Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Osiris
Osiris
Astorenn
Osiris
Level 101
God Stats
7W - 8L
1,439 SR
Queue Stats
571W - 536L
1,478 Elo+
Solo
Neith
Neith
GodGarb
Neith
Level 65
God Stats
27W - 16L
1,621 SR
Queue Stats
32W - 25L
1,511 Elo+
Party 1
Hades
Hades
Randomname160
Hades
Level 67
God Stats
3W - 1L
1,716 SR
Queue Stats
94W - 65L
1,520 Elo+
Party 1
Horus
Horus
lebongjohnson
Horus
Level 88
God Stats
72W - 44L
1,578 SR
Queue Stats
80W - 56L
1,506 Elo+
Party 1
Team Averages
Level 90
1,571 SR
1,503 Elo+

VS

Team Averages
Level 143
1,662 SR
1,454 Elo+
Amaterasu
Amaterasu
MLG King Vlad
Amaterasu
Level 145
God Stats
2W - 4L
1,665 SR
Queue Stats
83W - 123L
1,412 Elo+
Party 2
Ares
Ares
Mr-Random247
Ares
Level 142
God Stats
2W - 3L
1,499 SR
Queue Stats
30W - 30L
1,467 Elo+
Solo
Xbalanque
Xbalanque
WipeMyAsi
Xbalanque
Level 125
God Stats
20W - 16L
1,577 SR
Queue Stats
61W - 98L
1,437 Elo+
Party 2
Fenrir
Fenrir
sharknado21
Fenrir
Level 157
God Stats
15W - 15L
1,904 SR
Queue Stats
122W - 108L
1,506 Elo+
Solo
Agni
Agni
Яeqzerqr
Agni
Level 145
God Stats
1W - 1L
1,664 SR
Queue Stats
43W - 69L
1,449 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
14
1 / 0 / 1
7,504
577
2,666
5,386
2,319
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Osiris
Astorenn
Osiris
15
5 / 0 / 1
9,435
726
6,825
8,772
6,245
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Neith
GodGarb
Neith
12
4 / 1 / 3
7,577
583
6,459
6,871
2,199
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
2 / 3 / 4
7,904
608
4,258
8,289
3,531
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
2 / 1 / 5
7,175
552
3,697
8,581
6,131
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
MLG King Vlad
Amaterasu
7
0 / 1 / 0
4,851
373
176
4,161
1,884
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

9
1 / 3 / 2
6,210
478
3,713
10,658
9,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Xbalanque
WipeMyAsi
Xbalanque
10
0 / 4 / 2
5,975
460
4,618
8,985
2,900
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Fenrir
11
1 / 4 / 3
6,090
468
3,277
8,511
3,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Agni
14
3 / 2 / 1
7,417
571
4,778
6,477
1,920
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
13
14
Kills
5
5
Deaths
14
14
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
1
1.5
W
Osiris
Astorenn
Osiris
5
0
1
5.5
W
Neith
GodGarb
Neith
4
1
3
5.5
L
Amaterasu
MLG King Vlad
Amaterasu
0
1
0
0
L
1
3
2
0.67
W
2
3
4
1.33
L
Xbalanque
WipeMyAsi
Xbalanque
0
4
2
0.25
W
2
1
5
4.5
L
Fenrir
1
4
3
0.63
L
Agni
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,905
Damage
16,562
37,899
Taken
38,792
20,425
Mitigated
19,293
15,213
Healing
9,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,666
1,162
0
0
5,386
2,319
0
48
5,338
0
68,495
W
Osiris
Astorenn
Osiris
6,825
2,559
0
5,112
8,772
6,245
71
1,778
6,932
0
67,632
W
Neith
GodGarb
Neith
6,459
1,272
0
1,991
6,871
2,199
1,041
1,840
5,031
0
49,425
L
Amaterasu
MLG King Vlad
Amaterasu
176
0
0
1,410
4,161
1,884
0
0
3,799
0
9,266
L
3,713
122
0
3,030
10,658
9,129
0
1,314
9,251
15,272
735
W
4,258
300
527
3,646
8,289
3,531
375
3,215
5,074
51,409
1,079
L
Xbalanque
WipeMyAsi
Xbalanque
4,618
1,529
0
3,495
8,985
2,900
0
291
8,648
0
48,406
W
3,697
1,442
523
3,414
8,581
6,131
0
1,972
6,609
1,062
10,018
L
Fenrir
3,277
1,003
0
1,266
8,511
3,460
0
982
7,455
0
36,424
L
Agni
4,778
361
0
500
6,477
1,920
0
1,692
4,785
50,623
1,135

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,595
Gold Earned
30,543
444
Minions Killed
289
0
Camps Cleared
0
1,483,819
Distance Traveled
1,084,844
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
7,504
577
101
8
0
367,753
0
W
Osiris
9,435
726
121
9
0
284,446
0
W
Neith
7,577
583
96
7
0
270,433
0
L
Amaterasu
4,851
373
18
1
0
101,318
0
L
Ares
6,210
478
11
1
0
247,578
0
W
Hades
7,904
608
106
8
0
269,569
0
L
Xbalanque
5,975
460
86
7
0
234,987
0
W
Horus
7,175
552
20
2
0
291,618
4
L
Fenrir
6,090
468
66
5
0
249,620
0
L
Agni
7,417
571
108
8
0
251,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role