Player Matchup

Olorun
Olorun
DonRetreteGomez
Olorun
Level 27
God Stats
2W - 1L
1,500 SR
Queue Stats
15W - 24L
1,250 Elo+
Solo
Jing Wei
Jing Wei
Hopeyy
Jing Wei
Level 125
God Stats
8W - 8L
1,454 SR
Queue Stats
744W - 676L
1,447 Elo+
Party 2
Atlas
Atlas
foolishdemigod9
Atlas
Level 152
God Stats
4W - 0L
1,685 SR
Queue Stats
212W - 186L
1,511 Elo+
Solo
Hades
Hades
guardia_silente5
Hades
Level 126
God Stats
45W - 30L
1,593 SR
Queue Stats
1,036W - 1,093L
1,455 Elo+
Party 2
Fafnir
Fafnir
western-scales97
Fafnir
Level 67
God Stats
5W - 1L
1,500 SR
Queue Stats
184W - 199L
1,431 Elo+
Solo
Team Averages
Level 99
1,546 SR
1,419 Elo+

VS

Team Averages
Level 137
1,487 SR
1,457 Elo+
Jing Wei
Jing Wei
Abrasive3713
Jing Wei
Level 115
God Stats
4W - 6L
1,415 SR
Queue Stats
212W - 218L
1,450 Elo+
Party 1
Freya
Freya
Revan0616
Freya
Level 158
God Stats
8W - 7L
1,545 SR
Queue Stats
258W - 257L
1,461 Elo+
Party 1
Mulan
Mulan
m0RtuSS
Mulan
Level 138
God Stats
2W - 5L
1,251 SR
Queue Stats
217W - 215L
1,426 Elo+
Solo
Cupid
Cupid
shaggymaggie180
Cupid
Level 126
God Stats
5W - 2L
1,773 SR
Queue Stats
405W - 403L
1,492 Elo+
Solo
Tsukuyomi
Tsukuyomi
spaznebula
Tsukuyomi
Level 150
God Stats
3W - 6L
1,449 SR
Queue Stats
291W - 283L
1,457 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
7 / 4 / 15
9,280
1,031
8,089
9,498
4,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Jing Wei
Hopeyy
Jing Wei
16
10 / 3 / 12
9,358
1,040
10,230
8,458
4,284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
5 / 3 / 16
8,566
952
7,869
12,446
15,306
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

13
4 / 4 / 11
8,065
896
7,041
9,339
5,343
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
0 / 2 / 23
9,036
1,004
3,747
11,179
15,206
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Abrasive3713
Jing Wei
14
2 / 5 / 7
7,664
852
6,013
7,361
3,038
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Freya
Revan0616
Freya
14
5 / 6 / 4
8,102
900
9,307
8,783
3,059
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mulan
m0RtuSS
Mulan
14
3 / 5 / 7
8,441
938
7,493
11,421
13,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
1 / 4 / 13
7,687
854
6,343
6,692
2,678
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tsukuyomi
spaznebula
Tsukuyomi
14
4 / 6 / 6
8,179
909
6,074
9,698
4,092
Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

103
Kill Participation
52
26
Kills
15
16
Deaths
26
77
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
Abrasive3713
Jing Wei
2
5
7
1.1
W
7
4
15
3.63
W
Jing Wei
Hopeyy
Jing Wei
10
3
12
5.33
L
Freya
Revan0616
Freya
5
6
4
1.17
W
5
3
16
4.33
W
4
4
11
2.38
L
Mulan
m0RtuSS
Mulan
3
5
7
1.3
L
1
4
13
1.88
L
Tsukuyomi
spaznebula
Tsukuyomi
4
6
6
1.17
W
0
2
23
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,976
Damage
35,230
50,920
Taken
43,955
44,799
Mitigated
26,690
14,581
Healing
5,415
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
Abrasive3713
Jing Wei
6,013
5,081
90
223
7,361
3,038
782
4,360
3,001
0
17,291
W
8,089
3,120
763
1,097
9,498
4,660
4,232
2,744
6,754
26,737
0
W
Jing Wei
Hopeyy
Jing Wei
10,230
5,963
1,182
1,005
8,458
4,284
838
763
7,695
0
19,629
L
Freya
Revan0616
Freya
9,307
3,943
232
852
8,783
3,059
196
6,312
2,403
14,781
423
W
7,869
2,546
376
893
12,446
15,306
261
2,499
9,947
14,774
331
W
7,041
100
1,251
2,766
9,339
5,343
908
1,058
8,281
14,923
531
L
Mulan
m0RtuSS
Mulan
7,493
642
68
1,642
11,421
13,823
78
5,656
5,666
0
15,346
L
6,343
3,250
801
1,119
6,692
2,678
0
4,422
2,209
0
15,860
L
Tsukuyomi
spaznebula
Tsukuyomi
6,074
824
111
277
9,698
4,092
0
5,715
3,983
674
11,568
W
3,747
1,197
2,953
2,295
11,179
15,206
626
2,845
8,334
10,038
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,305
Gold Earned
40,073
92
Minions Killed
90
0
Camps Cleared
0
750,522
Distance Traveled
675,113
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
7,664
852
28
3
0
129,332
0
W
Olorun
9,280
1,031
29
3
0
141,368
0
W
Jing Wei
9,358
1,040
19
2
0
149,264
0
L
Freya
8,102
900
15
2
0
134,298
0
W
Atlas
8,566
952
13
1
0
133,594
0
W
Hades
8,065
896
17
2
0
149,645
0
L
Mulan
8,441
938
24
3
0
146,162
0
L
Cupid
7,687
854
15
2
0
134,091
0
L
Tsukuyomi
8,179
909
8
1
0
131,230
0
W
Fafnir
9,036
1,004
14
2
0
176,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role