Player Matchup

Bacchus
Bacchus
Ian0196
Bacchus
Level 198
God Stats
6W - 6L
1,575 SR
Queue Stats
239W - 239L
1,488 Elo+
Solo
Loki
Loki
OmahaBuckShank
Loki
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 7L
1,376 Elo+
Party 1
Bellona
Bellona
Scrubmitt
Bellona
Level 3
God Stats
0W - 3L
1,225 SR
Queue Stats
0W - 4L
1,180 Elo+
Party 1
Olorun
Olorun
SeniorCappa21
Olorun
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
164W - 175L
1,428 Elo+
Solo
Thor
Thor
bacchusbackflaps
Thor
Level 55
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,453 Elo+
Solo
Team Averages
Level 88
1,460 SR
1,385 Elo+

VS

Team Averages
Level 107
1,465 SR
1,387 Elo+
Gilgamesh
Gilgamesh
Ejay104
Gilgamesh
Level 126
God Stats
17W - 13L
1,577 SR
Queue Stats
460W - 443L
1,421 Elo+
Solo
Cabrakan
Cabrakan
ItsLuisJH__CR
Cabrakan
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
151W - 145L
1,423 Elo+
Solo
Sun Wukong
Sun Wukong
NFG_Thor507
Sun Wukong
Level 37
God Stats
1W - 1L
1,097 SR
Queue Stats
5W - 9L
1,068 Elo+
Solo
Cupid
Cupid
Potius
Cupid
Level 117
God Stats
244W - 209L
1,584 SR
Queue Stats
357W - 350L
1,512 Elo+
Solo
Janus
Janus
RiftzySZN
Janus
Level 131
God Stats
10W - 10L
1,568 SR
Queue Stats
93W - 95L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ian0196
Bacchus
12
0 / 2 / 3
7,085
443
4,078
8,209
4,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

6
0 / 8 / 0
5,253
328
1,993
8,856
1,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bellona
Scrubmitt
Bellona
7
0 / 8 / 0
5,602
350
3,147
8,624
4,843
Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

14
9 / 7 / 1
8,931
558
14,128
14,233
5,405
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

12
1 / 3 / 1
7,049
441
5,277
14,591
4,647
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Ejay104
Gilgamesh
12
4 / 4 / 3
7,700
481
6,700
19,588
12,349
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Cabrakan
ItsLuisJH__CR
Cabrakan
14
7 / 1 / 7
8,391
524
7,886
9,246
6,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sun Wukong
NFG_Thor507
Sun Wukong
12
6 / 0 / 4
7,858
491
5,094
6,473
5,217
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cupid
Potius
Cupid
16
7 / 6 / 2
9,319
582
8,615
13,257
4,237
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
RiftzySZN
Janus
15
4 / 0 / 6
9,197
575
7,183
4,099
1,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
50
10
Kills
28
28
Deaths
11
5
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Ejay104
Gilgamesh
4
4
3
1.38
L
Bacchus
Ian0196
Bacchus
0
2
3
0.75
W
Cabrakan
ItsLuisJH__CR
Cabrakan
7
1
7
10.5
W
Sun Wukong
NFG_Thor507
Sun Wukong
6
0
4
8
L
0
8
0
0
W
Cupid
Potius
Cupid
7
6
2
1.33
W
Janus
RiftzySZN
Janus
4
0
6
7
L
Bellona
Scrubmitt
Bellona
0
8
0
0
L
9
7
1
1.36
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,623
Damage
35,478
54,513
Taken
52,663
21,151
Mitigated
29,305
9,406
Healing
16,353
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Ejay104
Gilgamesh
6,700
1,720
125
4,927
19,588
12,349
0
6,780
12,668
0
41,312
L
Bacchus
Ian0196
Bacchus
4,078
449
0
1,567
8,209
4,680
0
2,374
5,738
43,063
1,247
W
Cabrakan
ItsLuisJH__CR
Cabrakan
7,886
1,118
0
4,867
9,246
6,012
0
2,129
6,970
61,594
0
W
Sun Wukong
NFG_Thor507
Sun Wukong
5,094
2,332
0
1,038
6,473
5,217
0
1,041
5,300
0
26,713
L
1,993
638
0
1,032
8,856
1,576
0
2,947
5,881
0
10,414
W
Cupid
Potius
Cupid
8,615
5,225
127
3,922
13,257
4,237
3,293
6,428
6,749
0
61,382
W
Janus
RiftzySZN
Janus
7,183
488
0
1,347
4,099
1,490
0
89
3,970
77,739
1,032
L
Bellona
Scrubmitt
Bellona
3,147
1,705
0
22
8,624
4,843
105
2,497
5,896
0
13,160
L
14,128
6,803
40
2,524
14,233
5,405
0
2,591
11,602
46,593
8,241
L
5,277
1,569
0
4,221
14,591
4,647
0
4,006
10,401
0
48,999

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,920
Gold Earned
42,465
307
Minions Killed
422
0
Camps Cleared
0
1,426,638
Distance Traveled
1,558,142
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,700
481
54
3
0
286,196
0
L
Bacchus
7,085
443
93
6
0
290,245
0
W
Cabrakan
8,391
524
81
5
0
339,266
0
W
Sun Wukong
7,858
491
49
3
0
320,047
0
L
Loki
5,253
328
20
1
0
298,793
0
W
Cupid
9,319
582
97
6
0
285,820
0
W
Janus
9,197
575
141
9
0
326,813
2
L
Bellona
5,602
350
19
1
0
246,836
0
L
Olorun
8,931
558
90
6
0
260,882
0
L
Thor
7,049
441
85
5
0
329,882
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role