Player Matchup

Bellona
Bellona
Agaluc88
Bellona
Level 60
God Stats
2W - 1L
1,185 SR
Queue Stats
5W - 1L
1,711 Elo+
Party 2
Cupid
Cupid
Fraankitox420
Cupid
Level 118
God Stats
12W - 8L
1,587 SR
Queue Stats
73W - 70L
1,487 Elo+
Party 1
Sylvanus
Sylvanus
FrachlitzTabby
Sylvanus
Level 148
God Stats
4W - 4L
1,461 SR
Queue Stats
130W - 139L
1,514 Elo+
Party 1
Ra
Ra
Martinucho10
Ra
Level 121
God Stats
13W - 5L
1,582 SR
Queue Stats
155W - 130L
1,602 Elo+
Party 2
Susano
Susano
godeling
Susano
Level 120
God Stats
11W - 6L
1,653 SR
Queue Stats
165W - 151L
1,494 Elo+
Party 2
Team Averages
Level 113
1,493 SR
1,561 Elo+

VS

Team Averages
Level 154
1,500 SR
1,466 Elo+
Janus
Janus
 
Janus
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Ichedt
Charybdis
Level 157
God Stats
3W - 3L
1,577 SR
Queue Stats
387W - 402L
1,397 Elo+
Solo
Amaterasu
Amaterasu
InTacT Dead
Amaterasu
Level 157
God Stats
45W - 48L
1,430 SR
Queue Stats
453W - 463L
1,474 Elo+
Solo
Kuzenbo
Kuzenbo
manaosdecocacola
Kuzenbo
Level 85
God Stats
19W - 29L
1,558 SR
Queue Stats
291W - 303L
1,488 Elo+
Solo
Atlas
Atlas
mouriart
Atlas
Level 158
God Stats
9W - 9L
1,434 SR
Queue Stats
315W - 342L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Agaluc88
Bellona
13
0 / 2 / 0
7,202
480
5,060
14,959
10,465
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

13
3 / 5 / 2
7,795
520
6,077
10,488
3,049
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
13
3 / 4 / 11
7,978
532
7,878
17,000
11,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

16
10 / 0 / 6
10,038
669
16,811
9,411
3,568
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Susano
godeling
Susano
15
5 / 3 / 4
8,517
568
4,313
11,765
4,385
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
3 / 9 / 2
7,478
499
6,399
12,794
3,029
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charybdis
Ichedt
Charybdis
14
5 / 4 / 3
8,320
555
11,230
10,513
2,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Amaterasu
InTacT Dead
Amaterasu
12
3 / 3 / 2
7,136
476
6,270
10,861
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 0
8,917
594
11,029
10,531
11,407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Atlas
mouriart
Atlas
10
1 / 5 / 5
7,004
467
6,457
14,490
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
26
21
Kills
14
14
Deaths
21
23
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
3
9
2
0.44
W
Bellona
Agaluc88
Bellona
0
2
0
0
W
3
5
2
0.8
W
Sylvanus
3
4
11
2.13
L
Charybdis
Ichedt
Charybdis
5
4
3
1.63
L
Amaterasu
InTacT Dead
Amaterasu
3
3
2
1.33
W
10
0
6
13
W
Susano
godeling
Susano
5
3
4
2.33
L
2
0
0
2
L
Atlas
mouriart
Atlas
1
5
5
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,139
Damage
41,385
63,623
Taken
59,189
33,292
Mitigated
29,587
24,866
Healing
13,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
6,399
466
0
1,872
12,794
3,029
0
6,981
5,347
47,637
0
W
Bellona
Agaluc88
Bellona
5,060
1,393
0
4,174
14,959
10,465
0
9,987
4,284
0
48,091
W
6,077
3,356
288
2,859
10,488
3,049
897
1,302
9,186
0
43,562
W
Sylvanus
7,878
2,473
948
4,747
17,000
11,825
0
4,168
12,832
27,867
8,531
L
Charybdis
Ichedt
Charybdis
11,230
5,804
0
3,196
10,513
2,877
0
3,898
6,573
0
62,113
L
Amaterasu
InTacT Dead
Amaterasu
6,270
2,436
0
2,972
10,861
3,832
0
4,208
6,434
0
34,701
W
16,811
2,104
984
5,282
9,411
3,568
59
5,175
4,236
86,470
599
W
Susano
godeling
Susano
4,313
645
0
5,584
11,765
4,385
0
2,396
9,369
0
67,794
L
11,029
2,940
0
2,910
10,531
11,407
0
1,150
8,716
60,516
1,962
L
Atlas
mouriart
Atlas
6,457
2,363
159
2,132
14,490
8,442
0
6,659
7,413
23,425
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,530
Gold Earned
38,855
490
Minions Killed
394
0
Camps Cleared
0
1,567,337
Distance Traveled
1,427,440
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
7,478
499
82
5
0
290,827
0
W
Bellona
7,202
480
100
7
0
271,144
0
W
Cupid
7,795
520
84
6
0
307,580
0
W
Sylvanus
7,978
532
48
3
0
286,975
7
L
Charybdis
8,320
555
108
7
0
265,712
1
L
Amaterasu
7,136
476
46
3
0
271,324
0
W
Ra
10,038
669
149
10
0
334,769
3
W
Susano
8,517
568
109
7
0
366,869
0
L
Kuzenbo
8,917
594
130
9
0
295,708
6
L
Atlas
7,004
467
28
2
0
303,869
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role