Player Matchup

King Arthur
King Arthur
EVRLONGGG
King Arthur
Level 61
God Stats
2W - 4L
1,335 SR
Queue Stats
185W - 139L
1,617 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Rumo5050
Morgan Le Fay
Level 96
God Stats
14W - 5L
1,605 SR
Queue Stats
51W - 31L
1,631 Elo+
Party 1
Bacchus
Bacchus
StormingShadows
Bacchus
Level 171
God Stats
3W - 2L
1,659 SR
Queue Stats
119W - 116L
1,575 Elo+
Party 1
Set
Set
TutuPele
Set
Level 46
God Stats
5W - 1L
1,719 SR
Queue Stats
43W - 19L
1,660 Elo+
Party 1
Ishtar
Ishtar
jboys1970
Ishtar
Level 163
God Stats
11W - 8L
1,521 SR
Queue Stats
421W - 438L
1,539 Elo+
Party 1
Team Averages
Level 107
1,568 SR
1,604 Elo+

VS

Team Averages
Level 110
1,574 SR
1,538 Elo+
Cupid
Cupid
 
Cupid
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
CardinalWithNoK
Odin
Level 83
God Stats
6W - 3L
1,726 SR
Queue Stats
89W - 71L
1,613 Elo+
Party 2
Fafnir
Fafnir
EinarTheNeckless
Fafnir
Level 44
God Stats
3W - 5L
1,423 SR
Queue Stats
21W - 19L
1,552 Elo+
Party 2
Cerberus
Cerberus
Giammafix
Cerberus
Level 109
God Stats
14W - 15L
1,529 SR
Queue Stats
112W - 110L
1,479 Elo+
Solo
Tiamat
Tiamat
rezashokohi
Tiamat
Level 158
God Stats
8W - 5L
1,693 SR
Queue Stats
99W - 122L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
EVRLONGGG
King Arthur
13
1 / 1 / 1
7,227
723
7,537
9,366
5,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Morgan Le Fay
Rumo5050
Morgan Le Fay
12
5 / 0 / 2
7,102
710
4,045
5,423
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

12
2 / 0 / 3
7,287
729
4,897
4,622
2,796
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

12
3 / 0 / 3
6,150
615
6,625
7,972
3,281
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
jboys1970
Ishtar
12
2 / 1 / 1
6,951
695
4,099
4,326
1,357
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
1 / 2 / 0
5,387
539
2,693
4,660
1,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 4 / 1
4,944
494
3,322
9,595
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 1 / 1
5,317
532
1,729
6,653
5,018
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cerberus
Giammafix
Cerberus
10
1 / 2 / 0
5,221
522
3,690
10,664
6,605
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Tiamat
10
0 / 4 / 0
5,053
505
4,150
6,829
2,046
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
4
13
Kills
2
2
Deaths
13
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
1
2
0
0.5
L
0
4
1
0.13
W
King Arthur
EVRLONGGG
King Arthur
1
1
1
1.5
L
0
1
1
0.5
L
Cerberus
Giammafix
Cerberus
1
2
0
0.5
W
Morgan Le Fay
Rumo5050
Morgan Le Fay
5
0
2
6
W
2
0
3
3.5
W
3
0
3
4.5
W
Ishtar
jboys1970
Ishtar
2
1
1
2.5
L
Tiamat
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,203
Damage
15,584
31,709
Taken
38,401
14,085
Mitigated
17,511
10,705
Healing
11,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,693
1,921
86
1,782
4,660
1,037
0
0
4,660
0
35,196
L
3,322
1,240
0
2,673
9,595
2,805
0
2,712
6,805
0
28,127
W
King Arthur
EVRLONGGG
King Arthur
7,537
1,010
0
2,416
9,366
5,021
0
2,514
6,290
0
56,101
L
1,729
285
0
2,111
6,653
5,018
0
621
5,926
9,074
0
L
Cerberus
Giammafix
Cerberus
3,690
202
0
3,415
10,664
6,605
0
643
10,021
21,355
2,569
W
Morgan Le Fay
Rumo5050
Morgan Le Fay
4,045
401
0
4,420
5,423
1,630
0
971
4,356
58,176
0
W
4,897
491
0
625
4,622
2,796
0
2,461
1,804
32,816
2,611
W
6,625
3,133
0
1,308
7,972
3,281
0
1,802
6,046
0
46,141
W
Ishtar
jboys1970
Ishtar
4,099
2,469
0
1,936
4,326
1,357
652
737
3,589
0
50,038
L
Tiamat
4,150
235
0
1,312
6,829
2,046
0
4,366
2,186
28,076
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,717
Gold Earned
25,922
418
Minions Killed
269
0
Camps Cleared
0
1,188,679
Distance Traveled
1,108,545
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
5,387
539
74
7
0
224,556
3
L
Odin
4,944
494
53
5
0
241,868
0
W
King Arthur
7,227
723
89
9
0
226,981
0
L
Fafnir
5,317
532
12
1
0
242,129
0
L
Cerberus
5,221
522
73
7
0
187,114
3
W
Morgan Le Fay
7,102
710
100
10
0
266,057
0
W
Bacchus
7,287
729
77
8
0
235,664
0
W
Set
6,150
615
61
6
0
240,593
0
W
Ishtar
6,951
695
91
9
0
219,384
0
L
Tiamat
5,053
505
57
6
0
212,878
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role