Player Matchup

Athena
Athena
 
Athena
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
Lonellymoon
Neith
Level 157
God Stats
4W - 2L
1,566 SR
Queue Stats
221W - 226L
1,420 Elo+
Party 2
Bacchus
Bacchus
RIVANILDO179
Bacchus
Level 128
God Stats
1W - 4L
1,225 SR
Queue Stats
505W - 512L
1,476 Elo+
Solo
Arachne
Arachne
Ŧakkar
Arachne
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
346W - 347L
1,466 Elo+
Party 1
Hera
Hera
Εseτ
Hera
Level 157
God Stats
3W - 4L
1,472 SR
Queue Stats
353W - 355L
1,465 Elo+
Party 1
Team Averages
Level 142
1,452 SR
1,465 Elo+

VS

Team Averages
Level 117
1,463 SR
1,442 Elo+
Anhur
Anhur
Amaggorath
Anhur
Level 167
God Stats
39W - 25L
1,565 SR
Queue Stats
322W - 324L
1,449 Elo+
Solo
Merlin
Merlin
Gbsgab
Merlin
Level 172
God Stats
3W - 6L
1,546 SR
Queue Stats
323W - 306L
1,521 Elo+
Solo
Sylvanus
Sylvanus
Mattryann
Sylvanus
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,484 Elo+
Solo
Chaac
Chaac
Petroski
Chaac
Level 144
God Stats
14W - 23L
1,410 SR
Queue Stats
389W - 393L
1,496 Elo+
Solo
Mercury
Mercury
valentinopelotu
Mercury
Level 42
God Stats
5W - 7L
1,296 SR
Queue Stats
36W - 40L
1,259 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
2 / 3 / 3
6,634
553
3,218
9,339
4,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

12
0 / 1 / 2
7,352
613
4,815
5,204
1,359
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
RIVANILDO179
Bacchus
11
1 / 0 / 4
6,389
532
2,180
5,670
2,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Ŧakkar
Arachne
14
5 / 0 / 1
8,518
710
7,116
9,250
3,254
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hera
Εseτ
Hera
14
4 / 0 / 4
8,301
692
8,353
3,702
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
12
4 / 0 / 0
7,536
628
4,629
5,604
1,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Gbsgab
Merlin
12
0 / 2 / 0
6,674
556
2,853
5,679
1,865
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Mattryann
Sylvanus
8
0 / 3 / 4
5,667
472
3,080
9,463
3,570
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Chaac
Petroski
Chaac
9
0 / 3 / 0
5,668
472
4,095
8,099
5,675
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

10
0 / 4 / 0
5,501
458
1,341
7,522
2,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
12
Kills
4
4
Deaths
12
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
2
3
3
1.17
L
Anhur
4
0
0
4
L
Merlin
Gbsgab
Merlin
0
2
0
0
W
0
1
2
1
L
Sylvanus
Mattryann
Sylvanus
0
3
4
0.67
L
Chaac
Petroski
Chaac
0
3
0
0
W
Bacchus
RIVANILDO179
Bacchus
1
0
4
3
L
0
4
0
0
W
Arachne
Ŧakkar
Arachne
5
0
1
5.5
W
Hera
Εseτ
Hera
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,682
Damage
15,998
33,165
Taken
36,367
13,454
Mitigated
15,318
12,800
Healing
9,385
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
3,218
1,099
0
1,329
9,339
4,806
27
2,162
7,003
17,611
0
L
Anhur
4,629
2,752
0
2,269
5,604
1,691
650
1,650
3,926
0
59,954
L
Merlin
Gbsgab
Merlin
2,853
97
0
850
5,679
1,865
0
3,303
2,158
48,517
0
W
4,815
1,797
0
1,842
5,204
1,359
490
1,113
4,091
0
52,589
L
Sylvanus
Mattryann
Sylvanus
3,080
1,422
1,490
2,619
9,463
3,570
0
5,463
3,808
11,419
0
L
Chaac
Petroski
Chaac
4,095
680
0
1,532
8,099
5,675
0
360
7,739
0
35,536
W
Bacchus
RIVANILDO179
Bacchus
2,180
311
0
3,613
5,670
2,997
40
503
5,063
29,219
787
L
1,341
480
0
625
7,522
2,517
0
2,325
5,083
0
31,196
W
Arachne
Ŧakkar
Arachne
7,116
5,939
0
5,141
9,250
3,254
729
0
9,250
0
56,167
W
Hera
Εseτ
Hera
8,353
1,698
0
875
3,702
1,038
774
1,667
1,825
57,300
1,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,194
Gold Earned
31,046
402
Minions Killed
383
0
Camps Cleared
0
1,303,713
Distance Traveled
1,105,234
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,634
553
20
2
0
283,649
0
L
Anhur
7,536
628
108
9
0
225,576
2
L
Merlin
6,674
556
111
9
0
229,383
0
W
Neith
7,352
613
112
9
0
234,501
5
L
Sylvanus
5,667
472
17
1
0
211,337
0
L
Chaac
5,668
472
79
7
0
180,674
2
W
Bacchus
6,389
532
54
5
0
257,824
0
L
Mercury
5,501
458
68
6
0
258,264
0
W
Arachne
8,518
710
104
9
0
278,647
0
W
Hera
8,301
692
112
9
0
249,092
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role