Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 198
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Surtr
Surtr
 
Surtr
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
DerNarzisst
Charybdis
Level 119
God Stats
14W - 11L
1,685 SR
Queue Stats
451W - 466L
1,531 Elo+
Party 1
Bacchus
Bacchus
Vensty_92
Bacchus
Level 144
God Stats
13W - 7L
1,676 SR
Queue Stats
220W - 238L
1,422 Elo+
Solo
Ah Puch
Ah Puch
xWhiTe_zPsy
Ah Puch
Level 87
God Stats
36W - 45L
1,496 SR
Queue Stats
114W - 147L
1,469 Elo+
Party 1
Team Averages
Level 138
1,571 SR
1,484 Elo+

VS

Team Averages
Level 89
1,479 SR
1,480 Elo+
Discordia
Discordia
AcheronGG
Discordia
Level 113
God Stats
1W - 0L
1,341 SR
Queue Stats
15W - 6L
1,640 Elo+
Party 3
Danzaburou
Danzaburou
BolbiVeleho
Danzaburou
Level 63
God Stats
8W - 1L
1,585 SR
Queue Stats
12W - 3L
1,702 Elo+
Party 3
Xing Tian
Xing Tian
Squath
Xing Tian
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,290 Elo+
Party 2
Ne Zha
Ne Zha
dvRRR
Ne Zha
Level 144
God Stats
32W - 41L
1,470 SR
Queue Stats
552W - 560L
1,477 Elo+
Solo
Set
Set
sarchy
Set
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,290 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
2 / 4 / 2
7,508
1,251
4,089
8,679
4,210
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Surtr
 
Surtr
12
0 / 3 / 3
6,636
1,106
4,929
10,251
6,661
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charybdis
DerNarzisst
Charybdis
11
1 / 1 / 2
6,503
1,084
3,478
3,210
957
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Bacchus
Vensty_92
Bacchus
12
1 / 3 / 3
7,357
1,226
3,316
9,676
11,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ah Puch
xWhiTe_zPsy
Ah Puch
11
1 / 3 / 2
6,669
1,112
2,260
3,221
880
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

264

VS

Team 2 Tickets

375

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
AcheronGG
Discordia
13
2 / 1 / 9
7,588
1,265
5,376
4,215
1,241
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Danzaburou
BolbiVeleho
Danzaburou
13
0 / 0 / 6
7,119
1,187
5,278
3,015
1,089
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Xing Tian
Squath
Xing Tian
12
0 / 2 / 7
6,658
1,110
4,389
5,852
4,355
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ne Zha
dvRRR
Ne Zha
12
2 / 0 / 7
7,838
1,306
2,948
2,241
1,580
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Set
sarchy
Set
13
10 / 2 / 3
9,516
1,586
14,475
6,453
3,720
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
46
5
Kills
14
14
Deaths
5
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
2
4
2
0.75
L
Surtr
 
Surtr
0
3
3
0.5
W
Discordia
AcheronGG
Discordia
2
1
9
6.5
W
Danzaburou
BolbiVeleho
Danzaburou
0
0
6
3
L
Charybdis
DerNarzisst
Charybdis
1
1
2
2
W
Xing Tian
Squath
Xing Tian
0
2
7
1.75
L
Bacchus
Vensty_92
Bacchus
1
3
3
0.83
W
Ne Zha
dvRRR
Ne Zha
2
0
7
5.5
W
Set
sarchy
Set
10
2
3
5.75
L
Ah Puch
xWhiTe_zPsy
Ah Puch
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,072
Damage
32,466
35,037
Taken
21,776
23,787
Mitigated
11,985
4,910
Healing
3,694
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,089
636
0
1,748
8,679
4,210
0
1,329
7,350
0
6,463
L
Surtr
 
Surtr
4,929
1,232
0
1,836
10,251
6,661
0
3,985
6,266
432
17,799
W
Discordia
AcheronGG
Discordia
5,376
1,110
0
0
4,215
1,241
0
952
3,263
12,321
983
W
Danzaburou
BolbiVeleho
Danzaburou
5,278
1,836
0
982
3,015
1,089
0
1,494
1,521
0
23,690
L
Charybdis
DerNarzisst
Charybdis
3,478
1,413
0
505
3,210
957
0
1,594
1,616
0
8,272
W
Xing Tian
Squath
Xing Tian
4,389
278
0
0
5,852
4,355
0
1,335
4,517
8,051
0
L
Bacchus
Vensty_92
Bacchus
3,316
469
0
736
9,676
11,079
0
2,309
7,367
10,413
210
W
Ne Zha
dvRRR
Ne Zha
2,948
368
0
751
2,241
1,580
0
882
1,359
0
12,048
W
Set
sarchy
Set
14,475
7,500
0
1,961
6,453
3,720
0
1,043
5,410
0
30,076
L
Ah Puch
xWhiTe_zPsy
Ah Puch
2,260
0
0
85
3,221
880
0
311
2,910
10,024
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,673
Gold Earned
38,719
83
Minions Killed
146
4
Camps Cleared
8
541,880
Distance Traveled
628,824
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,508
1,251
7
1
1
118,169
0
L
Surtr
6,636
1,106
20
3
1
147,453
0
W
Discordia
7,588
1,265
24
4
1
128,650
0
W
Danzaburou
7,119
1,187
52
9
1
130,121
0
L
Charybdis
6,503
1,084
10
2
1
73,489
0
W
Xing Tian
6,658
1,110
15
3
0
121,580
0
L
Bacchus
7,357
1,226
15
3
0
122,411
0
W
Ne Zha
7,838
1,306
14
2
1
117,280
0
W
Set
9,516
1,586
41
7
5
131,193
0
L
Ah Puch
6,669
1,112
31
5
1
80,358
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role