Player Matchup

Hera
Hera
Gold III
 
Hera
Gold III
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ne Zha
Ne Zha
Gold I
 
Ne Zha
Gold I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Gold II
Himdrix
Medusa
Gold II
Level 159
God Stats
23W - 21L
1,554 SR
Queue Stats
430W - 434L
1,571 MMR
Solo
Sun Wukong
Sun Wukong
Gold III
Munitious
Sun Wukong
Gold III
Level 109
God Stats
11W - 12L
1,541 SR
Queue Stats
72W - 67L
1,570 MMR
Solo
Ares
Ares
Gold II
SilenceTheKiII
Ares
Gold II
Level 243
God Stats
16W - 6L
1,726 SR
Queue Stats
461W - 474L
1,561 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 177
1,564 SR
1,540 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,511 SR
1,580 MMR
Raijin
Raijin
Gold II
Crush1230
Raijin
Gold II
Level 161
God Stats
27W - 23L
1,635 SR
Queue Stats
386W - 375L
1,631 MMR
Solo
Danzaburou
Danzaburou
Gold III
Hesi Ritual
Danzaburou
Gold III
Level 105
God Stats
3W - 4L
1,536 SR
Queue Stats
598W - 604L
1,531 MMR
Solo
Fenrir
Fenrir
Gold I
MAR254tas
Fenrir
Gold I
Level 127
God Stats
0W - 2L
1,512 SR
Queue Stats
21W - 21L
1,718 MMR
Party 1
Khepri
Khepri
Gold IV
Useless_God-
Khepri
Gold IV
Level 156
God Stats
4W - 7L
1,439 SR
Queue Stats
21W - 31L
1,481 MMR
Party 1
Hercules
Hercules
Gold I
molokopcashj
Hercules
Gold I
Level 169
God Stats
3W - 5L
1,433 SR
Queue Stats
162W - 163L
1,536 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
13
4 / 0 / 5
8,278
690
7,590
5,369
1,640
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ne Zha
 
Ne Zha
13
7 / 1 / 2
7,968
664
8,205
9,548
3,745
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Medusa
Himdrix
Medusa
13
1 / 1 / 4
7,272
606
7,655
2,965
1,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sun Wukong
Munitious
Sun Wukong
14
1 / 1 / 2
7,922
660
7,801
10,163
7,449
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

11
2 / 0 / 2
6,868
572
5,963
8,452
4,836
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
ThorAo KuangBastetBake Kujira

VS

Bans
LancelotAgniNu WaKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
Crush1230
Raijin
9
0 / 6 / 0
5,342
445
2,451
8,799
3,726
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Hesi Ritual
Danzaburou
10
1 / 1 / 0
6,096
508
4,017
6,848
2,459
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Fenrir
MAR254tas
Fenrir
10
0 / 3 / 0
5,412
451
1,570
7,396
2,658
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Khepri
9
0 / 2 / 1
5,644
470
2,659
12,545
8,307
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
molokopcashj
Hercules
13
2 / 3 / 0
7,407
617
8,552
17,890
14,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
4
15
Kills
3
3
Deaths
15
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
0
5
6.5
W
Ne Zha
 
Ne Zha
7
1
2
8
L
Raijin
Crush1230
Raijin
0
6
0
0
L
Danzaburou
Hesi Ritual
Danzaburou
1
1
0
1
W
Medusa
Himdrix
Medusa
1
1
4
3
L
Fenrir
MAR254tas
Fenrir
0
3
0
0
W
Sun Wukong
Munitious
Sun Wukong
1
1
2
2
W
2
0
2
3
L
Khepri
0
2
1
0.25
L
Hercules
molokopcashj
Hercules
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,214
Damage
19,249
36,497
Taken
53,478
18,736
Mitigated
31,458
16,506
Healing
15,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
7,590
1,243
0
1,549
5,369
1,640
1,927
1,877
3,492
56,156
1,088
W
Ne Zha
 
Ne Zha
8,205
2,786
0
4,813
9,548
3,745
0
1,135
8,288
0
51,378
L
Raijin
Crush1230
Raijin
2,451
95
75
1,807
8,799
3,726
0
5,717
3,082
29,188
0
L
Danzaburou
Hesi Ritual
Danzaburou
4,017
1,754
0
1,319
6,848
2,459
0
1,339
5,509
0
38,797
W
Medusa
Himdrix
Medusa
7,655
3,676
0
696
2,965
1,066
753
689
2,276
0
61,224
L
Fenrir
MAR254tas
Fenrir
1,570
373
0
839
7,396
2,658
0
1,494
5,902
0
31,782
W
Sun Wukong
Munitious
Sun Wukong
7,801
2,404
0
4,745
10,163
7,449
0
191
9,284
0
53,210
W
5,963
724
1,489
3,214
8,452
4,836
992
1,535
6,917
20,603
2,594
L
Khepri
2,659
362
1,704
2,154
12,545
8,307
0
4,687
7,858
19,689
0
L
Hercules
molokopcashj
Hercules
8,552
2,882
0
7,220
17,890
14,308
0
0
17,890
566
53,301

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,308
Gold Earned
29,901
403
Minions Killed
317
0
Camps Cleared
0
1,296,975
Distance Traveled
1,148,426
15
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
8,278
690
97
8
0
244,787
0
W
Ne Zha
7,968
664
78
7
0
267,483
5
L
Raijin
5,342
445
67
6
0
193,241
0
L
Danzaburou
6,096
508
81
7
0
203,298
0
W
Medusa
7,272
606
94
8
0
245,424
3
L
Fenrir
5,412
451
51
4
0
242,767
0
W
Sun Wukong
7,922
660
96
8
0
272,061
1
W
Ares
6,868
572
38
3
0
267,220
6
L
Khepri
5,644
470
21
2
0
288,851
2
L
Hercules
7,407
617
97
8
0
220,269
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role