Player Matchup

Merlin
Merlin
EzekielHBennetts
Merlin
Level 124
God Stats
3W - 3L
1,398 SR
Queue Stats
216W - 188L
1,558 Elo+
Party 1
Jormungandr
Jormungandr
OzzmosisGames
Jormungandr
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 9L
1,445 Elo+
Party 1
Cthulhu
Cthulhu
TOPSPARTAN11756
Cthulhu
Level 148
God Stats
2W - 2L
1,407 SR
Queue Stats
48W - 64L
1,423 Elo+
Party 1
Medusa
Medusa
hibrido69
Medusa
Level 117
God Stats
5W - 3L
1,575 SR
Queue Stats
53W - 72L
1,354 Elo+
Solo
Chaac
Chaac
locatedgold666
Chaac
Level 135
God Stats
4W - 3L
1,446 SR
Queue Stats
179W - 176L
1,515 Elo+
Party 1
Team Averages
Level 135
1,465 SR
1,459 Elo+

VS

Team Averages
Level 118
1,537 SR
1,483 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ao Kuang
Ao Kuang
NobleEmu
Ao Kuang
Level 166
God Stats
0W - 2L
1,385 SR
Queue Stats
50W - 56L
1,507 Elo+
Party 2
Agni
Agni
SculptorOvFlesh
Agni
Level 149
God Stats
4W - 3L
1,699 SR
Queue Stats
382W - 385L
1,464 Elo+
Solo
Chiron
Chiron
roachent
Chiron
Level 100
God Stats
2W - 1L
1,602 SR
Queue Stats
27W - 36L
1,443 Elo+
Party 2
Thoth
Thoth
stewy00
Thoth
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 1 / 5
6,984
1,164
4,383
2,554
737
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
OzzmosisGames
Jormungandr
11
3 / 1 / 9
7,307
1,218
4,335
5,930
4,200
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

12
2 / 2 / 8
7,291
1,215
5,033
7,832
4,664
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Medusa
hibrido69
Medusa
12
5 / 1 / 7
7,215
1,203
3,974
2,199
785
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 1 / 9
7,302
1,217
6,881
8,310
7,164
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
0 / 5 / 2
5,317
886
1,937
7,771
6,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ao Kuang
NobleEmu
Ao Kuang
13
4 / 2 / 1
6,908
1,151
5,054
7,568
5,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

6
0 / 1 / 0
4,615
769
888
1,092
455
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chiron
roachent
Chiron
11
1 / 3 / 2
5,848
975
6,441
5,737
2,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
stewy00
Thoth
9
0 / 5 / 1
5,095
849
1,964
5,727
2,089
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
11
16
Kills
5
6
Deaths
16
38
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
5
2
0.2
W
3
1
5
5.5
L
Ao Kuang
NobleEmu
Ao Kuang
4
2
1
2.25
W
Jormungandr
OzzmosisGames
Jormungandr
3
1
9
7.5
L
0
1
0
0
W
2
2
8
3
W
Medusa
hibrido69
Medusa
5
1
7
8.5
W
3
1
9
7.5
L
Chiron
roachent
Chiron
1
3
2
0.67
L
Thoth
stewy00
Thoth
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,606
Damage
16,284
26,825
Taken
27,895
17,550
Mitigated
16,693
10,665
Healing
6,837
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,937
271
263
897
7,771
6,021
0
3,147
4,624
0
3,106
W
4,383
120
271
205
2,554
737
978
322
2,232
8,400
0
L
Ao Kuang
NobleEmu
Ao Kuang
5,054
1,769
242
3,256
7,568
5,874
0
2,921
4,647
8,541
0
W
Jormungandr
OzzmosisGames
Jormungandr
4,335
570
1,899
2,174
5,930
4,200
310
1,410
4,520
7,567
496
L
888
0
0
125
1,092
455
0
844
248
1,978
58
W
5,033
168
903
2,089
7,832
4,664
364
2,559
5,273
10,560
389
W
Medusa
hibrido69
Medusa
3,974
1,214
0
256
2,199
785
1,116
378
1,821
0
14,785
W
6,881
1,056
265
2,603
8,310
7,164
637
3,211
5,099
0
11,709
L
Chiron
roachent
Chiron
6,441
456
571
1,233
5,737
2,254
0
3,283
2,454
0
17,554
L
Thoth
stewy00
Thoth
1,964
477
0
250
5,727
2,089
0
3,112
2,615
3,518
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,099
Gold Earned
27,783
75
Minions Killed
35
0
Camps Cleared
0
617,680
Distance Traveled
477,416
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,317
886
2
0
0
114,861
0
W
Merlin
6,984
1,164
17
3
0
108,032
0
L
Ao Kuang
6,908
1,151
3
1
0
128,617
0
W
Jormungandr
7,307
1,218
12
2
0
126,481
0
L
Agni
4,615
769
1
0
0
34,268
0
W
Cthulhu
7,291
1,215
12
2
0
116,982
0
W
Medusa
7,215
1,203
21
4
0
139,849
0
W
Chaac
7,302
1,217
13
2
0
126,336
0
L
Chiron
5,848
975
24
4
0
100,520
0
L
Thoth
5,095
849
5
1
0
99,150
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role