Player Matchup

Chang'e
Chang'e
AmishJackle
Chang'e
Level 107
God Stats
16W - 23L
1,427 SR
Queue Stats
402W - 418L
1,582 Elo+
Party 1
Hercules
Hercules
CAZM100
Hercules
Level 152
God Stats
14W - 8L
1,653 SR
Queue Stats
235W - 80L
1,682 Elo+
Solo
Arachne
Arachne
imSethiroth
Arachne
Level 112
God Stats
23W - 8L
1,728 SR
Queue Stats
724W - 755L
1,568 Elo+
Party 1
Team Averages
Level 124
1,603 SR
1,610 Elo+

VS

Team Averages
Level 134
1,511 SR
1,566 Elo+
Neith
Neith
Jarwick
Neith
Level 126
God Stats
1W - 2L
1,725 SR
Queue Stats
50W - 40L
1,620 Elo+
Party 2
Chang'e
Chang'e
Phoboxet_08
Chang'e
Level 133
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Party 2
Athena
Athena
macab2105
Athena
Level 143
God Stats
0W - 1L
1,306 SR
Queue Stats
39W - 36L
1,579 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AmishJackle
Chang'e
17
0 / 0 / 7
9,595
872
7,169
8,366
3,083
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hercules
CAZM100
Hercules
16
3 / 1 / 5
9,592
872
12,032
16,689
15,865
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
imSethiroth
Arachne
15
5 / 0 / 1
9,888
899
4,965
9,649
4,037
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Jarwick
Neith
13
1 / 2 / 0
8,079
734
9,503
7,458
2,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Chang'e
Phoboxet_08
Chang'e
13
0 / 4 / 0
7,673
698
5,697
8,669
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Athena
macab2105
Athena
13
0 / 2 / 1
7,599
691
4,911
10,935
10,245
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
8
Kills
1
1
Deaths
8
13
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Chang'e
AmishJackle
Chang'e
0
0
7
3.5
W
Hercules
CAZM100
Hercules
3
1
5
5.5
L
Neith
Jarwick
Neith
1
2
0
0.5
L
Chang'e
Phoboxet_08
Chang'e
0
4
0
0
W
Arachne
imSethiroth
Arachne
5
0
1
5.5
L
Athena
macab2105
Athena
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,166
Damage
20,111
34,704
Taken
27,062
22,985
Mitigated
16,139
18,264
Healing
4,746
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
AmishJackle
Chang'e
7,169
228
2,960
5,456
8,366
3,083
200
2,834
5,532
34,395
0
W
Hercules
CAZM100
Hercules
12,032
2,013
0
7,173
16,689
15,865
411
4,827
11,862
0
32,542
L
Neith
Jarwick
Neith
9,503
2,224
0
1,829
7,458
2,858
0
1,435
5,875
0
39,011
L
Chang'e
Phoboxet_08
Chang'e
5,697
1,044
472
1,977
8,669
3,036
34
1,727
6,641
25,034
1,818
W
Arachne
imSethiroth
Arachne
4,965
3,776
0
2,675
9,649
4,037
680
2,296
7,353
0
42,403
L
Athena
macab2105
Athena
4,911
989
0
468
10,935
10,245
0
3,092
7,266
16,711
1,140

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,075
Gold Earned
23,351
160
Minions Killed
155
0
Camps Cleared
0
705,956
Distance Traveled
619,443
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,595
872
73
7
0
234,549
0
W
Hercules
9,592
872
38
3
0
231,381
0
L
Neith
8,079
734
63
6
0
196,913
2
L
Chang'e
7,673
698
66
6
0
194,439
3
W
Arachne
9,888
899
49
4
0
240,026
0
L
Athena
7,599
691
26
2
0
228,091
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role