Player Matchup

Terra
Terra
AirMIKE D 256
Terra
Level 243
God Stats
14W - 15L
1,466 SR
Queue Stats
1,607W - 1,637L
1,508 Elo+
Solo
Ganesha
Ganesha
Baldor459
Ganesha
Level 108
God Stats
1W - 1L
1,697 SR
Queue Stats
7W - 16L
1,425 Elo+
Party 1
Kukulkan
Kukulkan
OnyxProjectz
Kukulkan
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 12L
1,493 Elo+
Party 1
Zhong Kui
Zhong Kui
PunishingWrath
Zhong Kui
Level 148
God Stats
1W - 2L
1,500 SR
Queue Stats
59W - 65L
1,521 Elo+
Party 1
Hachiman
Hachiman
etherealwaves
Hachiman
Level 105
God Stats
3W - 1L
1,777 SR
Queue Stats
18W - 28L
1,488 Elo+
Party 1
Team Averages
Level 129
1,588 SR
1,487 Elo+

VS

Team Averages
Level 115
1,481 SR
1,444 Elo+
Osiris
Osiris
 
Osiris
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
BRUNINPORFIRIO
Atlas
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
9W - 16L
1,231 Elo+
Solo
Guan Yu
Guan Yu
Casvaru
Guan Yu
Level 139
God Stats
1W - 1L
1,210 SR
Queue Stats
48W - 40L
1,527 Elo+
Solo
Neith
Neith
OakSoulTaker
Neith
Level 126
God Stats
6W - 4L
1,611 SR
Queue Stats
130W - 153L
1,480 Elo+
Party 2
Chaac
Chaac
twjsted
Chaac
Level 155
God Stats
3W - 2L
1,582 SR
Queue Stats
143W - 165L
1,481 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 5
8,205
631
7,576
16,881
14,289
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Ganesha
Baldor459
Ganesha
15
0 / 4 / 6
8,008
616
6,747
17,065
19,116
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Kukulkan
OnyxProjectz
Kukulkan
14
0 / 6 / 4
7,993
615
15,483
11,506
5,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Zhong Kui
PunishingWrath
Zhong Kui
16
4 / 4 / 1
8,875
683
14,934
21,631
22,012
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hachiman
etherealwaves
Hachiman
15
4 / 5 / 3
8,756
674
17,929
13,423
6,695
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
14
1 / 3 / 15
8,957
689
9,692
13,011
15,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
4 / 2 / 10
10,402
800
15,366
15,784
17,059
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talisman

Talisman

+75
Health
+15
Magical Protection

Guan Yu
Casvaru
Guan Yu
16
2 / 1 / 14
9,585
737
9,676
16,889
19,484
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

18
7 / 1 / 11
10,627
817
16,783
11,120
5,849
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Chaac
twjsted
Chaac
18
6 / 2 / 12
10,700
823
20,256
30,311
30,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
82
9
Kills
20
20
Deaths
9
19
Assists
62
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
1
3
15
2.83
L
1
1
5
3.5
W
4
2
10
4.5
L
Ganesha
Baldor459
Ganesha
0
4
6
0.75
W
Guan Yu
Casvaru
Guan Yu
2
1
14
9
W
7
1
11
12.5
L
Kukulkan
OnyxProjectz
Kukulkan
0
6
4
0.33
L
Zhong Kui
PunishingWrath
Zhong Kui
4
4
1
1.13
L
Hachiman
etherealwaves
Hachiman
4
5
3
1.1
W
Chaac
twjsted
Chaac
6
2
12
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,669
Damage
71,773
80,506
Taken
87,115
67,265
Mitigated
87,963
31,835
Healing
49,280
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
9,692
919
944
2,099
13,011
15,054
113
6,836
6,175
0
16,656
L
7,576
110
11,461
7,549
16,881
14,289
0
3,718
12,542
18,260
78
W
15,366
6,519
546
2,861
15,784
17,059
360
10,088
5,696
29,201
1,323
L
Ganesha
Baldor459
Ganesha
6,747
977
1,091
1,494
17,065
19,116
0
4,566
12,021
11,953
422
W
Guan Yu
Casvaru
Guan Yu
9,676
1,255
16,085
10,125
16,889
19,484
231
8,293
8,482
0
17,286
W
16,783
3,573
16
3,381
11,120
5,849
3,015
8,209
2,911
0
29,441
L
Kukulkan
OnyxProjectz
Kukulkan
15,483
692
1,062
935
11,506
5,153
0
1,322
9,840
25,112
645
L
Zhong Kui
PunishingWrath
Zhong Kui
14,934
3,199
1,453
5,162
21,631
22,012
0
3,098
17,646
33,120
0
L
Hachiman
etherealwaves
Hachiman
17,929
10,336
963
665
13,423
6,695
0
1,862
11,206
0
27,189
W
Chaac
twjsted
Chaac
20,256
2,275
1,380
11,843
30,311
30,517
356
10,539
19,638
0
40,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,837
Gold Earned
50,271
100
Minions Killed
149
0
Camps Cleared
0
1,043,099
Distance Traveled
1,254,909
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
8,957
689
10
1
0
272,210
0
L
Terra
8,205
631
12
1
0
253,242
0
W
Atlas
10,402
800
29
2
0
221,605
1
L
Ganesha
8,008
616
2
0
0
212,042
0
W
Guan Yu
9,585
737
24
2
0
279,939
0
W
Neith
10,627
817
40
3
0
231,836
0
L
Kukulkan
7,993
615
27
2
0
201,461
0
L
Zhong Kui
8,875
683
41
3
0
192,142
0
L
Hachiman
8,756
674
18
1
0
184,212
0
W
Chaac
10,700
823
46
4
0
249,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role