Player Matchup

Yemoja
Yemoja
Andrewson81
Yemoja
Level 147
God Stats
0W - 3L
1,173 SR
Queue Stats
410W - 422L
1,528 Elo+
Party 1
Chaac
Chaac
THELILTURT
Chaac
Level 26
God Stats
1W - 3L
1,389 SR
Queue Stats
40W - 35L
1,499 Elo+
Solo
Tiamat
Tiamat
XxnooblettxX
Tiamat
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
67W - 57L
1,461 Elo+
Solo
Pele
Pele
hunger4money
Pele
Level 157
God Stats
5W - 5L
1,771 SR
Queue Stats
226W - 240L
1,491 Elo+
Solo
Thoth
Thoth
kainanjonah
Thoth
Level 126
God Stats
2W - 2L
1,607 SR
Queue Stats
377W - 376L
1,499 Elo+
Party 1
Team Averages
Level 99
1,488 SR
1,496 Elo+

VS

Team Averages
Level 131
1,559 SR
1,448 Elo+
Apollo
Apollo
CaptainJeanLuc
Apollo
Level 107
God Stats
4W - 1L
1,579 SR
Queue Stats
573W - 555L
1,513 Elo+
Solo
Shiva
Shiva
FBTxJAVIx800
Shiva
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 53L
1,407 Elo+
Party 2
Camazotz
Camazotz
RANDY WILLIS
Camazotz
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
127W - 141L
1,476 Elo+
Solo
Yemoja
Yemoja
So7itarySin
Yemoja
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 74L
1,426 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
tensotinso
Ah Muzen Cab
Level 149
God Stats
2W - 0L
1,713 SR
Queue Stats
32W - 45L
1,420 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 4 / 8
7,739
704
4,672
10,680
5,266
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chaac
15
2 / 8 / 8
8,741
795
13,685
18,215
15,527
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Tiamat
15
0 / 3 / 10
7,379
671
6,568
9,293
4,553
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
3 / 7 / 9
8,412
765
12,609
11,662
6,542
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

16
6 / 5 / 5
9,356
851
9,976
7,711
2,718
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 9
9,884
899
11,680
10,008
3,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
2 / 4 / 11
8,501
773
7,193
10,540
6,989
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Camazotz
RANDY WILLIS
Camazotz
15
3 / 4 / 20
9,536
867
10,399
17,338
11,418
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Yemoja
16
2 / 1 / 12
9,119
829
4,517
9,953
3,825
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Ah Muzen Cab
tensotinso
Ah Muzen Cab
18
13 / 1 / 10
11,424
1,039
20,047
11,667
4,745
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
89
12
Kills
27
27
Deaths
12
40
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
4
8
1.25
W
7
2
9
5.75
W
2
4
11
1.88
W
Camazotz
RANDY WILLIS
Camazotz
3
4
20
3.25
W
Yemoja
2
1
12
8
L
Chaac
2
8
8
0.75
L
Tiamat
0
3
10
1.67
L
3
7
9
1.07
L
6
5
5
1.7
W
Ah Muzen Cab
tensotinso
Ah Muzen Cab
13
1
10
18

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,510
Damage
53,836
57,561
Taken
59,506
34,606
Mitigated
30,920
14,574
Healing
26,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,672
604
1,766
2,219
10,680
5,266
0
547
9,897
9,775
0
W
11,680
7,929
1,116
1,874
10,008
3,943
3,037
3,146
6,730
0
27,532
W
7,193
1,107
1,161
1,985
10,540
6,989
825
4,617
5,683
244
12,962
W
Camazotz
RANDY WILLIS
Camazotz
10,399
2,025
0
4,229
17,338
11,418
96
3,366
13,728
0
18,505
W
Yemoja
4,517
1,094
10,793
4,077
9,953
3,825
882
3,900
5,772
8,596
0
L
Chaac
13,685
1,936
787
3,405
18,215
15,527
0
1,694
16,391
0
25,753
L
Tiamat
6,568
291
365
2,996
9,293
4,553
0
535
8,677
13,414
0
L
12,609
2,859
446
1,442
11,662
6,542
0
1,423
10,114
0
16,557
L
9,976
659
733
415
7,711
2,718
0
562
7,104
22,706
0
W
Ah Muzen Cab
tensotinso
Ah Muzen Cab
20,047
6,596
239
1,055
11,667
4,745
1,021
5,085
6,377
0
40,150

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,627
Gold Earned
48,464
118
Minions Killed
125
0
Camps Cleared
0
927,649
Distance Traveled
1,088,664
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
7,739
704
17
2
0
186,394
0
W
Apollo
9,884
899
40
4
0
210,810
0
W
Shiva
8,501
773
13
1
0
212,268
0
W
Camazotz
9,536
867
15
1
0
217,454
0
W
Yemoja
9,119
829
13
1
0
193,361
0
L
Chaac
8,741
795
37
3
0
177,893
0
L
Tiamat
7,379
671
11
1
0
218,966
0
L
Pele
8,412
765
12
1
0
183,753
0
L
Thoth
9,356
851
41
4
0
160,643
0
W
Ah Muzen Cab
11,424
1,039
44
4
0
254,771
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role