Player Matchup

Merlin
Merlin
AlaskanFrost420
Merlin
Level 128
God Stats
2W - 3L
1,577 SR
Queue Stats
111W - 127L
1,480 Elo+
Party 1
He Bo
He Bo
DUCKMAN818
He Bo
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 63L
1,433 Elo+
Solo
Ra
Ra
ElectricDragon13
Ra
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
200W - 190L
1,509 Elo+
Solo
Hades
Hades
czzzzz78x
Hades
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
57W - 43L
1,453 Elo+
Solo
Ymir
Ymir
raccoon_CRabs
Ymir
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 26L
1,524 Elo+
Party 1
Team Averages
Level 105
1,515 SR
1,480 Elo+

VS

Team Averages
Level 113
1,390 SR
1,472 Elo+
Danzaburou
Danzaburou
BrewChew2
Danzaburou
Level 173
God Stats
17W - 18L
1,411 SR
Queue Stats
765W - 790L
1,437 Elo+
Party 2
Hercules
Hercules
BuzzkiII27
Hercules
Level 193
God Stats
1W - 3L
1,525 SR
Queue Stats
104W - 116L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
Dragondong069
Cthulhu
Level 138
God Stats
2W - 2L
1,555 SR
Queue Stats
53W - 84L
1,383 Elo+
Solo
Ix Chel
Ix Chel
K1nggN1ck
Ix Chel
Level 43
God Stats
1W - 3L
1,152 SR
Queue Stats
119W - 174L
1,441 Elo+
Solo
Nike
Nike
chupmasterhuevos
Nike
Level 18
God Stats
1W - 0L
1,306 SR
Queue Stats
3W - 2L
1,594 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 5 / 8
9,567
870
13,317
8,084
3,593
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

He Bo
17
4 / 6 / 9
8,992
817
5,208
11,245
4,082
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

1
0 / 0 / 0
2,724
248
0
0
0
Hades
czzzzz78x
Hades
17
7 / 6 / 3
9,869
897
12,515
10,614
5,306
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
1 / 5 / 4
8,043
731
5,495
15,378
11,757
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrewChew2
Danzaburou
15
3 / 6 / 10
9,013
819
4,528
11,671
8,412
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Hercules
BuzzkiII27
Hercules
14
4 / 3 / 6
8,599
782
5,591
11,533
9,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cthulhu
19
7 / 2 / 9
11,049
1,004
15,248
12,216
12,268
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Ix Chel
K1nggN1ck
Ix Chel
15
3 / 5 / 8
9,073
825
9,130
10,272
3,296
Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
5 / 4 / 8
9,890
899
6,981
9,572
9,122
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
63
18
Kills
22
22
Deaths
20
24
Assists
41
Player
Kills
Deaths
Assists
KDA
L
6
5
8
2
W
Danzaburou
BrewChew2
Danzaburou
3
6
10
1.33
W
Hercules
BuzzkiII27
Hercules
4
3
6
2.33
L
He Bo
4
6
9
1.42
W
Cthulhu
7
2
9
5.75
L
0
0
0
0
W
Ix Chel
K1nggN1ck
Ix Chel
3
5
8
1.4
W
5
4
8
2.25
L
Hades
czzzzz78x
Hades
7
6
3
1.42
L
1
5
4
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,535
Damage
41,478
45,321
Taken
55,264
24,738
Mitigated
42,930
7,184
Healing
16,476
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
13,317
881
477
263
8,084
3,593
0
2,643
5,441
30,812
789
W
Danzaburou
BrewChew2
Danzaburou
4,528
2,405
269
753
11,671
8,412
487
6,481
5,190
0
11,500
W
Hercules
BuzzkiII27
Hercules
5,591
1,080
119
2,393
11,533
9,832
196
7,945
3,588
0
11,213
L
He Bo
5,208
48
175
2,168
11,245
4,082
0
6,757
4,488
13,091
0
W
Cthulhu
15,248
447
1,988
5,058
12,216
12,268
0
6,245
5,971
31,530
697
L
0
0
0
0
0
0
0
0
0
0
0
W
Ix Chel
K1nggN1ck
Ix Chel
9,130
917
1,877
1,496
10,272
3,296
51
8,139
2,133
23,067
0
W
6,981
35
657
1,866
9,572
9,122
0
6,177
3,395
0
13,102
L
Hades
czzzzz78x
Hades
12,515
943
50
1,346
10,614
5,306
0
5,661
4,953
20,739
759
L
5,495
931
444
2,261
15,378
11,757
0
9,128
6,250
13,183
753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,195
Gold Earned
47,624
101
Minions Killed
115
0
Camps Cleared
0
750,548
Distance Traveled
1,045,690
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,567
870
31
3
0
176,582
0
W
Danzaburou
9,013
819
12
1
0
160,193
0
W
Hercules
8,599
782
16
1
0
202,156
0
L
He Bo
8,992
817
21
2
0
198,018
0
W
Cthulhu
11,049
1,004
43
4
0
246,444
0
L
Ra
2,724
248
0
0
0
0
0
W
Ix Chel
9,073
825
32
3
0
207,713
0
W
Nike
9,890
899
12
1
0
229,184
0
L
Hades
9,869
897
32
3
0
199,335
0
L
Ymir
8,043
731
17
2
0
176,613
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role