Player Matchup

Thor
Thor
 
Thor
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artio
Artio
 
Artio
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
kokoarissa
Tyr
Level 127
God Stats
37W - 26L
1,571 SR
Queue Stats
88W - 88L
1,501 Elo+
Solo
Zeus
Zeus
l3luescreen
Zeus
Level 99
God Stats
4W - 6L
1,482 SR
Queue Stats
18W - 24L
1,455 Elo+
Solo
Medusa
Medusa
mati__ace32
Medusa
Level 67
God Stats
3W - 4L
1,543 SR
Queue Stats
102W - 84L
1,504 Elo+
Solo
Team Averages
Level 110
1,519 SR
1,492 Elo+

VS

Team Averages
Level 122
1,467 SR
1,496 Elo+
Ymir
Ymir
Drtocino
Ymir
Level 143
God Stats
3W - 3L
1,536 SR
Queue Stats
192W - 177L
1,526 Elo+
Party 1
Chronos
Chronos
MartVar2014
Chronos
Level 67
God Stats
4W - 4L
1,500 SR
Queue Stats
91W - 82L
1,473 Elo+
Solo
Fafnir
Fafnir
Omega0203
Fafnir
Level 138
God Stats
4W - 6L
1,406 SR
Queue Stats
93W - 93L
1,532 Elo+
Party 1
Thor
Thor
Prokchop9258
Thor
Level 156
God Stats
10W - 6L
1,511 SR
Queue Stats
445W - 428L
1,507 Elo+
Solo
Nike
Nike
Shockwavefull
Nike
Level 104
God Stats
11W - 16L
1,382 SR
Queue Stats
530W - 525L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
7
1 / 0 / 0
3,518
704
517
2,058
671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artio
 
Artio
4
0 / 3 / 0
2,864
573
553
3,091
1,629
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

5
0 / 2 / 0
2,958
592
1,154
4,576
2,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

6
0 / 0 / 1
3,434
687
2,196
1,701
357
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Medusa
1
0 / 0 / 0
977
195
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
5
3 / 0 / 1
3,919
784
1,938
1,864
544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
MartVar2014
Chronos
5
0 / 1 / 1
3,303
661
490
2,436
573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
Omega0203
Fafnir
5
1 / 0 / 1
3,250
650
928
1,708
832
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

5
0 / 0 / 0
3,174
635
184
3,338
787
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

7
1 / 0 / 0
3,833
767
2,092
2,618
816
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
1
Kills
5
5
Deaths
1
1
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
1
0
0
1
L
Artio
 
Artio
0
3
0
0
W
Ymir
3
0
1
3.5
W
Chronos
MartVar2014
Chronos
0
1
1
0.5
W
Fafnir
Omega0203
Fafnir
1
0
1
1.5
W
0
0
0
0
W
1
0
0
1
L
0
2
0
0
L
0
0
1
0.5
L
Medusa
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

4,420
Damage
5,632
11,426
Taken
11,964
5,286
Mitigated
3,552
1,742
Healing
5,462
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
517
142
0
725
2,058
671
0
56
2,002
0
15,934
L
Artio
 
Artio
553
131
40
300
3,091
1,629
0
1,585
1,506
5,844
0
W
Ymir
1,938
1,311
0
89
1,864
544
0
674
1,147
10,465
1,638
W
Chronos
MartVar2014
Chronos
490
45
0
1,229
2,436
573
0
1,115
988
13,160
0
W
Fafnir
Omega0203
Fafnir
928
278
0
1,081
1,708
832
0
414
1,251
7,310
326
W
184
0
0
1,924
3,338
787
0
38
3,300
0
14,724
W
2,092
246
0
1,139
2,618
816
0
0
2,618
0
18,832
L
1,154
107
0
534
4,576
2,629
0
812
3,764
0
9,263
L
2,196
38
0
143
1,701
357
0
818
883
12,186
176
L
Medusa
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

13,751
Gold Earned
17,479
98
Minions Killed
137
0
Camps Cleared
0
407,712
Distance Traveled
495,930
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,518
704
44
9
0
102,694
0
L
Artio
2,864
573
9
2
0
92,849
0
W
Ymir
3,919
784
18
4
0
91,358
1
W
Chronos
3,303
661
31
6
0
90,844
0
W
Fafnir
3,250
650
15
3
0
113,755
0
W
Thor
3,174
635
31
6
0
95,419
0
W
Nike
3,833
767
42
8
0
104,554
0
L
Tyr
2,958
592
16
3
0
111,996
0
L
Zeus
3,434
687
29
6
0
100,173
2
L
Medusa
977
195
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role