Player Matchup

Lancelot
Lancelot
DylanMcChillen
Lancelot
Level 109
God Stats
3W - 2L
1,308 SR
Queue Stats
75W - 80L
1,341 Elo+
Party 2
Kuzenbo
Kuzenbo
KryptonianKi11a
Kuzenbo
Level 129
God Stats
6W - 4L
1,742 SR
Queue Stats
577W - 569L
1,483 Elo+
Solo
Heimdallr
Heimdallr
MyDadIsMyBrother
Heimdallr
Level 66
God Stats
3W - 0L
1,747 SR
Queue Stats
34W - 32L
1,471 Elo+
Solo
Cthulhu
Cthulhu
Nick131115
Cthulhu
Level 64
God Stats
4W - 3L
1,621 SR
Queue Stats
164W - 152L
1,536 Elo+
Solo
Chang'e
Chang'e
sebastian_delta
Chang'e
Level 109
God Stats
6W - 3L
1,482 SR
Queue Stats
108W - 108L
1,396 Elo+
Party 2
Team Averages
Level 95
1,580 SR
1,446 Elo+

VS

Team Averages
Level 106
1,489 SR
1,436 Elo+
Scylla
Scylla
ItsLuisJH__CR
Scylla
Level 125
God Stats
6W - 2L
1,580 SR
Queue Stats
161W - 155L
1,441 Elo+
Solo
Aphrodite
Aphrodite
ShinnidyPV
Aphrodite
Level 93
God Stats
51W - 54L
1,398 SR
Queue Stats
465W - 434L
1,397 Elo+
Party 1
Raijin
Raijin
Sonnymk
Raijin
Level 101
God Stats
2W - 4L
1,690 SR
Queue Stats
270W - 267L
1,483 Elo+
Solo
Neith
Neith
capomacaille
Neith
Level 125
God Stats
33W - 58L
1,337 SR
Queue Stats
334W - 344L
1,465 Elo+
Solo
Discordia
Discordia
lehey_
Discordia
Level 86
God Stats
50W - 56L
1,440 SR
Queue Stats
397W - 394L
1,397 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
10
0 / 3 / 1
5,240
524
1,884
7,049
2,046
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
1 / 1 / 1
5,617
562
3,497
7,341
5,203
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Heimdallr
9
6 / 3 / 6
6,014
601
7,777
8,151
2,502
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Nick131115
Cthulhu
10
3 / 2 / 6
6,672
667
4,140
9,182
4,332
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

10
5 / 3 / 1
5,628
563
3,437
6,313
1,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 0 / 3
6,100
610
4,228
4,632
1,202
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Aphrodite
ShinnidyPV
Aphrodite
8
0 / 4 / 0
4,901
490
4,029
8,259
2,288
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Raijin
Sonnymk
Raijin
11
4 / 1 / 3
6,853
685
6,369
6,055
1,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

7
2 / 5 / 3
5,138
514
3,716
5,871
1,552
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Discordia
lehey_
Discordia
6
1 / 6 / 1
4,624
462
3,148
6,350
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
15
Kills
11
12
Deaths
16
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Lancelot
0
3
1
0.17
L
4
0
3
5.5
W
1
1
1
1.5
W
Heimdallr
6
3
6
3
W
Cthulhu
Nick131115
Cthulhu
3
2
6
3
L
Aphrodite
ShinnidyPV
Aphrodite
0
4
0
0
L
Raijin
Sonnymk
Raijin
4
1
3
5.5
L
2
5
3
0.7
L
Discordia
lehey_
Discordia
1
6
1
0.25
W
5
3
1
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,735
Damage
21,490
38,036
Taken
31,167
15,448
Mitigated
8,142
15,465
Healing
10,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
1,884
407
0
2,773
7,049
2,046
0
3,206
3,737
0
29,836
L
4,228
589
0
2,702
4,632
1,202
0
1,039
3,593
33,655
0
W
3,497
920
0
3,690
7,341
5,203
0
3,417
3,871
28,211
0
W
Heimdallr
7,777
3,661
0
3,224
8,151
2,502
695
3,044
4,715
0
23,003
W
Cthulhu
Nick131115
Cthulhu
4,140
109
254
1,684
9,182
4,332
242
2,731
6,060
30,019
0
L
Aphrodite
ShinnidyPV
Aphrodite
4,029
758
0
4,817
8,259
2,288
0
3,054
5,205
23,591
2,252
L
Raijin
Sonnymk
Raijin
6,369
1,016
0
713
6,055
1,622
0
3,062
2,993
38,467
972
L
3,716
1,683
21
904
5,871
1,552
0
2,095
3,776
0
20,069
L
Discordia
lehey_
Discordia
3,148
76
92
1,331
6,350
1,478
0
1,824
4,526
13,701
0
W
3,437
124
1,122
2,718
6,313
1,365
0
3,702
2,167
24,196
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,171
Gold Earned
27,616
231
Minions Killed
237
0
Camps Cleared
0
1,098,057
Distance Traveled
1,015,888
3
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
5,240
524
63
6
0
252,304
0
L
Scylla
6,100
610
58
6
0
238,709
0
W
Kuzenbo
5,617
562
43
4
0
177,415
0
W
Heimdallr
6,014
601
32
3
0
200,791
2
W
Cthulhu
6,672
667
60
6
0
242,589
1
L
Aphrodite
4,901
490
46
5
0
181,717
0
L
Raijin
6,853
685
74
7
0
190,786
4
L
Neith
5,138
514
33
3
0
220,128
4
L
Discordia
4,624
462
26
3
0
184,548
0
W
Chang'e
5,628
563
33
3
0
224,958
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role