Player Matchup

Ullr
Ullr
 
Ullr
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Tiamat
Tiamat
 
Tiamat
Level 205
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thanatos
Thanatos
ToNINHoH
Thanatos
Level 159
God Stats
2W - 0L
1,802 SR
Queue Stats
28W - 55L
1,369 Elo+
Party 1
Zhong Kui
Zhong Kui
Yuτa
Zhong Kui
Level 163
God Stats
4W - 1L
1,811 SR
Queue Stats
126W - 119L
1,479 Elo+
Party 1
Sobek
Sobek
zGreen
Sobek
Level 126
God Stats
5W - 6L
1,521 SR
Queue Stats
30W - 29L
1,516 Elo+
Party 1
Team Averages
Level 149
1,627 SR
1,473 Elo+

VS

Team Averages
Level 79
1,500 SR
1,417 Elo+
Hercules
Hercules
 
Hercules
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Olorun
Olorun
Arkenian
Olorun
Level 38
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 10L
1,157 Elo+
Solo
Zeus
Zeus
Nathijoe
Zeus
Level 89
God Stats
4W - 6L
1,627 SR
Queue Stats
483W - 475L
1,502 Elo+
Party 2
Awilix
Awilix
RusticLemming40
Awilix
Level 129
God Stats
18W - 16L
1,561 SR
Queue Stats
239W - 248L
1,520 Elo+
Solo
Ishtar
Ishtar
Slofitow
Ishtar
Level 74
God Stats
0W - 2L
1,310 SR
Queue Stats
113W - 130L
1,405 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
12
5 / 1 / 2
7,000
700
6,578
7,264
2,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Tiamat
 
Tiamat
11
0 / 2 / 0
5,887
589
2,411
5,768
3,848
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Thanatos
ToNINHoH
Thanatos
12
7 / 1 / 2
6,867
687
6,678
7,753
2,251
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zhong Kui
Yuτa
Zhong Kui
13
7 / 0 / 6
7,248
725
7,196
4,572
2,968
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Sobek
zGreen
Sobek
11
3 / 0 / 5
6,403
640
2,746
4,898
3,482
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
12
1 / 1 / 1
6,670
667
4,923
8,972
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Olorun
Arkenian
Olorun
6
0 / 7 / 0
4,261
426
1,577
7,030
1,962
Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Zeus
10
0 / 7 / 2
5,710
571
3,790
7,923
1,699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
3 / 1 / 0
5,841
584
3,477
4,438
1,090
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Slofitow
Ishtar
8
0 / 6 / 0
4,535
454
2,257
8,223
2,167
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
7
22
Kills
4
4
Deaths
22
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ullr
 
Ullr
5
1
2
6
W
Tiamat
 
Tiamat
0
2
0
0
L
Hercules
 
Hercules
1
1
1
1.5
L
Olorun
Arkenian
Olorun
0
7
0
0
L
Zeus
0
7
2
0.14
L
3
1
0
3
L
Ishtar
Slofitow
Ishtar
0
6
0
0
W
Thanatos
ToNINHoH
Thanatos
7
1
2
8
W
Zhong Kui
Yuτa
Zhong Kui
7
0
6
10
W
Sobek
zGreen
Sobek
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,609
Damage
16,024
30,255
Taken
36,586
14,811
Mitigated
10,639
16,773
Healing
9,078
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ullr
 
Ullr
6,578
2,695
0
1,641
7,264
2,262
711
1,621
5,443
0
48,063
W
Tiamat
 
Tiamat
2,411
667
0
3,003
5,768
3,848
0
0
5,768
38,471
0
L
Hercules
 
Hercules
4,923
1,013
0
2,661
8,972
3,721
0
2,773
6,199
0
49,537
L
Olorun
Arkenian
Olorun
1,577
647
708
980
7,030
1,962
0
3,816
3,214
12,175
0
L
Zeus
3,790
275
0
625
7,923
1,699
0
1,328
6,595
31,089
34
L
3,477
1,585
0
2,817
4,438
1,090
0
0
4,438
0
28,065
L
Ishtar
Slofitow
Ishtar
2,257
1,651
0
1,287
8,223
2,167
0
3,984
4,239
0
22,250
W
Thanatos
ToNINHoH
Thanatos
6,678
2,354
0
7,022
7,753
2,251
0
1,639
6,000
0
45,330
W
Zhong Kui
Yuτa
Zhong Kui
7,196
2,904
0
2,694
4,572
2,968
185
924
3,640
50,727
10,081
W
Sobek
zGreen
Sobek
2,746
128
0
2,413
4,898
3,482
0
813
4,071
16,660
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,405
Gold Earned
27,017
379
Minions Killed
295
0
Camps Cleared
0
1,124,199
Distance Traveled
1,038,401
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ullr
7,000
700
78
8
0
224,191
0
W
Tiamat
5,887
589
95
10
0
213,859
0
L
Hercules
6,670
667
106
11
0
216,421
4
L
Olorun
4,261
426
20
2
0
166,559
0
L
Zeus
5,710
571
75
8
0
191,609
1
L
Awilix
5,841
584
63
6
0
281,398
2
L
Ishtar
4,535
454
31
3
0
182,414
0
W
Thanatos
6,867
687
78
8
0
251,365
0
W
Zhong Kui
7,248
725
98
10
0
199,985
4
W
Sobek
6,403
640
30
3
0
234,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role