Player Matchup

Cthulhu
Cthulhu
Gold III
DekuLuvsDaiquiri
Cthulhu
Gold III
Level 129
God Stats
2W - 1L
1,337 SR
Queue Stats
431W - 418L
1,462 MMR
Party 1
Discordia
Discordia
Gold V
Pach20_
Discordia
Gold V
Level 151
God Stats
1W - 0L
1,716 SR
Queue Stats
17W - 21L
1,533 MMR
Solo
He Bo
He Bo
Gold I
Sikked-
He Bo
Gold I
Level 149
God Stats
10W - 11L
1,488 SR
Queue Stats
616W - 624L
1,624 MMR
Solo
Medusa
Medusa
Gold III
StellaSipper
Medusa
Gold III
Level 125
God Stats
37W - 24L
1,565 SR
Queue Stats
177W - 180L
1,576 MMR
Party 1
Cu Chulainn
Cu Chulainn
Gold I
molokopcashj
Cu Chulainn
Gold I
Level 169
God Stats
42W - 29L
1,698 SR
Queue Stats
251W - 255L
1,513 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 145
1,561 SR
1,542 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 141
1,586 SR
1,543 MMR
Scylla
Scylla
Gold III
 
Scylla
Gold III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Gold II
Prof_Girth_PhD
Artemis
Gold II
Level 161
God Stats
25W - 16L
1,642 SR
Queue Stats
319W - 328L
1,593 MMR
Solo
Gilgamesh
Gilgamesh
Bronze III
R34LG4NG
Gilgamesh
Bronze III
Level 64
God Stats
1W - 3L
1,733 SR
Queue Stats
3W - 9L
1,500 MMR
Solo
Fenrir
Fenrir
Gold V
Tez chan
Fenrir
Gold V
Level 157
God Stats
11W - 13L
1,557 SR
Queue Stats
78W - 73L
1,510 MMR
Solo
Kukulkan
Kukulkan
Platinum V
shabangshabloom
Kukulkan
Platinum V
Level 176
God Stats
3W - 6L
1,495 SR
Queue Stats
258W - 251L
1,614 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 3
5,151
572
3,341
4,902
2,870
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Discordia
Pach20_
Discordia
11
1 / 0 / 3
5,909
657
3,553
2,348
617
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

He Bo
Sikked-
He Bo
11
4 / 2 / 1
5,858
651
3,346
5,990
1,529
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
12
1 / 2 / 1
6,161
685
3,711
4,934
1,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Cu Chulainn
molokopcashj
Cu Chulainn
11
3 / 1 / 1
7,033
781
7,588
8,280
3,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate

Breastplate

+20
Physical Protection

Bans
AthenaIzanamiLoki

VS

Bans
BacchusHeraThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
10
1 / 0 / 1
5,582
620
4,585
3,564
1,200
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

8
1 / 3 / 1
4,740
527
3,142
5,369
1,526
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Gilgamesh
R34LG4NG
Gilgamesh
8
0 / 3 / 1
4,517
502
969
7,875
4,738
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Fenrir
Tez chan
Fenrir
10
3 / 2 / 0
5,250
583
3,831
6,241
2,100
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Kukulkan
10
0 / 2 / 2
5,496
611
1,296
5,981
1,700
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
10
10
Kills
5
5
Deaths
10
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Scylla
 
Scylla
1
0
1
1.5
W
1
0
3
2.5
W
Discordia
Pach20_
Discordia
1
0
3
2.5
L
1
3
1
0.5
L
Gilgamesh
R34LG4NG
Gilgamesh
0
3
1
0.17
W
He Bo
Sikked-
He Bo
4
2
1
2.25
W
Medusa
1
2
1
0.75
L
Fenrir
Tez chan
Fenrir
3
2
0
1.5
W
Cu Chulainn
molokopcashj
Cu Chulainn
3
1
1
3.5
L
Kukulkan
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,539
Damage
13,823
26,454
Taken
29,030
9,782
Mitigated
11,264
9,472
Healing
8,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
 
Scylla
4,585
779
0
1,902
3,564
1,200
0
1,669
1,855
34,277
728
W
3,341
338
50
1,802
4,902
2,870
0
2,158
2,744
14,889
0
W
Discordia
Pach20_
Discordia
3,553
204
0
982
2,348
617
0
126
2,222
39,541
849
L
3,142
842
0
736
5,369
1,526
0
1,159
4,210
0
25,651
L
Gilgamesh
R34LG4NG
Gilgamesh
969
229
0
1,638
7,875
4,738
0
588
7,287
0
15,526
W
He Bo
Sikked-
He Bo
3,346
73
0
2,807
5,990
1,529
0
2,183
3,807
35,789
0
W
Medusa
3,711
1,093
0
1,405
4,934
1,656
0
1,398
3,536
0
52,387
L
Fenrir
Tez chan
Fenrir
3,831
1,180
0
2,978
6,241
2,100
0
1,619
4,512
0
28,193
W
Cu Chulainn
molokopcashj
Cu Chulainn
7,588
1,633
0
2,426
8,280
3,110
0
0
8,070
0
50,518
L
Kukulkan
1,296
46
0
920
5,981
1,700
0
4,529
926
37,905
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,112
Gold Earned
25,585
368
Minions Killed
285
0
Camps Cleared
0
1,037,842
Distance Traveled
974,244
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
5,582
620
69
8
0
202,176
0
W
Cthulhu
5,151
572
36
4
0
223,032
4
W
Discordia
5,909
657
86
10
0
195,071
2
L
Artemis
4,740
527
49
5
0
172,650
0
L
Gilgamesh
4,517
502
32
4
0
184,287
4
W
He Bo
5,858
651
66
7
0
215,698
0
W
Medusa
6,161
685
92
10
0
204,434
1
L
Fenrir
5,250
583
49
5
0
214,521
1
W
Cu Chulainn
7,033
781
88
10
0
199,607
0
L
Kukulkan
5,496
611
86
10
0
200,610
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role