Player Matchup

Hel
Hel
Gr8ApeMarukh
Hel
Level 67
God Stats
36W - 38L
1,533 SR
Queue Stats
75W - 81L
1,448 Elo+
Party 2
King Arthur
King Arthur
GrayElf
King Arthur
Level 108
God Stats
21W - 14L
1,582 SR
Queue Stats
303W - 286L
1,431 Elo+
Party 1
Medusa
Medusa
LOSThumper
Medusa
Level 67
God Stats
29W - 22L
1,507 SR
Queue Stats
152W - 174L
1,391 Elo+
Solo
Thoth
Thoth
RoyalRevived
Thoth
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
36W - 39L
1,178 Elo+
Party 1
Set
Set
Teuchisramen
Set
Level 107
God Stats
1W - 0L
1,578 SR
Queue Stats
166W - 155L
1,472 Elo+
Party 2
Team Averages
Level 87
1,540 SR
1,384 Elo+

VS

Team Averages
Level 102
1,481 SR
1,452 Elo+
Poseidon
Poseidon
K1LLj0y12Gauge
Poseidon
Level 137
God Stats
8W - 8L
1,500 SR
Queue Stats
357W - 344L
1,429 Elo+
Solo
Nu Wa
Nu Wa
Potius
Nu Wa
Level 116
God Stats
51W - 65L
1,444 SR
Queue Stats
358W - 351L
1,518 Elo+
Solo
Yemoja
Yemoja
Silvrfox047
Yemoja
Level 80
God Stats
179W - 167L
1,547 SR
Queue Stats
316W - 308L
1,484 Elo+
Solo
Fenrir
Fenrir
TinSao15
Fenrir
Level 117
God Stats
2W - 5L
1,456 SR
Queue Stats
529W - 518L
1,422 Elo+
Solo
Nut
Nut
justconnor209
Nut
Level 60
God Stats
18W - 19L
1,457 SR
Queue Stats
225W - 224L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 4
6,358
636
3,922
7,890
2,182
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
GrayElf
King Arthur
12
3 / 0 / 0
6,746
675
3,508
10,027
6,057
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Medusa
LOSThumper
Medusa
10
3 / 0 / 3
6,099
610
5,698
6,286
1,559
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
2 / 0 / 0
6,102
610
1,987
5,166
1,404
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

10
2 / 3 / 2
5,411
541
2,462
8,997
4,114
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
10
0 / 2 / 2
6,113
611
2,734
4,534
1,151
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
Potius
Nu Wa
10
2 / 3 / 0
5,768
577
7,569
5,160
1,339
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
5
0 / 4 / 1
3,983
398
2,063
6,537
3,430
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
TinSao15
Fenrir
10
1 / 2 / 0
5,223
522
2,926
7,193
2,387
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 2 / 0
4,492
449
5,488
6,942
1,959
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
12
Kills
3
4
Deaths
13
9
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
1
4
4
W
King Arthur
GrayElf
King Arthur
3
0
0
3
L
Poseidon
0
2
2
0.5
W
Medusa
LOSThumper
Medusa
3
0
3
4.5
L
Nu Wa
Potius
Nu Wa
2
3
0
0.67
W
2
0
0
2
L
Yemoja
0
4
1
0.13
W
2
3
2
1
L
Fenrir
TinSao15
Fenrir
1
2
0
0.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,577
Damage
20,780
38,366
Taken
30,366
15,316
Mitigated
10,266
12,470
Healing
9,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,922
208
2,770
4,214
7,890
2,182
459
1,541
6,293
20,116
0
W
King Arthur
GrayElf
King Arthur
3,508
148
0
2,110
10,027
6,057
0
5,022
4,513
0
41,767
L
Poseidon
2,734
260
0
1,230
4,534
1,151
410
1,907
2,627
45,338
942
W
Medusa
LOSThumper
Medusa
5,698
1,806
175
737
6,286
1,559
2,289
1,145
5,045
0
41,338
L
Nu Wa
Potius
Nu Wa
7,569
1,523
0
760
5,160
1,339
0
0
5,160
30,998
461
W
1,987
111
0
1,375
5,166
1,404
0
2,259
2,811
38,423
0
L
Yemoja
2,063
639
210
710
6,537
3,430
0
1,765
4,772
9,487
0
W
2,462
846
0
1,089
8,997
4,114
300
1,328
7,613
0
28,741
L
Fenrir
TinSao15
Fenrir
2,926
701
0
4,060
7,193
2,387
0
482
6,711
0
34,638
L
5,488
2,614
0
2,226
6,942
1,959
0
1,755
5,187
0
29,319

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,716
Gold Earned
25,579
301
Minions Killed
235
0
Camps Cleared
0
981,994
Distance Traveled
937,207
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,358
636
35
4
0
200,556
0
W
King Arthur
6,746
675
75
8
0
194,331
0
L
Poseidon
6,113
611
75
8
0
196,512
0
W
Medusa
6,099
610
66
7
0
177,840
0
L
Nu Wa
5,768
577
48
5
0
177,287
0
W
Thoth
6,102
610
72
7
0
207,933
0
L
Yemoja
3,983
398
14
1
0
147,973
1
W
Set
5,411
541
53
5
0
201,334
0
L
Fenrir
5,223
522
63
6
0
231,631
4
L
Nut
4,492
449
35
4
0
183,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role