Player Matchup

Olorun
Olorun
 
Olorun
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
 
Fenrir
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
AzoGDeF
Ra
Level 148
God Stats
13W - 16L
1,608 SR
Queue Stats
74W - 69L
1,549 Elo+
Solo
Xbalanque
Xbalanque
theNati
Xbalanque
Level 199
God Stats
27W - 30L
1,502 SR
Queue Stats
207W - 197L
1,477 Elo+
Party 3
Team Averages
Level 143
1,522 SR
1,505 Elo+

VS

Team Averages
Level 132
1,667 SR
1,600 Elo+
Cabrakan
Cabrakan
ExplodeBallZ
Cabrakan
Level 128
God Stats
1W - 1L
1,688 SR
Queue Stats
11W - 6L
1,649 Elo+
Party 2
Cerberus
Cerberus
Riitaaw
Cerberus
Level 158
God Stats
1W - 1L
1,404 SR
Queue Stats
157W - 148L
1,586 Elo+
Party 1
Cthulhu
Cthulhu
StarManHero
Cthulhu
Level 138
God Stats
0W - 2L
1,568 SR
Queue Stats
10W - 6L
1,631 Elo+
Party 2
Xing Tian
Xing Tian
Surfy
Xing Tian
Level 129
God Stats
2W - 1L
1,874 SR
Queue Stats
6W - 4L
1,633 Elo+
Party 2
Kuzenbo
Kuzenbo
zLoVeMySk1llz
Kuzenbo
Level 108
God Stats
0W - 1L
1,801 SR
Queue Stats
10W - 8L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
4 / 0 / 0
7,994
799
4,970
5,564
1,799
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Fenrir
 
Fenrir
12
4 / 0 / 4
6,757
676
4,808
7,127
2,688
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Kumbhakarna
 
Kumbhakarna
8
1 / 1 / 5
5,835
584
2,856
9,058
5,526
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
6 / 0 / 3
7,343
734
7,820
4,925
1,991
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xbalanque
theNati
Xbalanque
11
3 / 1 / 3
6,251
625
7,026
6,213
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
ExplodeBallZ
Cabrakan
10
1 / 3 / 0
5,124
512
4,082
7,384
4,570
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Riitaaw
Cerberus
7
1 / 3 / 0
4,299
430
3,377
10,037
4,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cthulhu
StarManHero
Cthulhu
8
0 / 4 / 1
4,625
463
2,383
8,204
3,467
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Xing Tian
Surfy
Xing Tian
9
0 / 4 / 0
4,603
460
2,797
8,964
3,482
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Kuzenbo
7
0 / 4 / 2
4,374
437
2,525
7,918
7,416
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
5
18
Kills
2
2
Deaths
18
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
4
0
0
4
W
Fenrir
 
Fenrir
4
0
4
6
W
Kumbhakarna
 
Kumbhakarna
1
1
5
3.5
W
6
0
3
7.5
L
Cabrakan
ExplodeBallZ
Cabrakan
1
3
0
0.33
L
Cerberus
Riitaaw
Cerberus
1
3
0
0.33
L
Cthulhu
StarManHero
Cthulhu
0
4
1
0.13
L
Xing Tian
Surfy
Xing Tian
0
4
0
0
W
Xbalanque
theNati
Xbalanque
3
1
3
4.5
L
Kuzenbo
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,480
Damage
15,164
32,887
Taken
42,507
13,807
Mitigated
23,474
15,102
Healing
6,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
4,970
3,189
0
3,573
5,564
1,799
441
1,803
3,403
63,397
904
W
Fenrir
 
Fenrir
4,808
812
0
3,867
7,127
2,688
0
1,916
5,034
0
44,977
W
Kumbhakarna
 
Kumbhakarna
2,856
309
0
1,649
9,058
5,526
0
3,802
4,964
14,158
1,864
W
7,820
1,069
790
2,832
4,925
1,991
104
3,842
833
46,361
1,175
L
Cabrakan
ExplodeBallZ
Cabrakan
4,082
546
0
570
7,384
4,570
0
1,997
5,241
36,344
0
L
Cerberus
Riitaaw
Cerberus
3,377
412
0
2,550
10,037
4,539
0
982
9,055
12,609
0
L
Cthulhu
StarManHero
Cthulhu
2,383
65
0
1,094
8,204
3,467
0
4,548
3,128
24,186
0
L
Xing Tian
Surfy
Xing Tian
2,797
38
0
840
8,964
3,482
0
5,286
3,678
27,240
0
W
Xbalanque
theNati
Xbalanque
7,026
3,729
0
2,391
6,213
1,803
545
2,534
3,489
0
44,825
L
Kuzenbo
2,525
703
0
1,587
7,918
7,416
0
1,551
6,233
18,570
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,180
Gold Earned
23,025
400
Minions Killed
200
0
Camps Cleared
0
1,038,518
Distance Traveled
958,690
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,994
799
127
13
0
178,116
0
W
Fenrir
6,757
676
75
8
0
245,022
1
W
Kumbhakarna
5,835
584
28
3
0
199,225
4
W
Ra
7,343
734
94
9
0
215,226
2
L
Cabrakan
5,124
512
74
7
0
190,830
0
L
Cerberus
4,299
430
22
2
0
193,036
0
L
Cthulhu
4,625
463
37
4
0
200,728
0
L
Xing Tian
4,603
460
39
4
0
191,587
0
W
Xbalanque
6,251
625
76
8
0
200,929
0
L
Kuzenbo
4,374
437
28
3
0
182,509
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role