Player Matchup

Bacchus
Bacchus
Bronze III
LoST One3778
Bacchus
Bronze III
Level 142
God Stats
0W - 1L
1,393 SR
Queue Stats
4W - 5L
1,452 MMR
Solo
Hun Batz
Hun Batz
Gold III
NymusX
Hun Batz
Gold III
Level 144
God Stats
11W - 10L
1,548 SR
Queue Stats
111W - 116L
1,526 MMR
Solo
Sun Wukong
Sun Wukong
Silver I
Pupusas
Sun Wukong
Silver I
Level 159
God Stats
38W - 41L
1,526 SR
Queue Stats
90W - 106L
1,254 MMR
Solo
Skadi
Skadi
Gold V
Strhess420
Skadi
Gold V
Level 158
God Stats
56W - 43L
1,572 SR
Queue Stats
140W - 162L
1,198 MMR
Solo
Eset
Eset
Gold V
bitsara
Eset
Gold V
Level 162
God Stats
0W - 2L
1,454 SR
Queue Stats
126W - 126L
1,331 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 153
1,499 SR
1,352 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 141
1,452 SR
1,426 MMR
Chernobog
Chernobog
Silver II
 
Chernobog
Silver II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Discordia
Discordia
Gold II
DarkGamer2705
Discordia
Gold II
Level 149
God Stats
1W - 1L
1,208 SR
Queue Stats
48W - 46L
1,547 MMR
Solo
Lancelot
Lancelot
Gold IV
KinkyKinKi
Lancelot
Gold IV
Level 156
God Stats
10W - 12L
1,473 SR
Queue Stats
250W - 262L
1,418 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold IV
RisingShadow6
Kumbhakarna
Gold IV
Level 148
God Stats
28W - 24L
1,538 SR
Queue Stats
127W - 137L
1,296 MMR
Solo
King Arthur
King Arthur
Gold IV
waltonwolfgamin
King Arthur
Gold IV
Level 126
God Stats
16W - 13L
1,538 SR
Queue Stats
260W - 274L
1,369 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
LoST One3778
Bacchus
9
0 / 5 / 1
6,647
369
2,319
9,105
7,110
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hun Batz
NymusX
Hun Batz
8
0 / 1 / 0
6,432
357
2,220
6,126
1,617
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
Pupusas
Sun Wukong
14
3 / 4 / 0
8,908
495
8,687
16,347
12,834
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Skadi
16
1 / 3 / 0
8,774
487
8,470
10,539
3,420
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Eset
bitsara
Eset
13
1 / 11 / 0
8,103
450
5,299
16,194
4,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Nu WaThanatosPeleChang'e

VS

Bans
DanzaburouSurtrThe MorriganAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
16
5 / 0 / 5
10,068
559
9,671
10,130
3,896
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Discordia
DarkGamer2705
Discordia
16
4 / 1 / 6
10,418
579
7,605
6,765
2,377
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
KinkyKinKi
Lancelot
18
14 / 0 / 3
11,634
646
11,110
8,213
4,954
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kumbhakarna
RisingShadow6
Kumbhakarna
15
0 / 1 / 7
9,744
541
4,593
16,545
14,184
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

King Arthur
waltonwolfgamin
King Arthur
16
1 / 3 / 6
10,214
567
8,305
16,205
17,330
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
51
5
Kills
24
24
Deaths
5
1
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chernobog
 
Chernobog
5
0
5
7.5
W
Discordia
DarkGamer2705
Discordia
4
1
6
7
W
Lancelot
KinkyKinKi
Lancelot
14
0
3
15.5
L
Bacchus
LoST One3778
Bacchus
0
5
1
0.1
L
Hun Batz
NymusX
Hun Batz
0
1
0
0
L
Sun Wukong
Pupusas
Sun Wukong
3
4
0
0.75
W
Kumbhakarna
RisingShadow6
Kumbhakarna
0
1
7
3.5
L
Skadi
1
3
0
0.33
L
Eset
bitsara
Eset
1
11
0
0.09
W
King Arthur
waltonwolfgamin
King Arthur
1
3
6
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,995
Damage
41,284
58,311
Taken
57,858
29,921
Mitigated
42,741
18,093
Healing
12,886
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
 
Chernobog
9,671
6,445
0
4,815
10,130
3,896
5,708
2,635
7,495
0
85,011
W
Discordia
DarkGamer2705
Discordia
7,605
39
0
749
6,765
2,377
632
1,923
4,842
67,502
328
W
Lancelot
KinkyKinKi
Lancelot
11,110
3,238
0
1,807
8,213
4,954
372
889
7,324
0
86,897
L
Bacchus
LoST One3778
Bacchus
2,319
170
0
1,179
9,105
7,110
0
1,848
7,257
16,766
0
L
Hun Batz
NymusX
Hun Batz
2,220
396
0
3,943
6,126
1,617
0
403
5,723
0
28,807
L
Sun Wukong
Pupusas
Sun Wukong
8,687
2,276
0
5,413
16,347
12,834
27
976
15,371
608
58,807
W
Kumbhakarna
RisingShadow6
Kumbhakarna
4,593
1,042
0
3,018
16,545
14,184
392
1,716
14,829
24,205
1,708
L
Skadi
8,470
1,912
0
4,236
10,539
3,420
0
4,013
6,526
0
82,362
L
Eset
bitsara
Eset
5,299
216
0
3,322
16,194
4,940
0
5,175
11,019
51,931
0
W
King Arthur
waltonwolfgamin
King Arthur
8,305
1,039
0
2,497
16,205
17,330
768
1,318
14,887
640
61,924

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,864
Gold Earned
52,078
413
Minions Killed
523
0
Camps Cleared
0
1,298,769
Distance Traveled
1,827,526
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
10,068
559
136
8
0
351,961
0
W
Discordia
10,418
579
114
6
0
335,826
0
W
Lancelot
11,634
646
140
8
0
463,653
6
L
Bacchus
6,647
369
25
1
0
193,185
3
L
Hun Batz
6,432
357
56
3
0
160,730
2
L
Sun Wukong
8,908
495
106
6
0
319,079
1
W
Kumbhakarna
9,744
541
38
2
0
356,700
0
L
Skadi
8,774
487
143
8
0
307,707
3
L
Eset
8,103
450
83
5
0
318,068
4
W
King Arthur
10,214
567
95
5
0
319,386
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role