Player Matchup

Odin
Odin
 
Odin
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BIOHAZARDPRIME
Neith
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,262 Elo+
Party 1
Mercury
Mercury
Ircey
Mercury
Level 35
God Stats
2W - 5L
1,432 SR
Queue Stats
8W - 15L
1,411 Elo+
Party 1
Agni
Agni
WazzupAxel
Agni
Level 28
God Stats
1W - 6L
1,273 SR
Queue Stats
6W - 13L
1,383 Elo+
Party 1
Scylla
Scylla
alexe012
Scylla
Level 86
God Stats
0W - 2L
1,310 SR
Queue Stats
97W - 107L
1,413 Elo+
Solo
Team Averages
Level 60
1,403 SR
1,394 Elo+

VS

Team Averages
Level 106
1,519 SR
1,494 Elo+
Anubis
Anubis
 
Anubis
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Credion
Merlin
Level 75
God Stats
81W - 85L
1,464 SR
Queue Stats
372W - 387L
1,475 Elo+
Solo
Nut
Nut
DaNooSVK
Nut
Level 159
God Stats
7W - 4L
1,726 SR
Queue Stats
151W - 122L
1,574 Elo+
Solo
Nemesis
Nemesis
MZ23
Nemesis
Level 39
God Stats
6W - 5L
1,508 SR
Queue Stats
16W - 26L
1,376 Elo+
Solo
Surtr
Surtr
MaliciousTaz
Surtr
Level 99
God Stats
2W - 0L
1,399 SR
Queue Stats
4W - 3L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
2 / 1 / 0
6,286
1,257
1,416
3,019
835
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 0 / 0
5,251
1,050
0
0
0
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Mercury
Ircey
Mercury
11
0 / 2 / 3
6,004
1,201
2,160
3,924
1,249
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
1 / 6 / 0
6,141
1,228
1,826
10,359
2,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Scylla
alexe012
Scylla
11
0 / 4 / 1
6,016
1,203
5,029
6,735
1,686
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Team 1 Tickets

284

VS

Team 2 Tickets

401

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
2 / 1 / 6
6,354
1,271
3,104
2,651
1,076
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Merlin
Credion
Merlin
12
5 / 1 / 4
7,141
1,428
5,453
3,407
697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

12
1 / 1 / 9
6,741
1,348
5,887
2,825
770
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
MZ23
Nemesis
11
2 / 0 / 3
6,519
1,304
952
1,158
322
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

12
3 / 0 / 9
7,396
1,479
6,150
4,024
2,077
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
44
3
Kills
13
13
Deaths
3
4
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
1
0
2
W
Anubis
 
Anubis
2
1
6
5
L
0
0
0
0
W
Merlin
Credion
Merlin
5
1
4
7
W
1
1
9
5.5
L
Mercury
Ircey
Mercury
0
2
3
0.75
W
Nemesis
MZ23
Nemesis
2
0
3
3.5
W
3
0
9
7.5
L
1
6
0
0.17
L
Scylla
alexe012
Scylla
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,431
Damage
21,546
24,037
Taken
14,065
6,564
Mitigated
4,942
216
Healing
1,739
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
1,416
22
0
0
3,019
835
0
586
2,417
0
6,535
W
Anubis
 
Anubis
3,104
122
0
319
2,651
1,076
0
976
1,675
11,814
0
L
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
Credion
Merlin
5,453
374
0
55
3,407
697
0
2,132
1,275
14,560
0
W
5,887
3,036
0
402
2,825
770
0
1,362
1,463
0
18,422
L
Mercury
Ircey
Mercury
2,160
295
0
0
3,924
1,249
0
838
2,980
0
3,766
W
Nemesis
MZ23
Nemesis
952
264
0
0
1,158
322
0
239
919
0
5,638
W
6,150
2,201
0
963
4,024
2,077
0
2,128
1,896
605
13,891
L
1,826
140
0
130
10,359
2,794
0
4,677
5,352
18,617
0
L
Scylla
alexe012
Scylla
5,029
310
22
64
6,735
1,686
0
2,196
4,373
18,579
165

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,698
Gold Earned
34,151
85
Minions Killed
122
4
Camps Cleared
8
396,619
Distance Traveled
543,277
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
6,286
1,257
12
2
1
77,738
0
W
Anubis
6,354
1,271
21
4
1
97,098
0
L
Neith
5,251
1,050
0
0
0
0
0
W
Merlin
7,141
1,428
35
7
1
119,848
0
W
Nut
6,741
1,348
37
7
1
88,079
0
L
Mercury
6,004
1,201
3
1
0
97,875
3
W
Nemesis
6,519
1,304
10
2
3
116,948
0
W
Surtr
7,396
1,479
19
4
2
121,304
0
L
Agni
6,141
1,228
37
7
0
119,278
0
L
Scylla
6,016
1,203
33
7
3
101,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role