
0
292,242
5
W
Hercules
9,032
602
113
8
0
316,279
0
L
Sun Wukong
7,413
494
114
8
0
241,317
0
L
Geb
7,211
481
44
3
0
280,126
6
L
Anhur
8,042
536
118
8
0
247,644
0
W
Tyr
9,509
634
117
8
0
323,395
2
L
Vulcan
7,377
492
80
5
0
288,334
0
W
Skadi
7,978
532
102
7
0
279,493
6
L
Hun Batz
5,560
371
55
4
0
150,441
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role