Player Matchup

Jormungandr
Jormungandr
BlackVenom1996
Jormungandr
Level 157
God Stats
210W - 210L
1,493 SR
Queue Stats
409W - 504L
1,475 Elo+
Party 1
Sylvanus
Sylvanus
Danyxj
Sylvanus
Level 262
God Stats
40W - 19L
1,605 SR
Queue Stats
226W - 285L
1,503 Elo+
Party 1
Janus
Janus
MaxApple15
Janus
Level 148
God Stats
5W - 0L
1,736 SR
Queue Stats
110W - 107L
1,522 Elo+
Party 1
Pele
Pele
Only1DragonRage
Pele
Level 178
God Stats
86W - 76L
1,503 SR
Queue Stats
731W - 855L
1,526 Elo+
Party 1
Jing Wei
Jing Wei
OnlyMrSpyro
Jing Wei
Level 148
God Stats
2W - 1L
1,462 SR
Queue Stats
250W - 314L
1,428 Elo+
Party 1
Team Averages
Level 179
1,560 SR
1,491 Elo+

VS

Team Averages
Level 104
1,433 SR
1,466 Elo+
Cupid
Cupid
 
Cupid
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
AnchorGod
Bastet
Level 142
God Stats
2W - 3L
1,520 SR
Queue Stats
151W - 159L
1,474 Elo+
Party 2
Charybdis
Charybdis
Flamaris
Charybdis
Level 160
God Stats
3W - 5L
1,480 SR
Queue Stats
577W - 559L
1,544 Elo+
Solo
Kukulkan
Kukulkan
FrogKwa
Kukulkan
Level 5
God Stats
0W - 1L
1,352 SR
Queue Stats
0W - 2L
1,280 Elo+
Party 2
Sylvanus
Sylvanus
TheDood25
Sylvanus
Level 106
God Stats
2W - 2L
1,314 SR
Queue Stats
103W - 82L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
BlackVenom1996
Jormungandr
15
2 / 1 / 2
8,601
614
7,160
11,485
7,920
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Sylvanus
Danyxj
Sylvanus
12
1 / 1 / 5
7,048
503
3,040
11,086
9,486
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Janus
14
10 / 0 / 3
8,945
639
10,997
8,601
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
4 / 2 / 4
7,370
526
8,249
12,488
4,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jing Wei
OnlyMrSpyro
Jing Wei
13
1 / 2 / 3
7,117
508
5,138
9,116
3,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
12
0 / 1 / 1
7,086
506
4,142
9,114
5,742
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Bastet
AnchorGod
Bastet
11
1 / 3 / 2
6,615
473
7,410
11,482
2,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charybdis
Flamaris
Charybdis
13
3 / 3 / 0
7,570
541
11,919
10,222
3,330
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
FrogKwa
Kukulkan
9
0 / 8 / 0
5,758
411
2,878
7,362
1,666
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
TheDood25
Sylvanus
14
2 / 3 / 0
8,332
595
10,007
12,543
11,021
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
18
Kills
6
6
Deaths
18
17
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
1
1
0.5
L
Bastet
AnchorGod
Bastet
1
3
2
0.67
W
Jormungandr
BlackVenom1996
Jormungandr
2
1
2
3
W
Sylvanus
Danyxj
Sylvanus
1
1
5
3.5
L
Charybdis
Flamaris
Charybdis
3
3
0
1
L
Kukulkan
FrogKwa
Kukulkan
0
8
0
0
W
Janus
10
0
3
11.5
W
4
2
4
3
W
Jing Wei
OnlyMrSpyro
Jing Wei
1
2
3
1.25
L
Sylvanus
TheDood25
Sylvanus
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,584
Damage
36,356
52,776
Taken
50,723
29,060
Mitigated
24,717
20,688
Healing
19,593
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
4,142
1,293
994
4,663
9,114
5,742
0
2,391
6,587
1,215
22,834
L
Bastet
AnchorGod
Bastet
7,410
1,951
0
3,954
11,482
2,958
775
3,967
7,351
0
36,287
W
Jormungandr
BlackVenom1996
Jormungandr
7,160
2,474
0
3,866
11,485
7,920
198
6,252
5,233
60,730
6,383
W
Sylvanus
Danyxj
Sylvanus
3,040
975
3,386
4,207
11,086
9,486
90
1,562
9,524
12,641
0
L
Charybdis
Flamaris
Charybdis
11,919
6,261
0
4,613
10,222
3,330
643
2,768
7,386
0
70,192
L
Kukulkan
FrogKwa
Kukulkan
2,878
538
0
121
7,362
1,666
48
3,817
3,241
24,888
0
W
Janus
10,997
772
0
1,104
8,601
3,216
69
1,699
6,902
49,618
881
W
8,249
1,814
0
4,749
12,488
4,877
0
2,639
9,849
0
54,685
W
Jing Wei
OnlyMrSpyro
Jing Wei
5,138
3,678
0
3,376
9,116
3,561
0
90
9,026
0
55,382
L
Sylvanus
TheDood25
Sylvanus
10,007
4,128
136
5,112
12,543
11,021
204
7,084
5,419
50,020
18,013

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,081
Gold Earned
35,361
439
Minions Killed
356
0
Camps Cleared
0
1,434,064
Distance Traveled
1,242,845
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
7,086
506
46
3
0
271,566
0
L
Bastet
6,615
473
57
4
0
310,749
0
W
Jormungandr
8,601
614
135
10
0
249,715
0
W
Sylvanus
7,048
503
24
2
0
260,541
6
L
Charybdis
7,570
541
110
8
0
241,756
4
L
Kukulkan
5,758
411
35
3
0
217,403
0
W
Janus
8,945
639
103
7
0
323,609
0
W
Pele
7,370
526
77
6
0
322,281
0
W
Jing Wei
7,117
508
100
7
0
277,918
3
L
Sylvanus
8,332
595
108
8
0
201,371
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role